573 Game(s) Found
Page 32 of 58
Page 32 of 58
Microsoft Entertainment Package is a pack of 29 games, which were originally released for Windows 3.1. Over the time, some games disappeared, others are still to be found. Few of the games are original. Yet, they compose a fairly entertaining mix no office computer should be without. And home computers will bennefit from this package as well - some of the games are fun and addictive. Let us take a closer look what this package offers:

subLOGIC / Microsoft 1988
Genre: Simulation
Rating: 4/6
Language: English
Licence: Commercial
System: PC
In the 1980s, Microsoft was not known for gaming. At that time, the still fledging company tried to persuade the world that MS-DOS was the best thing since sliced bread, and that their VisiCalc software could take on Lotus 1-2-3 any day. There was one exception, though: Microsoft was the pioneer in civilian aviation simulators. Let me correct myself: Microsoft was the publisher of one such pioneer, Bruce Artwick, and his company, subLOGIC.
Might and Magic II was a huge improvement over the first game of the series. The Graphics were pushed to their limits, the gameplay enhanced by a new skill and NPC system and the world even bigger than in the original game. It took me over three months of intense gaming to finish this one; something that can be compared only to later Might and Magic and Wizardry series. I keep playing the game until today. While I rarely finish it, I still enjoy the early stages of character buildup.
A wizard appeared from nowhere and now declared itself Lord of Xeen. And your party should help the king to get rid of him and restore peace to the world through the sword.
It isn't a complex or deep game, it just haves a lot of enemies to dismember while exploring the land, its cities and the dungeons in search of keys that will get you to new places to clean. Few things will give you something that is not directly related to violence, just a few spells for travelling; or the skills, that may allow you to travel through different terrains, activate the automap or give you a natural compass.
It isn't a complex or deep game, it just haves a lot of enemies to dismember while exploring the land, its cities and the dungeons in search of keys that will get you to new places to clean. Few things will give you something that is not directly related to violence, just a few spells for travelling; or the skills, that may allow you to travel through different terrains, activate the automap or give you a natural compass.
Alamar, the powerful wizard and artificial being has declared itself lord of one side of the Xeen world. Now your team will have to get rid of him, but not before saving the queen from the undead life, restoring the castle to our reality and helping the dragon pharaoh, as only him can help you.
Might and Magic was created by a small group of people, led by Jon Van Caneghem in 1987, as the first game of the highly acclaimed New World Computing. The story behind releasing the game sounds almost like a fairy tale. After Might and Magic was finished, Jon Van Caneghem approached numerous publishers, only to be rejected time and time again. He decided to publish the game himself, from his apartment, and it turned to be a surprise hit, selling 5,000 copies the first month. After that, he managed to land a sweet deal with Activision, which enabled New World Computing to remain the publisher, and Activision only handled the logistics.
World of Xeen is the union of Might and Magic 4 and 5, got from copying xeen.cc from MMIV to the MMV directory. The game gives you the two sides of the coin shaped world of Xeen to explore in your quest to wipe the evil out from it, and a third, and short, new adventure.
One of the easier games for the Vectrex, it is also the one that was in-built, instead of cassette-based. When the game starts, a UFO drops some mine-eggs. These eggs hatch into full-grown mines which move around, and which, if you shoot them with your space-ship, will explode and cause two eggs with smaller but faster mines to hatch. Destroy all mines to finish a level, but beware of the UFO which will return to lay some more mines each level! There are five types of mine, normal mines, mines that shoot back when destroyed, homing mines, homing mines that shoot back and invisible mines that shoot back.
Use your head to break some blocks, move others, while a few enemies try to be annoying to avoid you from solving the many platform puzzles which form this game.
It seems the main character, a walking moai, an Easter Island statue, goes in search of smaller ones with some kind of relation to it. But well, as if one cares with this kind of game, the only impact it have is that you should get them to finish the level, so each one always is the same, but not in the same way. Start somewhere around the place, make your way to them and then reach the big doors to finish the level.
It seems the main character, a walking moai, an Easter Island statue, goes in search of smaller ones with some kind of relation to it. But well, as if one cares with this kind of game, the only impact it have is that you should get them to finish the level, so each one always is the same, but not in the same way. Start somewhere around the place, make your way to them and then reach the big doors to finish the level.

Lucas Arts 1992
Genre: Adventure
Rating: 6/6
Language: English, Deutsch, Castellano
Licence: Commercial
System: Amiga
Guybrush Threepwood, the slayer of ghost pirate Le Chuck is back! He's currently visiting Scabb Island, but unfortunately, his fame is starting to fade quite a bit - his companions are sick of hearing the same story all over again, his books about his adventure have ceased to sell, most people don't even recognize him anymore when he says his name. That is when even Guybrush notices it can't go on like that forever. To renew his fame and to have a new tale to tell, he wants to fulfill another heroic adventure, something many brave and strong men failed to do before him: find the legendary treasure Big Whoop!
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