579 Game(s) Found
Page 2 of 58
Page 2 of 58

Dynamix 1994
Genre: Simulation
Rating: 6/6
Language: English, Deutsch, Francais
Licence: Commercial
System: PC
'Aces of the Deep' is IMHO the best part of the 'Aces'-series and by far the best WW2 submarine simulation. No other game could catch the intense battle of the German subs in the Atlantic in such realistic way like 'AoD'. Actual submarine and weapon developments, changes in convoy tactics, improving air cover of the Atlantic, historical events - everything you can expect is implemented in this game.
'Aces of the Pacific' is a very good air combat simulation which takes place in the Pacific in 1941-1945. A large variety of combat missions, airplanes, periods to start and realism settings guarantee almost infinite replayability.
That 'Aces over Europe' is kind of a sequel to 'Aces of the Pacific' becomes obvious at first sight. Graphfically nothing has changed, just some more sounds have been added; each plane has its own engine noise now. But nevertheless it's better than 'AotP' because most of its minor flaws have been removed.
Acquire was one in a series of business board games created by Sid Sackson and released by 3M in the 1960s. Later, most of these games were released by Avalon Hill in the 1970s and 80s and are now the property of Hasbro. Acquire is probably the most exciting of this lot of games. It requires good thinking, great foresight, a little bit of luck and lots of attention. The computer version of the game can last only ten minutes, but these ten minutes will require your full attention. Due to the fact it is a board game, the replay value is extremely high.
Story: You are the supreme god of the universe. Normally, that's rather a good position to be in, but now the demon Tanzra has stolen your powers and infested the whole world with monsters. One last angel is all you have left...

Gremlin Interactive 1995
Genre: Sport, Action
Rating: 2/6
Language: English
Licence: Commercial
System: PC
Now I've never been one of the greatest in playing football games... however I do see it as a bad sign when I cannot find a way to move the goalkeeper. Okay, I managed to let him lift his arm... but that's about everything. Limited by this I was naturally not too hard to beat by the computer who pretty much only needed to shoot at the goal to score. Well... I have to admit that this led to frustration. I am willing to accept though that it was just my usual low intelligence hindering me to find out how that @#!* goalkeeper could probably be convinced to do more than lift his arm in the hope to reach the ball without moving or even jumping. Apart from that playing is something like semi-enjoyable. If you can live with getting control over a player that's somewhere in the background instead of the one near the ball and of course an automatical switch once you approach the ball... I do have to be fair though - this does not happen all the time - only in the worst situations. ;)

Futura 1990
Genre: Simulation, Strategy
Rating: 4/6
Language: English
Licence: Commercial
System: Amiga
Everyone who tries this game will notice the similarity to Silent Service. Graphics, sound and even controls are almost the same. And also the topic differs only slightly: Instead of a sub, you're in charge of a british destroyer in WW2.

Gardensoft 1988
Genre: Simulation
Rating: 1/6
Language: English
Licence: Freeware
System: ZX Spectrum
It's the things which are fun in real life which usually translate well into great computer games. And you know what's really fun? Lawnmowing. Don't you just love going back and forth, tweaking your route till perfection, while at the same time, you have plenty of time to think about all kinds of things? At last, Advanced Lawnmower Simulation gives you the opportunity to do all this in front of your computer!
The first text adventure I wrote. Story has been ripped off a Mickey Mouse comic with just the character names removed.
Puzzles are virtually nonexistent, the 'parser' only understands commands which have been hardcoded into the game.
Puzzles are virtually nonexistent, the 'parser' only understands commands which have been hardcoded into the game.
A conversion of an immensely popular arcade game, Afterburner does everything in its power to deliver the same feeling, but fall short. A long time ago, when I still visited arcade halls, Afterburner was one of my favorite games, but also one of the hardest to play, due to the long line of people waiting for their turn. It was one of those games where you sat down into a seat, which moved with you as you turned the airplane, flew up or down. The soundtrack, a cheap copy of the Top Gun music, blasted from all sides.
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