Albion (PC)
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Posted by Mr Creosote (Profile), September 30th, 2007:
In some ways, this game is overshadowed by its predecessors. Nowhere near as popular as Amberstar, not with the same 'cult' appeal as Ambermoon.
Posted by Wandrell, October 1st, 2007:
I didn't know Ambermoon was similar to Albion, and looking around internet surprised me. I had heard of these two games, but being for Amiga I didn't play them (one day I should use an Amiga emulator, but I have many things to do)
Posted by Mr Creosote (Profile), October 3rd, 2007:
Actually, Amberstar is an Atari ST original, and Ambermoon was meant to become one as well (it was the faltering ST market and also Thalion's own demise which prevented it to be released for that system).
Regarding your comment about the final dungeon, seemingly 'endless' ones can be found in the 'Amber' games as well - the developers seemed to like it that way.
Posted by Wandrell, October 4th, 2007:
This may have spoilers:
At the end of Albion you visit an underground city, which quickly becomes a dungeon. It's so long that the thing gets boring, requiring some days to finish it with many troubles. But after that you go back to the Toronto and again you get a loooong dungeon.
You get the impression that it is not going to end, and then throw you in a fight against a lot of very strong robots (and another one earlier versus a horde of weak ones if you didn't bring the correct character) where you have to kill the correct group to get a key card. That point felt like a kick in the balls and was where I decided to look for cheats, but luckily little after that you reach the end of the game.
Until that, the game is great, but the last part looks just as a cheap way of making the game longer.
Posted by Mr Creosote (Profile), June 23rd, 2008:
For the collectors out there:
A pre-alpha 'dungeon routine' of Albion for the Amiga can be downloaded from Aminet.
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