Welcome to The Good Old Days!

Editorial Staff

Mr Creosote

Website founder. Likes adventure and strategy games. Enjoys perfection, but cannot help finding the fly in the ointment. Has a weak spot for the obscure and loves the beauty of imperfection.


Played together with his little brother cute Nintendo games and gambled undercover Wolfenstein and Larry on the PC. But real nostalgic feelings only come up with the C64 and 8-bit consorts. Passion for everything that is cyberspaced, fun and fast.

Herr M.

Longtime contributor and verbose commentator. Loves Roleplaying Games, Adventures and Puzzle Games. Gets strangely nostalgic when he enters a DOS prompt, hears a Gameboy *ding* or sees horrible colour palettes. Always good for a second opinion on everything.

Featured User


Born in the late '70s. I grew up with a great supply of console and home computer systems and games. I remember playing pong on the Atari, the trials and tribulations of the Spectrum ZX80, the simple yet fun Philips Videopac. Not to mention the Commodore 64, followed by an Amiga and on to the first DOS machines. For me the Adventure Game genre left the biggest impression on me. Even after 30 years and longer, I still enjoy playing Sierra and LucasArts games.

Review Highlight: Police Quest II: The Vengeance

Just a year after releasing Sierra's masterpiece Police Quest: In Pursuit of the Death Angel, they released the follow-up to one of their finest series, Police Quest II: The Vengeance.

What's New?



Blasteroids! One of the first three Amiga games I owned. Expect a bit of nostalgia here.

Mr Creosote



Back in the mid-90s, you basically had the choice between butt ugly rendered cut scenes or full motion video cutscenes staged by awful actors. It was also a time of consolidation between game genres. On the computer side of things, so-called real-time strategy was the latest craze, with tons of ultra-formulaic titles being released. SSI's War Wind received favourable reviews for breaking away from some such conventions.

Mr Creosote



Cartoon characters are subject to artistic freedom and are naturally endowed with superpowers that only fictionally exist. One representative of this species is the sheep Sven Bømwøllen. His creator didn't equipped him with horns like a real ram, but he gave him super-virility. A game from Sven’s perspective therefore obviously revolves around only one specific theme. See for yourself!




Time to revisit an old acquaintance again. 1869 was first featured on this website 20 years ago. Since then, my view on it hasn't fundamentally changed. Although widely recalled as a beloved memory from years gone long by, it simply isn't a good game. Nevertheless, it was ripe for another look as my old write-up was a tad too polemic to get a pass.

Mr Creosote



LostInSpace covers another (fairly) modern-day C64 title called Woolly Jumper. In his review, he mentions "minimalist graphics". Certainly can't see this on the excellent title screen! Then again, there is a certain tradition to making a cover which has little to do with the in-game looks ;)

Mr Creosote



If the night sky is clear and cloudless on Halloween, you might see her riding on the broom: Witchy, the witch. In this funny casual game for the C64, a whole pack of undead ghosts is hot on her heels and you can literally hear their battle cries: "Get Witchy"!




Like the rest of the geek world, we're following the hype and taking a look back at the first Dune computer game. Not having really played for almost 20 years (you can find my previous account of it here on the website, too), it was surprisingly painless and actually rather pleasant to revisit. Can't claim this for all those games from those times ;)

Mr Creosote



There we are at the end of the trilogy, Jungle of Doom! The game features a jungle, but preciously little doom. It's in fact a rather relaxed title, especially compared to the predecessors. Upon replaying it, it was also by far the one I had least recollection of. Could this correlation be interpreted as causality?

Mr Creosote



Of course, when you've done one, you can't just stop, can you? Especially when these games are so mercifully short. Then again, Hugo II: Whodunit is by a large margin the longest of the trilogy. If you give it a try, you'll very quickly learn which approach the developer took to achieve this increase in size. Spoiler: not the ones you've been hoping for.

Mr Creosote



Back into the House of Horrors! Inspired by the DOS Game Club (an initiative to play old-ish games together), I started this one up again. First impression: surprised by how well I remembered pretty much everything. Second thing which came to mind: how on earth did I actually solve it back in the day? On that, my memory is unfortunately fuzzy.

Mr Creosote


Did you know...

...that this site is operated privately and financed completely out of our own pockets? Yet, we've decided against littering the site with advertisements - although offers are actually arriving quite regularly.
So what is this site? To put it in the most simple way imaginable: It's a site about digital games. Not about the latest gaming news, but about the games themselves, and - as you've already surmised from the site's name - specializing in what's usually considered 'classic' these days. Of course, definitions of 'classic' differ widely. However, if you browse around a little, you'll find us covering pretty much everything (with varying intensity) from the earliest home systems (late 1970s) to the end of the last millenium.