Longtime contributor and verbose commentator. Loves Roleplaying Games, Adventures and Puzzle Games. Gets strangely nostalgic when he enters a DOS prompt, hears a Gameboy *ding* or sees horrible colour palettes. Always good for a second opinion on everything.
Played together with his little brother cute Nintendo games and gambled undercover Wolfenstein and Larry on the PC. But real nostalgic feelings only come up with the C64 and 8-bit consorts. Passion for everything that is cyberspaced, fun and fast.
Dedicated to all true beat 'em up fans! You are to take part in the most bizarre and outlandish tournament, where the common reality strangely overlaps with a mythical fantasy world, which yet oddly enough perfectly resonates with the martial arts theme of the game. You, a fighting ninja warrior (with a bit of shaolin flair) are to encounter and defeat a number of fearsome opponents, and to compete in three major fighting styles featured in the game, specifically unarmed combat, pole and sword fighting. Accept the challenge if you dare, and may the victory be yours! Absolute masterpiece of its own time and platform, and quite honestly the best and most enjoyable fighting game I ever played on Spectrum.
Even in 1993 this game's title came across like pure provocation. Aufschwung Ost? All the big promises of social and economical upturn after the so-called German reunification of 1990 had burst like the empty bubble it had been. Bleak reality had caught up with all those who had lived a lollipop coloured dream for a brief time. If the game is to be believed, it more than anything revealed how big a lie it had all been. How foreseeable the looming disaster should have been.
Surprise, surprise: here is the sequel to last week's game. Discovery – In the Steps of Columbus, released in 1992 appropriately, has actually been on our website for a long time, though coverage left a bit to be desired. So here we go again.
Going even more obscure, Merchant Colony is a game which for sure you have never heard of. If you have… congratulations, you are one out of thousands. Though for sure, you have played other games from Impressions, as they became quite famous by the mid-90s. If you would like to know where they started, this is your opportunity!
Trying to brighten the moods again a little, you know what always works to get people entertained? Templar conspiracies. Already before the more famous Broken Sword, there was Time Gate: Knight's Chase. Though you may not have noticed back then, as it flew way below the general public's radar.
These days, new year is not so much a time of big bang and loud fireworks. What we have behind us is very likely the weirdest year of many people's lifetime so far. We kept all this out of the website on purpose, but nevertheless, it is clearly the right moment for humility and introspection. Considering and maybe re-considering what we're doing, what we're doing well and what is maybe just eating our time with no or little payoff.
So this is what we did. Following some intense discussions (not all public), The Good Old Days is changing. Slowly, but surely. Exactly in the way I said: trying to focus on what we do best, saving time on what maybe others can do better. For instance, we've now finally written down some quality standards for reviews. We're also busy going through all existing contents, classifying and improving where we can.
One thing you may have noticed is that some old game reviews are being moved to "archived" status. We don't plan to remove any existing contents, don't worry. Though this indeed should signpost that as per today, we're not fully happy with those older contents anymore. This doesn't mean anyone did anything wrong at the time. We've been online for almost 21 years now. What constitutes a good game review has evolved over the years. For instance, when we started out, highly detailed description of game mechanics, really explaining how a game plays were still the norm. By now, other media (such as Let's Play videos) have emerged which put a big question mark to the usefulness of doing this in writing. Nowadays, we are trying to write much more about interpretation, the big picture and historical classification.
With the amount of stuff we have produced over those years, all this takes time. We're proceeding step by step while obviously also keeping the site running with new contents, but sometimes also re-visiting already covered games with new thoughts. In some cases, former authors are not available anymore to re-work old contents, so at some point, we will have to take decisions concerning those items. It will all happen in due time.
A time of change, of course, is also a good opportunity for new beginnings. Where do you think the site should go? What is it that you visitors are really looking for? Feel free to share your thoughts in the forum. Here is to a better new year!
The Curse of Rabenstein is following the paths of the legendary adventures from Level 9, but it tries to meet modern gaming expectations, so that the most sophisticated genre back from the day transforms into a contemporary homage.
This promotional claim, you will find paraphrased in the coverage of most websites reporting about this recently released game. Excitement seems generally high – another boxed release of a new game for most classic computer systems by the same people who already brought us Hibernated just 1.5 years before? Very cool for sure! Though as it is our habit, we don't content ourselves with just reproducing official announcements here, but we look beyond the cover.
Staying within the racing genre, even more specifically the street racing genre, Road Rash begs the question of when a game is still the same game. Originally released three years before this variant, the 3DO version is less a port than a remake or even a re-imagination of the original. True to the raging "multimedia" trend, it showed that this system could actually have had a chance on the market if it had had more spectacular releases such as this one.
In all honesty, 1000 Miglia is a game I held a grudge against for decades, although I had actually never played the game. Even further, I didn't have the slightest clue what kind of game it is. How did this come to be? Solely based on its name. You see, at the time of the early 2000s, there was a large number of lazy game database websites popping up. They simply copied game data from other sites, resulting in virtually identical information sets, without adding anything by their own. Screenshots or game descripions were obviously non-existent. So it was impossible to figure out the nature of a game. I considered these websites totally useless. And they all had one thing in common: this game topped their alphabetical list. My hatred of these websites projected onto the game… yes, undeservedly. So I decided to give it a go finally.
Cinemaware remains one of the most fascinating computer game companies of the 1980s. Infamous for audiovisual dazzling techniques, their style over substance works, I keep returning to their games nevertheless. Lords of the Rising Sun felt like it deserves another look. Indeed, I did not walk out disappointed.
Back to more recent times (well, still 25 years ago…) with a game which received quite some hype at the time, but apparently was unable to commercially cash in on its great magazine reviews. Likewise, it has yet to be resurrected in public mindset as a "forgotten gem". The Riddle of Master Lu did not inspire a large amount of fan websites yet. Why is that?
So what is this site? To put it in the most simple way imaginable: It's a site about digital games. Not about the latest gaming news, but about the games themselves, and - as you've already surmised from the site's name - specializing in what's usually considered 'classic' these days. Of course, definitions of 'classic' differ widely. However, if you browse around a little, you'll find us covering pretty much everything (with varying intensity) from the earliest home systems (late 1970s) to the end of the last millenium.