Welcome to The Good Old Days!

Editorial Staff

Mr Creosote

Website founder. Likes adventure and strategy games. Enjoys perfection, but cannot help finding the fly in the ointment. Has a weak spot for the obscure and loves the beauty of imperfection.

Herr M.

Longtime contributor and verbose commentator. Loves Roleplaying Games, Adventures and Puzzle Games. Gets strangely nostalgic when he enters a DOS prompt, hears a Gameboy *ding* or sees horrible colour palettes. Always good for a second opinion on everything.


Played together with his little brother cute Nintendo games and gambled undercover Wolfenstein and Larry on the PC. But real nostalgic feelings only come up with the C64 and 8-bit consorts. Passion for everything that is cyberspaced, fun and fast.

Featured User


Started computing in the times of punch cards. Mostly into adventure, strategy, role-playing, and simulation games, more or less in that order of importance. Likes to really immerse himself deeply into games, supported by good graphics and music, and forget everything around.

Review Highlight: Bermuda Syndrome

Vinyl record sleeves and game boxes have something in common, in the sense that a particularly good design can prompt you to buy the record/game without trying it first. That's how I ended up with The Virgin Prunes' If I die, I die, which is absolutely god-awful. And Bermuda Syndrome, which is great fun.

What's New?



You know Speedball, don't you? Though then, maybe you're just thinking of the second part? Although clearly overshadowed by the successor's huge legacy, the first one is a nice game on its own right.

Mr Creosote


Back in my childhood, we owned an electric model train. I fondly remember those times me and my brothers spent in the attic, assembling it into new shapes and routes every time, and then playing out our stories in this tiny worlds we had created. Of course, this was decades ago. Back then, something on the scale of Simutrans was unheard of and even more so unthinkable. It would have required much, much more physical space than anyone could have realistically had for such purposes. Admittedly, the haptic sensation is missing when operating in such virtual worlds. Nevertheless, a dream come true!

Mr Creosote



Wooohooo, race won! Stunt Car Racer is still as much fun as it was 30+ years ago. Maybe even more so these days, thanks to various fan patches available. I just keep wondering how the one driver, the one with the eye patch, can actually compete… ;)

Mr Creosote



I see you! Rather than the eyes, you should really pay attention to that nose. It is the truly deadly part of that face.

Steel Machine is an very cool Uridium clone with good visuals, great music and challenging difficulty. Too bad it stayed confined to hardware which completely failed on the market. Completely unknown even then, it is now completely obscure. Ready to discover something new? Just in case you haven't made up your mind yet, I've also recorded a video playthrough.

Mr Creosote



"Save me, my hero!"

"Don't despair princess, my paddles will heroically shoot this metal ball upwards to the bad guy's lair and set you free!"

Plunderball is injected with exactly the dose of weirdness I do enjoy.

Mr Creosote



A jeep and a helicopter assaulting a fortress with a giant, incredibly cool looking cannon. Boy, did that sort of thing appeal to me in 1991! Behind all this, SWIV is actually a really good game which has stood the test of time. If you like hard shooters, that is. Well, there are no easy shooters, are there?

Mr Creosote



"This is our last Amiga product and perhaps our best." stated Team 17 in the manual of Worms: The Director's Cut. They were right on both counts. Regular readers will know I'm hardly their greatest fan. Though putting all this effort into this final game, in spite of limited marketing potential on the already dead platform certainly was an act of love. Thank you for going out with style!

Mr Creosote



His name is Pond, Underwater Agent. Wreaking havoc among the human world for the good of fish-kind. This game was the start of a series which had what was considered for some time as a signature mascot-like jump'n'run hero for the Amiga. That is, until Zool pushed hard to claim this title. Neither of the two, of course, really made it into the long-term collective memory of the general public.

Mr Creosote



Princess Zelda is back, in another installment of one of the most beloved gaming franchises of all time. The Wand of Gamelon has her picking up her sword and shield, rescueing her father and her boyfriend, both of whom got themselves kidnapped. Seriously, those guys are lucky to have her! A large number of levels which can only be passed with a lot of fighting and solving some puzzles wait for the player. As usual in the series. Yet, everybody hates the game which, on the other hand, hardly anyone has played.

Mr Creosote



Would you date this guy? Maybe not anymore after you've heard him talk about his conspiracy theories concerning school cafeteria food. Luckily, another 29 cover boys stand ready as well, just waiting to be picked. Because, you know, they have no standards and will go out with anyone. Girl's Club may not win a price for emancipated gender roles or avoid any other clichés. Yet, it does show that even 30 years ago, there were experiments performed beyond the then already established forms of video game entertainment.

Mr Creosote


Did you know...

...that aside from the computer-related main part of the site, we've also scanned and collected many comics of the classic Masters of the Universe toy line? This section of our site is the most comprehensive index of those comics on the Internet - easily surpassing dedicated official and non-official fan-sites.
So what is this site? To put it in the most simple way imaginable: It's a site about digital games. Not about the latest gaming news, but about the games themselves, and - as you've already surmised from the site's name - specializing in what's usually considered 'classic' these days. Of course, definitions of 'classic' differ widely. However, if you browse around a little, you'll find us covering pretty much everything (with varying intensity) from the earliest home systems (late 1970s) to the end of the last millenium.