Another World
Alternate Name(s): Out of this World
Interplay 1990Genre: Action
Language: English
Licence: Commercial
System: PC
Review by Wandrell (published February 5th, 2006, last updated August 14th, 2007):
An energy experiment has gone wrong and a scientist now finds himself in another world, an unknown and dangerous place where he quickly ends as a captive of an advanced alien culture. With the help of an alien captive now he must find the way out to freedom.As you play the game you feel as part of a living world. The mood is well done, and there is something continuously happening. From the beginning an alien will be along you playing an active role. You will be as much helped by him as you will help him each time your paths collide in your search for a way to escape from the city.
An alive city where the guards won't always wait to be surprised. More than once they will ambush or hunt you down, and many times will you find yourself in a dangerous gunfight. For these cases you are carrying a stolen gun with three different shots, a normal disintegrating one, a energy wall for protection and, when charged to the maximum, a powerful shot that destroys whatever it touches.
Those gunfights are an important part of the game, but you will also have to run, jump and make your way around obstacle. Sometimes you will need to pay attention and not just shoot, and also you will need reflexes.
The game is basically divided in scenes. In each of them there is only one solution. But by how the game works, by how those scenes are made and joined, and by how the actions and reactions are coordinated is how the game acquires life.
For example, there is the tank one, where you must quickly learn to use the control panel, which ends in aleatory button pressings and the weapons starting to work, giving you a little more time. Also the one where you should flee while the beasts you have just set free spread the chaos around the place. Or when you have to flee from the heavy gunfire that is being sent towards you, until you can't flee anymore.
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