579 Game(s) Found
Page 12 of 58
Page 12 of 58
When he was coming back from the third crusade Lionhearth has been captured. His brother won't allow the ransom to be paid for the true king, but the kidnap can not be kept a secret and a group of loyal men will try to build up the sum of money to get him back.

Microprose 1990
Genre: Action, Strategy
Rating: 5/6
Language: English
Licence: Commercial
System: PC
Putting this game into a genre is impossible! It's a mixture of everythin you can think of. But it's this point that makes the game so special!
You are Max (or Maxine) Remington, agent at the CIA. Your boss calls you to his office to give you a mission. He introduces you to the basic problem and the available information. Then you're on your own! Well, not really. There are CIA-analysts who support you. They collect all the data and filter out the important stuff.
You are Max (or Maxine) Remington, agent at the CIA. Your boss calls you to his office to give you a mission. He introduces you to the basic problem and the available information. Then you're on your own! Well, not really. There are CIA-analysts who support you. They collect all the data and filter out the important stuff.
Evil mutant spiders are invading your house. These monsters are crawling up the wall, trying to enter by the windows. You're the world's last chance, and the weapon of choice is, of course, potted petunias. You throw them down, trying to hit the uglies before they reach the windows. Now, if only everyone's favourite award-winning actor William 'Captain Kirk' Shatner had thought of that in the philosophically subtle and thoughtful Kingdom of the Spiders...
Alternate Name(s): "Cruise for a Corpse"

Delphine Software 1991
Genre: Adventure
Rating: 4/6
Language: Francais, English, Deutsch, Castellano
Licence: Commercial
System: Amiga
Taking one of the most thrilling concepts of an old genre and combine it with the modern attributes of current computers. That is how Cruise for a Corpse can be described best. The conclusion at the beginning of a review? Well, I thought I could do it a bit differently than normal sometimes ;)

Sunflowers 1994
Genre: Sport, Action
Rating: 4/6
Language: Deutsch
Licence: Commercial
System: Amiga
Before certain endlessly running series by a certain publisher on a certain system became common, the popular sports games originated on the Amiga. Just think of Kick Off or Sensible Soccer!
Surprisingly shortly after the the release of Crusader: No Remorse, this sequel came out. However, once one actually plays the game, the surprise is gone. No Regret looks the same, plays the same and feels the same as its predecessor. This review will just cover the few differences, for general information about the gameplay, please refer to the review of the first game.
In the late 22nd century, the world has fallen into a dark age. Huge worldwide corporations are ruling with an iron fist. Personal freedom has been more or less abolished, order is kept by heavily armed military units roaming the streets. The protagonist is a member of an elite unit called 'Silencers'. After botching the assignment to kill a few unarmed civilians, they are ambushed a combat robot belonging to their own forces. Everybody but the protagonist is killed. Opening his eyes to the horrors of this regime, he joins the resistence.
Effectively Ishar 0, Crystals of Arborea introduces the player to the land of Arborea, which has later spawned three Ishar game. The evil god Morgoth has submerged most of the world, save for a small island, where he keeps the enslaved humans, elves, gnomes and others. Only you, the elven prince Jarel and your six companions were not influenced by Morgoth, and now have to defeat him. To do so, you will need to find four crystals and place them on the top of four towers. Morgoth takes you quite seriously, though, sending legions of his followers to stop you or find the crystals first. If everything else fails, he will meet you at the last tower to personally prevent you from placing the last crystal.
1992. Sierra had left the Amiga market (only to return silently later again, but that's another story), other companies tried to fill the gap. Core Design (these days known as the makers of horrible action games featuring big breasts) did it most successfully - they almost perfectly took Sierra's place with their Adventures! Not so much in serial output, but certainly concerning the quality of their products. Does that mean they made great classics with intriguing stories and witty puzzles which stood the test of time? Well, not exactly.
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