Longtime contributor and verbose commentator. Loves Roleplaying Games, Adventures and Puzzle Games. Gets strangely nostalgic when he enters a DOS prompt, hears a Gameboy *ding* or sees horrible colour palettes. Always good for a second opinion on everything.
Played together with his little brother cute Nintendo games and gambled undercover Wolfenstein and Larry on the PC. But real nostalgic feelings only come up with the C64 and 8-bit consorts. Passion for everything that is cyberspaced, fun and fast.
Die-hard fan of lost causes, including home computers such as the Commodore 64, Spectrum and MSX, and more recent Amiga and PC (DOS-based) ones. One among many looking for that "perfect" image of the games we love.
It may seem strange at first, but having a machine gun mounted on your car makes perfect sense. After all, what better way to keep an overtaking car from getting ahead? How about mines for those tailing you too closely? This is no ordinary competition, you know. And if you want to make it all the way to the top, you must be willing to drive into some gray territory.
Another Gunboat? Yes, this is actually the one I had in mind when I thought "let's review Gunboat". But then, last week's game looked tempting enough to try as comic relief appetizer. Now, on to the main course. This one sports the fancy subtitle River Combat Simulation. Simulation may be aiming a bit high. Though then, really feeling like being on a mosquito infested river somewhere in the jungle, smelling only sweat and an old Diesel engine, while being constantly shot at may not be all that desirable anyway.
Oh well, unfortunately, it is another case of more care and effort having gone into the title screen rather than the actual game. Behind the action-packed promise, Gunboat primarily leaves its player frustrated. The action is so hectic and overloaded that you'll likely follow this purple faced, bearded guy from the picture soon. Wait a minute, is this fish mocking me?
Much needed break thanks to the holidays. A good opportunity to re-visit one of the eternal classics. The Settlers fulfils this point easily. After starting out, it feels like only a moment, but actually hours have passed. Lost in thoughts, I'm watching the busy going-on of the screen. Then I perform some optimization of the transport paths in order to dissolve some traffic jam. Actually, I don't feel like urgently winning the game. My little realm is just working so well.
Officially endorsed by the mafia… yup, such a game exists. Although a little surprisingly, it is called Crime Does Not Pay. Is this really the position the mafia would take? Wait, is it possible that this sigil on the box is actually faked? Maybe the real mafia had nothing to do with this after all? In any case, which mafia would it be? So many questions…
Playing through older racing games may feel like driving through a desolate wasteland at times, indeed. Run-down ruins which maybe looked new and shiny in their day, but which are clearly past their prime. It's a genre which hasn't aged that well broadly speaking. There may be exceptions, and I will not give up my search for those gems, obviously. Today, it's Bump 'n' Burn's turn.
Bending to popular demand, a fresh look at Cannon Fodder. Honestly, I'm always really torn about these. On the one hand, it really bugs me that 90% of our audience's attention goes towards just a few games. I keep thinking that beyond reliving those nostalgic memories, there must also be some interest to discover lesser known games of days gone by, even if it's just to put rose-tinted nostalgia into perspective. Then again, maybe those popular picks are the games which have stood the test of time and which will therefore remain in everyone's mind. You decide for yourself.
How much better can it get than this? Time Commando's title screen offers a lot. If only the actual game could deliver! It's one of those games which has aged quite badly. The early 3D rendered graphics not being able anymore to mask the shallow gameplay, it's a curiosity of its time, but not much more nowadays.
On this day, 21 years ago, The Good Old Days opened its virtual doors. It was a reaction to my personal dissatisfaction of the state I perceived the games industry to be in. No variety, exclusive focus on genres I disliked. Though there were exceptions, after all. Almost on the same day, The Sims was released. A game which, although not completely without precedence, pushed the boundaries of what a game could do, what a game could be. Now regarded "good old" as well, time for us to cover it
Stronghold is one of those games which I have personally never stopped playing since 1993. Not every day, not every week, but with an almost alarming regularity, I keep coming back to it. Which made it all the more painful that this game was covered by what was probably the worst review of the complete website. Time to alleviate this lack.
On to equally gloomy themes, SuperKarts is all about polluting the environment irreparably until our earth turns into a literal hell hole, with the last survivors being forced by mutant gods to perform deadly races for their amusement… or is it?
...that you have the same options of adding contents to the site as the core crew? Under "Share Memories", you will find links to all those forms which make adding new stuff as simple as it gets - no matter whether you just want to give a few games a rating or you want to cover all of your favourites which aren't listed so far. Here' a starting point...
So what is this site? To put it in the most simple way imaginable: It's a site about digital games. Not about the latest gaming news, but about the games themselves, and - as you've already surmised from the site's name - specializing in what's usually considered 'classic' these days. Of course, definitions of 'classic' differ widely. However, if you browse around a little, you'll find us covering pretty much everything (with varying intensity) from the earliest home systems (late 1970s) to the end of the last millenium.