Longtime contributor and verbose commentator. Loves Roleplaying Games, Adventures and Puzzle Games. Gets strangely nostalgic when he enters a DOS prompt, hears a Gameboy *ding* or sees horrible colour palettes. Always good for a second opinion on everything.
Played together with his little brother cute Nintendo games and gambled undercover Wolfenstein and Larry on the PC. But real nostalgic feelings only come up with the C64 and 8-bit consorts. Passion for everything that is cyberspaced, fun and fast.
One of the main regulars of the Spam Club in its 'golden days'. My main contribution to The Good Old Days is the complete Vectrex section, but I also reviewed a few more action/arcade/strategy games for other systems. I'm not always found here. Depending on how busy I am in real life, I can be gone for weeks, but I always return
Where DID that enemy tank go? Behind that house? Or next to that ruin? BOOM! Whoah, that was close! It must be able to see us! Let's get outta here! Ahh, now I have you. Just one more shot, and then... trrrrrrrrrrrrrr....... Oh no, not that annoying chopper again! Maybe we can hide here...AAAAH! It has seen us! Race for it! It's released a missile! It's heading this waBOOM! Crap...
Like the rest of the geek world, we're following the hype and taking a look back at the first Dune computer game. Not having really played for almost 20 years (you can find my previous account of it here on the website, too), it was surprisingly painless and actually rather pleasant to revisit. Can't claim this for all those games from those times
There we are at the end of the trilogy, Jungle of Doom! The game features a jungle, but preciously little doom. It's in fact a rather relaxed title, especially compared to the predecessors. Upon replaying it, it was also by far the one I had least recollection of. Could this correlation be interpreted as causality?
Of course, when you've done one, you can't just stop, can you? Especially when these games are so mercifully short. Then again, Hugo II: Whodunit is by a large margin the longest of the trilogy. If you give it a try, you'll very quickly learn which approach the developer took to achieve this increase in size. Spoiler: not the ones you've been hoping for.
Back into the House of Horrors! Inspired by the DOS Game Club (an initiative to play old-ish games together), I started this one up again. First impression: surprised by how well I remembered pretty much everything. Second thing which came to mind: how on earth did I actually solve it back in the day? On that, my memory is unfortunately fuzzy.
The protagonists in a jump 'n' run are characters that should be remembered well. So what could be better than a real superhero? Especially since the player likes to identify with them to stroke his ego. As befits a real budget release, the licence was also spared a great deal. The result is Captain Dynamo, an inglorious hero off duty.
Once again, Soccer Kid triumphs over the evil alien Scab! OK, admittedly, I did not make this picture on the most recent run. Nowadays, I usually play the game on more casual terms, not attempting to actually beat it. Nevertheless, it remains one of my go-to-games in the jump'n'run genre.
This screen, you may be familiar with, but you won't see it all the time. Raptor saw the signs of time when it was released in the early 1990s. The computer games market skyrocketed, but not because everyone suddenly became a dedicated super player. The trend towards "casual" was already beginning. So the game went against the past genre trend to make things hard. A blessing if you would like to revisit it today.
Reading an old story in an old yellowed book makes the experience that much more unique. The oldest type of computer game is probably the text adventure. On an 8-bit system, it takes the player to the roots of the whole industry. The Revenge of Moriarty, with its well-known, highly cultivated protagonist, offers furthermore literary reminiscence.
And… action! Well, in fact, you only play a messenger boy running around a Hollywood studio in Action in Hollywood, but have no fear. Some stars may become unavailable and a stand-in may be required. How convenient for our career! Hm, maybe it is actually one of those stories where in the end, it turns out the protatonist himself is the mysterious saboteur whom everyone has been searching all along?
In slightly more recent times of higher resolutions and smoother animations, Microsoft entered the game publishing arena. They were not met with missile launchers, but a rather welcomed by the market. Particularly as they carefully chose their products. Mech Commander came with a strong licence and it was overall well produced without going overboard on the videos which make many of the games of the time so cringeworthy in retrospect.
...that although Home of the Underdogs closed its doors long ago, we have archived the database in order to preserve the massive reference?
So what is this site? To put it in the most simple way imaginable: It's a site about digital games. Not about the latest gaming news, but about the games themselves, and - as you've already surmised from the site's name - specializing in what's usually considered 'classic' these days. Of course, definitions of 'classic' differ widely. However, if you browse around a little, you'll find us covering pretty much everything (with varying intensity) from the earliest home systems (late 1970s) to the end of the last millenium.