24 Game(s) Found
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Page 2 of 3
Alternate Name(s): "Merchant Prince"
You, being a rich venetian trader, do what you are better at, sending ships and caravans to commerce, buying at low prices for selling at higher ones wherever the best deals are and fight for the power against the other merchant families.

Microprose 1994
Genre: Strategy
Rating: 5/6
Language: English, Deutsch
Licence: Commercial
System: PC
Master of Magic is the sequel to Master of Orion. If you had read my review about that (I know you didn't...), you'd know MOO is my favourite game ever. Of course I had huge expectations. But the game didn't fulfill them all.
Master of Orion - just a poor copy of Civilization or an independent game? The opinions differ extremely. There is hardly anyone who thinks it is mediocre. Either you hate it or you love it. As everbody can assume, I belong to the second group (else it would be in a different category). I'll explain why.

Microprose 1990
Genre: Strategy, Action
Rating: 6/6
Language: English
Licence: Commercial
System: Amiga, PC
Arr, Jim-boy! After three years, the vicious pirates have finally found their way to the prosperous shores of the Amiga. But instead of the ageing, sea-worn face of the original, we get a completely new and streamlined version - all the wealth which has been amassed in the meantime shows!

Microprose 1993
Genre: Strategy, Action
Rating: 6/6
Language: English, Deutsch, Francais
Licence: Commercial
System: PC
As gameplay is basically the same to the original version of 'Pirates!' I won´t get into detail about that. Have a look at the review of 'Pirates' instead.
So, what has changed since then?
So, what has changed since then?

Microprose 1994
Genre: Strategy, Action
Rating: 6/6
Language: English
Licence: Commercial
System: Amiga
First of all, all comparisons are referring to the original Pirates! and the PC version of Pirates! Gold. Read the first review for a detailed covering of the gameplay itself. It is almost identical in this version.
Most people already know this classic. Because it was a huge success. And it deserved it! Inspired by Sim City, Sid Meier wanted to do a real-time building game. This was the product.
The most significant thing about the game is, that there's no real goal. Just like in Sim City you just build and build. You can't really win the game, only climb the highscore list. You just try to build up a huge railroad company.
The most significant thing about the game is, that there's no real goal. Just like in Sim City you just build and build. You can't really win the game, only climb the highscore list. You just try to build up a huge railroad company.
Red Storm Rising is based on a novel by Tom Clancy creating the background for this submarine simulation by the outbreak of a conflict during the last phase of the Cold War. The player as the commander of an US attack submarine has to fulfill various missions whose success may influence the outcome of the war.
Rex Nebular, cosmic adventurer, delivers the valuable vase he was sent to retrieve to his employer Col. Stone. Walking into the office, he demands his payment. Gruffly, Stone asks how the mission has gone. Rex begins to tell his story...
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