System
All
Amiga
Atari 2600
Atari ST
C64
Game Boy
NES
PC
Plus/4
SNES
Vectrex
ZX Spectrum

Genre
All
Action
Adventure
Puzzle
RPG
Simulation
Sport
Strategy

Year
All
Pre-1982
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
Post-1996

Letter
All
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z

Rating
All
0
1
2
3
4
5
6

Reviewer
All
Mr Creosote
Tapuak
Jeff
dregenrocks
Johann67
Little Boy
Vohaul
Vemperor
Adhoc
PhotoTropic
Elwood
Gesh
Eff10
Hoffe
NetDanzr
Dizzy the Egg
Dr. Ramesch
Guzzardo
std
Incise-66
J. Durr
ardell
Wandrell
Looger
Pietoro
Smitle
Zork
Cypherswipe
fretz
sandy21
Jumpman Junior

Licence
All
Commercial
Shareware
Freeware

Company

Game Name

Main Page

Systeminfo

Amiga

Atari 2600

Atari ST

C64

Game Boy

NES

PC

Plus/4

SNES

Vectrex

ZX Spectrum

Apps

All

Emulators

Misc

FAQ

Editorials

Crew

Help Us

Links

Forum


Support:

Abandoned Places
The highly unofficial Abandonware Ring
RSS-Feed
Mozilla Search Plugin

eXTReMe Tracker
International Karate +
Alternate Names:
IK+

Archer McLean 1988
Genre: Sport, Action
Language: English
Licence: Commercial
System: Amiga

Rating:
?

Mr Creosote:
5/6
Overall:
5/6


Review it Download Review
Review by Mr Creosote (published 2003-08-16, last updated 2006-09-15):
How can one improve International Karate? Hard question. Most changes and additions would just screw the concept up. Everybody knows examples of great first parts of a series which got spoiled completely in the sequel.

Not so with IK+. It keeps the original concept of scoring points by hitting the opponent and getting to the next level through that. It still has all identical fighters. It still has some referee/mentor type guy awarding the points. It still has these incredibly easy controls.

Where is differs from its forefather is the less static gameplay. Instead of pausing the fight each time someone has been hit, it continues. Pretty boring with one of the fighters lying around on the floor, isn't it? Not at all, because there is still another opponent standing!

IK+ throws you into a fight with two other guys. Nobody is 'allied', everyone is fighting for himself. The one who scores best wins the round. The one who scores worst is kicked out. So you don't have to actually win every round to get to the next level which adds to the fairness immensely. Sometimes, it is even smarter to let yourself be thrown down if you're struggling for the second place to end a round.

The two player mode is even more fun now, with the two human players usually ganging up against the sole computer-controlled fighter at first and then fighting amongst themselves for the victory. That way, both humans usually stay in the game longer than in IK.

The small, but effective changes push IK+ high above its predecessor. It's the best fighting game ever! It's very accessable, it's extremely motivating and it doesn't take itself too seriously. Just try the infamous "t"-move and you'll know...



Your options: Add CommentReview itTechnical Help

This page has been viewed 31671 times.

««« Back to Listing