System
All
Amiga
Atari 2600
Atari ST
C64
Game Boy
NES
PC
Plus/4
SNES
Vectrex
ZX Spectrum

Genre
All
Action
Adventure
Puzzle
RPG
Simulation
Sport
Strategy

Year
All
Pre-1982
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
Post-1996

Letter
All
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z

Rating
All
0
1
2
3
4
5
6

Reviewer
All
Mr Creosote
Tapuak
Jeff
dregenrocks
Johann67
Little Boy
Vohaul
Vemperor
Adhoc
PhotoTropic
Elwood
Gesh
Eff10
Hoffe
NetDanzr
Dizzy the Egg
Dr. Ramesch
Guzzardo
std
Incise-66
J. Durr
ardell
Wandrell
Looger
Pietoro
Smitle
Zork
Cypherswipe
fretz
sandy21
Jumpman Junior

Licence
All
Commercial
Shareware
Freeware

Company

Game Name

Main Page

Systeminfo

Apps

FAQ

Editorials

Crew

Help Us

Links

Forum


Support:

Abandoned Places
The highly unofficial Abandonware Ring
RSS-Feed
Mozilla Search Plugin

eXTReMe Tracker
Super Sprint

Atari Games / Electric Dreams 1986
Genre: Sport, Action
Language: English
Licence: Commercial
System: Atari ST

Rating:
?

Mr Creosote:
3/6
Overall:
3/6


Review it Download Review
Review by Mr Creosote (published 2007-09-24):
Finally - the classic when it comes to top-down racers. You'll find exactly the same elements as in the later imitations. Namely: Fast and simple racing round courses which stretch exactly across the screen and randomly appearing power-ups which can be picked up by driving over them. In this case, the latter consist of bonus points and wrenches. Wrenches can be used to tune your car (motor, tires, you name it) - another standard feature.

Since the gameplay is always so similar, it's the details of the execution which make a game good or bad. Graphically, this is the only computer version of Super Sprint which is an adaequat representation of the original. It's also fast, and the extras are (as described) all there. There are only eight courses on the whole, which isn't much, but those are well-done (with gates opening and closing, sometimes allowing for a shortcut, jumps, the obligatory water spots and so on) and the farther you get into the game, the more obstacles are placed on them, so it isn't always exactly the same course.

The game requires you to actually win a race to continue, not just being placed among the first two or three. On the other hand, it allows unlimited continues, so you can play indefinitely in theory. However, each time you don't become first, you lose all your car upgrades, which is a bit of a pity. A general problem with all these games occurs here, too, of course: the small cars can make it a little hard to control them accurately.

In the end, Super Sprint isn't anything special anymore from today's point of view. It's just mediocre, even if it set new standards at its time. The only thing still setting it apart is the three-player-mode. That can be great fun - at least if all drivers are roughly on the same skill level. For single players, there are better alternatives, but also many worse ones.

Similar Games
Super Cars (Amiga)
Virtually identical gameplay
 +  'Zoomed' perspective
 -  -
 =  Bigger cars, more noticable car upgrades and not being forced to win each race make this one better
Super Offroad (SNES)
Virtually identical gameplay
 +  -
 -  Can get even more fiddly
 =  If one like one, you'll like both


Your options: Add CommentReview itTechnical Help

This page has been viewed 9837 times.

««« Back to Listing