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Did you know...

...that The Good Old Days is one of the oldest sites of its type which is not only still online, but also still active? We've seen many other sites and people come and go, but always prevailed. The ups and downs of our history are documented in their own article.
So what is this site? To put it in the most simple way imaginable: It's a site about digital games. Not about the latest gaming news, but about the games themselves, and - as you've already surmised from the site's name - specializing in what's usually considered 'classic' these days. Of course, definitions of 'classic' differ widely. However, if you browse around a little, you'll find us covering pretty much everything (with varying intensity) from the earliest home systems (late 1970s) to the end of the last millenium.


Current Exhibitions

The 20th Annual Interactive Fiction Competition
2013 Site Theme: Games of 1983

What's New? [hide]


Completing my top three picks from this year's Interactive Fiction Competition, Transparent is one of those games which really would have deserved to place better, reaching only a respectable, but not spectacular 11th place. I initially played the original version, and that is what my review is mostly based on. Now, launching the game again to take some screenshots, it seems it has been toned down quite a bit already, most likely due to general feedback. My usual advice applies – don't take that too far, people!

Sticking to your original vision is always a good idea in general. Listening to advice and keeping an open mind for improvement suggestions is a great quality, of course, too, but there should be a strict limit. There will always be whiners complaining about everything. Trying to please them all will never be possible. So how has the game developed in subsequent versions: for better or for worse? You decide!

Mr Creosote


The Interactive Fiction Competition has come to an end and the results have been posted. Congratulations to Hunger Daemon – a truly deserved winner! Which, as it happens, Herr M. has already given an in-depth review. So today, I'm covering another game which did quite well and which I also enjoyed (though Herr M. said he didn't get into it): Fifteen Minutes.
Mr Creosote


Today is the final day of the Interactive Fiction Competition 2014. So, this is your last chance to head over to the polls and vote on the games. If you have not had a look at the games so far and cannot make up your mind on which ones to play, you might want to read our article with some of my thoughts about this year's titles, which I wrapped up today with some finishing thoughts and last-minute mini-reviews. Overall I have to admit that I was slightly disappointed with the offerings, but there were still some very memorable titles.

The closing of the polls and the counting of the votes does not mean that the competition is finished already though. Until the end of this month we will have some more coverage, especially Mr Creosote wants to tell you one thing or another about some of the games.

Herr M.


If there is one game in this year's Interactive Fiction Competition 2014 that was a surprise hit to me, than it has to be Hunger Daemon. At first glance I thought it would be yet another Cthulhu game, where the old tentacle head is used for some cheap thrills (or even worse: laughs), but thankfully the game turned out to more original than I would have thought. I do not want to spoil too much, but let us just say, that it is neither the same old story about becoming insane after meeting an elder one (or his minions), nor do you just punch them out one after the other.


In another mid-week update, ZeldaDoritos reviews not one, but two versions of Tempest 2000: the original one for the Atari Jaguar and a little known early PC port which, according to him, fixes at least one major issue of the former.


After a month about promotional games, we switch over to some promotional work for games. Namely the Interactive Fiction Competition 2014 which is still going on until the 15th this month. Which means you have only got 15 days left to vote for your favourite (or maybe not so favourite) titles.

Speaking of favourites: Besides my article about the competition, in which I try to cover as many of the games as possible, I decided to give the more outstanding ones their own reviews. The first one being The Entropy Cage, a game featuring a function that gets used a lot in everyday computer life, but almost no-one spends a thought on how it really works.


Meanwhile, Darkie4646 goes back to the beginnings of a series which received a shitload of mainstream media attention in the last few years: Grand Theft Auto.


After concluding on the previous one, Pheonix now sets his sight on completing our coverage of the next big RPG series - the first gap being Ultima 2: Revenge of the Enchantress.


We're coming to the end of yet another one of our themes: today marks the addition of the last Promotional Game!

Berlin Connection takes me back to how the genre really got kickstarted (we covered that earlier). It's one of those simple Adventure games which were produced in dozens at the time around 20 years ago.

The last promotional game? Well, of course not. It's the end of this concentrated thematic run, but just like in the time before, we will continue to feature such games from time to time. They're just too interesting to pass up.

Anyway, we'll go deeper into the still-running IF Comp (which Herr M. has already been writing about in the background in the past weeks) next.


Some Promotional Games are admittedly short. Some are mercifully short. In any case, it enables us to squeeze an extra update in. James Pond 2: Codename Robocod was one of those games which really deserved a fresh look. I had replayed it quite recently to make fresh screenshots. Now, with a little delay, here is its new review!

…oh, and in case you're wondering: this game advertises for 'one of the chocolatiest biscuits in the world'. Which is why these penguins keep popping up throughout the levels. Not that this will detract in any way from this excellent game. In fact, unless you are from the UK, you will probably not even recognise these figures or associate them with anything. That's how I like my advertising!

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