311 Games found
Every system of the 80s and early 90s had 'its' platformer. This immensely popular genre was especially liked by the companies because it was so easy to make those games! You didn't need any ground-breaking new ideas. The basics are always the same anyway: run from left to right (and sometimes up and down) and avoid your sprite is killed by the nasty monsters. To kill those, there were two general ways: shooting them (in whatever way) or jumping on their heads. Whoever came up with the latter must have smoked a bit too much of the wrong stuff! But for some reason, this concept stuck.

Flashpoint Productions / Electronic Arts 1994
Genre: Adventure
Rating: 4/6
Language: English, Deutsch, Castellano
Licence: Commercial
System: PC
Noctropolis - city of darkness. Home of the superhero Darksheer, the archenemy of every villain out there. Peter Grey's favourite place to escape to from his full life as the owner of a less-than-successful book store. You guessed it: Darksheer is a comicbook in the style of the so-called 'golden age' or 'silver age' of comics.

Infogrames 1989
Genre: Strategy, Action
Rating: 5/6
Language: Francais, English, Deutsch, Castellano, Italiano
Licence: Commercial
System: Amiga
This game demonstrates the Amiga's superiority over almost every other system. It was also released for the C-64 and the PC. Both versions feature much worse graphics and sound. While this is quite logical for the C-64, it is quite surprising for the PC from today's perspective. Even though the game was ported to the PC much later, the graphics are still really bad. Not to mention the sound...
Alternate Names: "James Bond - The Stealth Affair"

Delphine 1990
Genre: Adventure, Action
Rating: 2/6
Language: Francais, English, Deutsch
Licence: Commercial
System: Amiga
During tests, an American Stealth Bomber does its job all too well and it disappears. Secret agent John Glames is sent to a fictional country in South America to find it. If you think 'Thunderball' now, you hit the nail on the head - Operation Stealth is a try to get the typical James-Bond-feeling into a computer game (in fact, it was even released as James Bond - The Stealth Affair overseas).
You might not believe it if you haven't lived through that period yourself, but screen savers were a profitable commercial market for a long time. One of the best-known companies living from this was Software Dynamics, and their prime product was called After Dark - the world's single most popular screen saver. Everybody knew the flying toasters back then.
Alright, this is definitely a weird one. You play a policeman 'driving' through town on a unicycle, with a blue rotating light attached to his helmet. Your only weapon is a truncheon which can be thrown either straight or up. Don't worry, it always comes back like a boomerang.
P.O.D. - Proof Of Destruction. A game in which you're indestructable? Great idea, will take advantage of that immediately! Nah, nah, you can't hurt me, evil monsters! Oops? What was that 'boom' sound? Aw, crap - look for yourself what happened :(
This is a fraud! It clearly said 'Proof Of Destruction' on the box. I demand my money back!
This is a fraud! It clearly said 'Proof Of Destruction' on the box. I demand my money back!
Paper delivery is a common way of increasing your pocket money. At least I guess it is in the USA. This game is the ultimate simulator of this thrilling job. You can use it to evaluate if this job suits your abilities and interests or for training purposes to improve your service.
Deep in space, all the robots on a ship have gone mad, defying all human orders. The player has to 'clean up', destroying all the robots. Sounds like your average shooter? Then be prepared for a twist: You take control of a kind of 'meta robot' which will attach itself to any other robot to take control of its functions.

Graftgold / Hewson 1990
Genre: Action
Rating: 4/6
Language: English
Licence: Commercial
System: Amiga
Graftgold never really made the big leap away from 8 bit systems. Although they created many great games on the Atari ST and the Amiga, the revolutionary and original things they had done were a thing of the past. In fact, they even 'remade' their most popular classics. Uridium got that treatment later, but for Paradroid, they at least had the humility not to call it Paradroid 2.





