System
All
Amiga
Atari 2600
Atari ST
C64
Game Boy
NES
PC
Plus/4
SNES
Vectrex
ZX Spectrum

Genre
All
Action
Adventure
Puzzle
RPG
Simulation
Sport
Strategy

Year
All
Pre-1982
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
Post-1996

Letter
All
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z

Rating
All
0
1
2
3
4
5
6

Reviewer
All
Mr Creosote
Tapuak
Jeff
dregenrocks
Johann67
Little Boy
Vohaul
Vemperor
Adhoc
PhotoTropic
Elwood
Gesh
Eff10
Hoffe
NetDanzr
Dizzy the Egg
Dr. Ramesch
Guzzardo
std
Incise-66
J. Durr
ardell
Wandrell
Looger
Pietoro
Smitle
Zork
Cypherswipe
fretz
sandy21
Jumpman Junior

Licence
All
Commercial
Shareware
Freeware

Company

Game Name

Main Page

Systeminfo

Apps

FAQ

Editorials

Crew

Help Us

Links

Forum


Support:

Abandoned Places
The highly unofficial Abandonware Ring
RSS-Feed
Mozilla Search Plugin

eXTReMe Tracker
Metal Marines

Mindscape 1994
Genre: Strategy, Action
Language: English, Deutsch
Licence: Commercial
System: PC

Rating:
?

Mr Creosote:
4/6
Johann67:
4/6
Overall:
4/6


Review it Download Review
Review by Mr Creosote (published 2001-01-24, last updated 2006-09-15):
Windows 3.1 has never been a gaming platform. It was simply too slow and instable. There were of course exceptions. Most of them were turn-based games requiring much thinking. And there was Win-Doom as an action game. But that's it. Almost. One game which showed one possible way to work with Windows is almost always forgotten: Metal Marines!
Most Windows-games tried and still try to cover the OS their running in. Mindscape chose a different way and even proudly used many Windows-driven options! That becomes clear at once when looking at the game because it runs in a window. Not only in one, but in several windows. Each contains something different. In the two main windows, a landscape can be seen. These are the islands the battle takes place. Each player owns one island/window. Here he can build structures like a HQ or a radar station, offensive weapons (missiles, Metal Marines) and defensive ones (Anti-Air Missiles, Bunkers, Metal Marines again). But the enemy only sees the landscape, as long as he doesn't scout it, he can't see the other's buildings.
The goal is now to defend you own command centers (you have three of them) while destroying the enemy's. To build weapons you need money which flows in all the time. Still you'll never have enough of it! When you've built a missile launcher for example, you simply use drag & drop to attack the enemy's island. Then the missile will fly over the window's border into the other window and (hopefully) explode on the ground. If you're not so lucky, it will be shot in the air by defensive missiles. Using Metal Marines works similar, only that they are ground units.
Against each possible attack, there's a defense. It's not overly complex, but that would only hurt the game anyway. Even though it's very simple (just ground/air attacks), you still have to plan a thought-out defense to withstand the enemy!
For single players, there's a campaign with slowly rising difficulty level. But it's much more fun to link two computers and battle another human! Only then the emotions will get really high...



Your options: Add CommentReview itTechnical Help

This page has been viewed 54003 times.

««« Back to Listing