Conquests of the Longbow
Sierra 1991Genre: Adventure
Language: English
Licence: Commercial
System: PC
Review by Wandrell (published January 29th, 2006, last updated August 14th, 2007):
When he was coming back from the third crusade Lionhearth has been captured. His brother won't allow the ransom to be paid for the true king, but the kidnap can not be kept a secret and a group of loyal men will try to build up the sum of money to get him back.In this story you will take the role of the famous Walter Scott's character, Robin Hood, along with his loyal band of brigand and longbow, a weapon that takes an important role in the game. It will be indispensable in the shooting tournament, but also used to menace people, or kill them.
But you should not act remorseless, as there is usually a better solution than violence. Actually there is always a better and a worse solution to the problems, as the game haves a well worked branching story, where you may commit mistakes or do the things well and keep playing up to the end, or until you get stuck in a dead end. Having multiple solutions and such a well worked branching game means that you may give away a vital object, affecting the ending; or not expect a guard to be intelligent enough to see through your improved disguise the second time you cross in front of him, getting stuck.
There are also some minigames spicing up the game. A fight with quarterstaffs, a drunk man who plays nine men Morris and the range shooting. There is the option to skip those games if you can't beat them, you will get fewer points, but winning the archery competition can be truly a feat.
Adding to this all is the story, which gives a celtic flavour to the forest and an entertaining version of the overused story. You will make rescues by yourself or with your men, use disguises to enter the town, fool the not too bright abbot and sheriff and get the help of magical objects and beings.
Among all of the unique bits of the game one of the more interesting is the druid hand language. It is part of the game's protection, which at difference to other games is not a sudden necessity to introduce a code, but questions of lore, that in this case will be useful more than once, as it allows you to talk to the druid's plants to ask for their help.
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