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564 Games found
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Wetten Dass..?
Title Screen
PCSL Software 1991
Genre: Puzzle, Action
Rating: 1.5/6
Language: Deutsch
Licence: Commercial
System: Amiga
Warning: Even though I normally try to treat both language versions of the site equally, there are situations in which this is impossible. This review is such an example. This English review will be a boring read to everyone who isn't familiar with German television, because it mostly consist of references to the popular TV show which the game is based on. You'll still learn something about the game, but I won't promise it'll amuse you much.

Wild Cup Soccer
Title Screen
Teque / Millenium 1994
Genre: Sport, Action
Rating: 2/6
Language: English
Licence: Commercial
System: Amiga
To us Europeans, American Football is just a big slaughter anyway. So when we play Brutal Sports Football, we don't even notice much of a difference to what's offered in the NFL. Who cares if a few weapons have been added? Don't those suits make living weapons out of the players anyway (dramatic pause...)?

Wild Streets
Title Screen
Titus 1989
Genre: Action
Rating: 3/6
Language: English
Licence: Commercial
System: Amiga
What a mediocre game! Walking from left to right and beating up evil guys. There's also some kind of 'story' behind it, but I have to confess I don't know it exactly. When playing it again for the review, I couldn't find the intro, no matter how hard I tried!

WinRisk
Title Screen
Steve Stancliff 1992
Genre: Strategy
Rating: 3/6
Language: English
Licence: Freeware
System: PC
Iceland, 2002 - the big showdown. The armies of King Elwood are invading from Greenland, Scandinavia and the United Kingdom. Dictator Ray has to admit defeat to the royal Blues Brother. Risk - the classic. Only ONE type of army - a very limited number of areas to conquer and gameplay based on the roll of the dice. It's simple - no big stats, no training and improving of units, no building, no nothing. And that's the fascination of Risk. You don't have to learn it - you can just play it and after a few rounds of this ingenious board game you're in it.

Winzer
Title Screen
Starbyte 1991
Genre: Strategy
Rating: 1/6
Language: Deutsch
Licence: Commercial
System: PC
Meanwhile, german game desginers have adapted to their foreign idols and they only produce 3D-Action and Real-Time-Strategy now. That is a pity, because some really innovative german concepts were lost. But the majority of "german" games was pure mass production. Only a few years ago there were games of which you could both graphically and from the content say that they come from Germany. A very typical example for this is "Winzer" which means wine-grower.

Witness
Title Screen
Infocom 1983
Genre: Adventure
Rating: 3/6
Language: English
Licence: Commercial
System: PC
Los Angeles, February 1938. Freeman Linder has received what he believes to be death threats from a man called Stiles whom Mrs Linder had had an affair with before her suicide. Linder asks the police for their protection and he gets it. A detective (the player) is assigned to be present at the Linders' home on the evening Stiles' telegram to Linder talks about.

Wizardry: Proving Grounds of the Mad Overlord
Title Screen
Sir-Tech 1984
Genre: RPG
Rating: 3/6
Language: English
Licence: Commercial
System: PC
Once upon a time, the legendary world of Llylgamyn was ruled by an Overlord, appointed by the Council of Sages. When Trebor, the local hero, became the Overlord, he became obsessed with power. He found out about an artifact, a magical amulet of great power. He wasn't the only one looking for it: the evil wizard Werdna was only a step behind Trebor's efforts to find the artifact. Trebor found it first, however, only to have it stolen by Werdna almost immediately. Werdna didn't know how to handle the amulet properly, caused an earthquake beneath Trebor's castle, which creates several levels of mazes. To avoid looking like a complete idiot, Werdna announced that it was his intent to create the maze, so that he could move in at the lowest level. Trebor managed to clear out the first four levels of the maze, which he then pronounced to be his Proving Grounds for everybody interested to becoming a part of this private guard. You are one of these candidates...

Wodan - The Trial
Title Screen
Arbeitskreis Spielkultur 1999
Genre: Puzzle, Strategy
Rating: 4/6
Language: Deutsch, English, Nederlands
Licence: Freeware
System: PC
If a game comes along with a producer like "Arbeitskreis Spielkultur" (sounds like some typically German dry official office), you should be careful. If the plot revolves around Norse mythology, the expectation of some completely non-understandable crap made by roleplaying geeks.

Wonder Project J
Title Screen
Enix 1994
Genre: Adventure, RPG
Rating: 4/6
Language: Japanse, English (unofficial)
Licence: Commercial
System: SNES
Based on Pinocchio and with a simple AI as main character, Wonder Project J consists on raising Pino, a robot that looks like a kid, to make him become human like.

All is done with a controller different to the usual one in a console game, as you use a mouse, on of those add-ons that only one or two more games made use of. It moves around a fairy robot that can carry objects, to put them into your inventory or getting them out of it, order Pino to move or stop, and scold (and doing it again, hit) or praise him.

World Darts
Title Screen
1001 Limited 1987
Genre: Sport, Action
Rating: 3/6
Language: English
Licence: Commercial
System: PC
Darts... ever heard of that? Those pointy thingies you throw at that round thingy hanging on the wall? Yeah right - that's it. This is Darts... 501 to be precise. The rules of it are simple - the points you score are subtracted from 501 till you reach 0. However you got to reach this by hitting a "double" field. Bit of mathematics involved here. ;) The player first reaching 0 wins (of course). Easy concept and great to be played in a pub. Well - and also on a computer. I found the game to be best playable with a joystick - it's a lot of fun then. If you want to try your luck with the keyboard go ahead. It's a lot more difficult, but still playable. The controls rely on a system I'd like to call 'system of the unsure hand troubled by gravity' - basically you give the hand holding the dart a push to one side and it always goes a little too far, which is by concept. After a while you get the hang of it though and learn to calculate those motions.

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