572 Game(s) Found
Page 38 of 58
Page 38 of 58

Electronic Arts 1990
Genre: Sport, Action
Rating: 5/6
Language: English
Licence: Commercial
System: Amiga
Team sports are all more or less the same: two opposing teams on some field trying to score more than the other. The method of scoring might differ a bit, but that's it. Relatively innovative computer sports games like for example Speedball started their changes at the same aspect: the way of scoring. Just looking at this, Projectyle goes the most conservative of all possible ways: 'players' have to 'shoot' a 'ball' into a 'goal'.
The "Treaty on the non-proliferation of nuclear weapons" was signed in 1968. It was the attempt to stop all the small countries from gaining access to nuclear weapons. Only the five major 'official' powers were allowed to own atomics: the USA, Great Britain, France, the USSR and China. So this treaty secured the monopoly of these countries to nuclear weapons!

British Software 1986
Genre: Action
Rating: 4/6
Language: English
Licence: Commercial
System: Plus/4
At dusk, somewhere in a dusty desert village, the work of Prospector Pete begins. As always, he descents to the dark tunnel, and as always, a colleague takes the ladder away after him to corral him. He knows the feeling of being jailed.

Delta 4 Interactive / On-Line 1992
Genre: Adventure
Rating: 0/6
Language: English
Licence: Commercial
System: Amiga
Games have disappeared into obscurity for the oddest reasons. Some faded away because of bad (or lack of) marketing. Some just came at the wrong time (e.g. when the genre they belonged to was already on the decline). Some just don't have the mass appeal, but became favourites in limited circles. And then there are games which are just crap. Like Psycho Killer.
Now here's a real test of important knowledge! Not sure what this has to do with pubs, though. Judging from the title screen, it might refer to some sort of quiz machine standing in a pub, but I've never seen one in real life. So, for me, this is a game about the things you might be talking about at a pub: TV, music, sports - you get the drift.
This picture shows Pudgy. Pudgy is neat blob-like creature which lives in a strange world. A very harsh and hostile world in fact. Hardly fitting for a peaceful creature like him! But well... his instinct to survive is strong enough to prevent that he gives up himself. So what should he do? He has to find a way out of this world.
Puzznic is one of the great games from the heyday of the puzzle-genre. The late 1980s/early 1990s brought a good number of these gems and well, here's one I really do like. The concept is fairly simple, which let's you concentrate on the problems the levels bring you. Basically you have to get matching pieces together to let them vanish. You can push them to the left and the right, but cannot lift them up. If you push them over an edge they fall down to the ground. Once all are gone you have completed the level. Simple as that, but difficult in many cases. While the first problems mainly consist of moving blocking pieces away and back again the higher levels face you with the problem of getting three pieces to vanish at once as there are uneven numbers of pieces of the same type. Also pretty soon the dreaded moving brick enters the stage - I seriously got to hate that thing! I have to admit I'm a bit weak in reacting fast, but you sort of have from time to time. You have to throw pieces on these moving things and down again. I tend to push my pieces too late... But seriously - don't think this game has any serious action-elements. It doesn't - I'm just slow. ;)
Breakout with a unique twist: Instead of one, you're controlling four paddles at once. One on each side of the screen, so up and down move the ones on the left and right vertically, and left and right move the ones on top and bottom horizontally.

Graftgold / Hewson 1986
Genre: Action
Rating: 4/6
Language: English
Licence: Commercial
System: ZX Spectrum
Paradroid had been a huge hit on the C64, so ports were the logical step. For the Spectrum, Graftgold decided a straight port wouldn't be possible, as the game very much depends on the smooth scrolling into all directions. And while they were at it, they decided to change quite a few more things on the way.
Alternate Name(s): "Hero Quest"
You want to be a hero, and what is your big plan for that? Completing some quests or course, and so you go to Spielburg, having heard they need some help and being well prepared by your recently finished hero course by correspondence.
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