7 Game(s) Found
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New World Computing 1993
Genre: Strategy
Rating: 4/6
Language: English
Licence: Commercial
System: PC
Empire inspired a whole generation of programmers to do similar games. The concept is simple, yet addicting: Start with one city, build up an army and conquer the whole (unknown) world. That's it. Plain and simple. Maybe you've had this many times before, but certainly not often that well done!

New World Computing 1990
Genre: Strategy, RPG
Rating: 5/6
Language: English
Licence: Commercial
System: PC
Until this day, King's Bounty remains one of my favorite games. Offering rather limited gameplay but enormous replay value, the game has never left my hard drive, ever since I have gotten it in the 1980s. In King's Bounty, you play a hero with the task to find the stolen Scepter of Order. A band of criminals has hidden this item and divided the map pointing to its location among them. Only by defeating all the criminals, you will be able to piece together the map and find the scepter, hopefully before it is too late and the kingdom disintegrates.
Might and Magic II was a huge improvement over the first game of the series. The Graphics were pushed to their limits, the gameplay enhanced by a new skill and NPC system and the world even bigger than in the original game. It took me over three months of intense gaming to finish this one; something that can be compared only to later Might and Magic and Wizardry series. I keep playing the game until today. While I rarely finish it, I still enjoy the early stages of character buildup.
A wizard appeared from nowhere and now declared itself Lord of Xeen. And your party should help the king to get rid of him and restore peace to the world through the sword.
It isn't a complex or deep game, it just haves a lot of enemies to dismember while exploring the land, its cities and the dungeons in search of keys that will get you to new places to clean. Few things will give you something that is not directly related to violence, just a few spells for travelling; or the skills, that may allow you to travel through different terrains, activate the automap or give you a natural compass.
It isn't a complex or deep game, it just haves a lot of enemies to dismember while exploring the land, its cities and the dungeons in search of keys that will get you to new places to clean. Few things will give you something that is not directly related to violence, just a few spells for travelling; or the skills, that may allow you to travel through different terrains, activate the automap or give you a natural compass.
Alamar, the powerful wizard and artificial being has declared itself lord of one side of the Xeen world. Now your team will have to get rid of him, but not before saving the queen from the undead life, restoring the castle to our reality and helping the dragon pharaoh, as only him can help you.
Might and Magic was created by a small group of people, led by Jon Van Caneghem in 1987, as the first game of the highly acclaimed New World Computing. The story behind releasing the game sounds almost like a fairy tale. After Might and Magic was finished, Jon Van Caneghem approached numerous publishers, only to be rejected time and time again. He decided to publish the game himself, from his apartment, and it turned to be a surprise hit, selling 5,000 copies the first month. After that, he managed to land a sweet deal with Activision, which enabled New World Computing to remain the publisher, and Activision only handled the logistics.
World of Xeen is the union of Might and Magic 4 and 5, got from copying xeen.cc from MMIV to the MMV directory. The game gives you the two sides of the coin shaped world of Xeen to explore in your quest to wipe the evil out from it, and a third, and short, new adventure.
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