System
All
Amiga
Atari 2600
Atari ST
C64
Game Boy
NES
PC
Plus/4
SNES
Vectrex
ZX Spectrum

Genre
All
Action
Adventure
Puzzle
RPG
Simulation
Sport
Strategy

Year
All
Pre-1982
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
Post-1996

Letter
All
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z

Rating
All
0
1
2
3
4
5
6

Reviewer
All
Mr Creosote
Tapuak
Jeff
dregenrocks
Johann67
Little Boy
Vohaul
Vemperor
Adhoc
PhotoTropic
Elwood
Gesh
Eff10
Hoffe
NetDanzr
Dizzy the Egg
Dr. Ramesch
Guzzardo
std
Incise-66
J. Durr
ardell
Wandrell
Looger
Pietoro
Smitle
Zork
Cypherswipe
fretz
sandy21
Jumpman Junior

Licence
All
Commercial
Shareware
Freeware

Company

Game Name

Main Page

Systeminfo

Apps

FAQ

Editorials

Crew

Help Us

Links

Forum


Support:

Abandoned Places
The highly unofficial Abandonware Ring
RSS-Feed
Mozilla Search Plugin

eXTReMe Tracker
Diplomacy (*)

Virgin Mastertronic 1990
Genre: Strategy
Language: English
Licence: Commercial
System: C64

Rating:
?

Mr Creosote:
5/6
Overall:
5/6


Review it Download Review
Review by Mr Creosote (published 2004-12-19, last updated 2006-09-15):
Diplomacy is a '[board-] game of international intrigue' which was developed in the 1950s. It takes place in the Europe of 1901. Seven major military powers are locked in a deadly power struggle. Each one is trying to achieve world domination, but neither can do it on its own.

The catch: There aren't any random factors. The rules always give clear answers how battles are decided (which doesn't stop even seasoned players from arguing over interpretations of these rules, of course). Also, there is no way to amass troops: Every region of the European map can only contain exactly one unit.

To still have different strengths, both attackers and defenders can use support from units located in adjancent sectors. Since all players plan their moves simultanously, weaving a complex web of moves, support and convoys (to move land units across sea sectors) can get quite difficult as it's vital to incorporate the potential moves of the enemies into one's own strategy.

Before the actual planning begins, the most important phase of Diplomacy takes place, though: the diplomacy. One player alone doesn't have much of a chance to achieve anything. So everybody has to try to find allies and coordinate his plans with them. Even with temporary allies, the basic rule is still "don't trust anybody", though, because they can just as quickly become enemies again.

Putting that last part into a computer game is virtually impossible. No AI is good enough to match the cunningness of human players. The complexity of some 'treaties' which human players can come up with can't be reproduced by computer controlled nations.

Virgin's version from 1990 comes as close as it can get. All the options are there, even specific moves / support requests can be requested from AI-controlled players, and they even sometimes take the initiative on these things. Still, the more human players, the better, of course.

Rules have been translated perfectly, graphics and controls are solid, but could be better. It isn't clear why the 'troop map' doesn't show sea tiles in the appropriate colour of the nation which currently controls them, for example. Just like giving commands without looking at the map at the same time can get a little tedious.

These minor technical aspects put aside, this is the best imaginable computer conversion of the board game. Recommended.

Similar Games
Diplomacy (PC)
Earlier conversion of the game
 +  -
 -  Extremely bad AI, no diplomacy
 =  Weak


Your options: Add CommentReview itTechnical Help

This page has been viewed 17940 times.

««« Back to Listing