Played together with his little brother cute Nintendo games and gambled undercover Wolfenstein and Larry on the PC. But real nostalgic feelings only come up with the C64 and 8-bit consorts. Passion for everything that is cyberspaced, fun and fast.
Longtime contributor and verbose commentator. Loves Roleplaying Games, Adventures and Puzzle Games. Gets strangely nostalgic when he enters a DOS prompt, hears a Gameboy *ding* or sees horrible colour palettes. Always good for a second opinion on everything.
Forum regular of several years who usually let himself be inspired by the discussions there: what got mentioned had a chance of being reviewed by him. Also active on discovering modern-day remakes or enhanced freeware editions of classics.
One Must Fall was supposed to become a Street Fighter clone for the PC, but then the developers decided to set the game into the future instead and add 2097. This is the year the single player mode plot takes place in. And this is where the first difference compares to Street Fighter and other fighting games comes in. You don't select a fighter, but a pilot and a robot.
An episode, a tale, a story taken out of the life of a pub waiter in a small harbour town can be replayed in this short text adventure. His adversary and pirate leader is the namesake of this freeware game: Captain Cutter's Treasure. Who will come on board?
Queueing up for death… again. Cannon Fodder 2 takes the premise of the first part, but yanks up severity by various orders of magnitude. In spite of the new graphical sets, this is the impression which prevails after playing. A sequel designed solely to please the fans, not even trying to break into new audiences.
B.C. Kid – a home computer conversion of a popular Japanese console game. Technically highly competent, but was it still an appropriate design in the early 1990s? How about now, another 30 years later? Is anyone actually still playing jump 'n' run games these days? Let us know!
Going back to the days of black and white movies. Although this game does have a couple of small coloured spots. In fact, the game even delivers on what the title screen promises: a train, attacked by fighter planes, a bridge in the background… if they had squeezed in a station shootout, things would have been pretty much complete. The game is The Train. So is the movie it was inspired by.
Mad TV changed the landscape of business simulations fundamentally. People saw this genre didn't need to be all dry and niche-y. Though then, most imitators only copied the outer appearance, not so much the inner values. Does Der Planer manage?
…and now for something completely different. The larch. Sorry, wrong track. While not going back to the actual roots of its genre, XTrek defined the way "adult" text adventures would be for years to come. Why did this one, of all, gain such traction? How does it hold up today? What's the appeal of typing for virtual sex at all? Find out!
Back into… the engine! The second Chaos Engine is not nearly as well known as the first, and as so often, there is a good reason for it. Released only on an already commercially dead platform, how could a broad audience have noticed? Let's take another plunge!
Although we review new text adventures with quite some regularity, there is also a wealth of new (free) point & click adventures released every year. The Telwynium may be a good one to introduce this world to our audience. Graphics and interface clearly recall Sierra's transitionary period, when they already used mouse interfaces, but before they moved on to fancy VGA visuals.
Dungeon crawls… what genre could be possibly more timeless than this one? Tales of Maj'Eyal, or TOME4 for short made a big buzz about ten years ago, starting the big commercial revival of roguelike games. That not only makes it a worthy entry into our database for reasons of historical legacy, but it's also already a "good old" game on its own right by now.
...that although Home of the Underdogs closed its doors long ago, we have archived the database in order to preserve the massive reference?
So what is this site? To put it in the most simple way imaginable: It's a site about digital games. Not about the latest gaming news, but about the games themselves, and - as you've already surmised from the site's name - specializing in what's usually considered 'classic' these days. Of course, definitions of 'classic' differ widely. However, if you browse around a little, you'll find us covering pretty much everything (with varying intensity) from the earliest home systems (late 1970s) to the end of the last millenium.