309 Games found
Spiderman - the first superhero who was a teenager. He was just a normal shy geeky teenager who wanted to attract girls, but didn't know how to start a conversation with them. He had his problems at home with his aunt. He didn't know what to do with his life. Basically just the usual problems of growing up - something the readers could directly identify with.
Some games are so weird that you can't help wondering what kind of drugs the designers have been taking when they came up with this. Spidertronic is such a game.
You control some kind of futuristic 'bio-mechanical' spider which - for whatever reason - is walking over isometric platforms somewhere in outer space (?). Some of the squares have a different colour than the usual blue. These have to be picked up and can be used to repair (?) the way to the next level. Only one coloured square can be carried at the same time, and the order of the colours is important.
You control some kind of futuristic 'bio-mechanical' spider which - for whatever reason - is walking over isometric platforms somewhere in outer space (?). Some of the squares have a different colour than the usual blue. These have to be picked up and can be used to repair (?) the way to the next level. Only one coloured square can be carried at the same time, and the order of the colours is important.
The first game I not only started, but also 'finished': the perfect simulation of an one-armed bandit.
Written in Quick Basic 4.5 after I had started to learn it at school shortly before.
Written in Quick Basic 4.5 after I had started to learn it at school shortly before.
Street Fighter II - the game which ruled the arcades. One of the first examples of tweaking the modern kind of fighting to its perfection. One of the first to incorporate flashy special moves for its characters, thus making them really unique. The two-player sensation. Also a huge hit on the SNES.

California Dreams 1990
Genre: Sport, Action
Rating: 4/6
Language: English
Licence: Commercial
System: Amiga
It's the early 60s. You're one of those 'cool rebels' who spend all day in their garage with your car. Tuning the motor, polishing it and in more intimate moments, probably even stroking it. However, what's the worth of a beautiful girlfriend which nobody else knows about? Exactly. That's why you're taking part in illegal road races.
Now this game truly deserves to be called 'Real-Time-Strategy'! But if I called it like that, most of you (the readers) would get a completely wrong idea of what it is like because this term is being completely misused in my opinion. Games like the Command & Conquer or Age of Empires series don't require much thinking. It's all about speed! And even if it was different, the word 'strategy' would still be wrong because it would mostly be tactics then!

Microstyle 1988
Genre: Sport, Simulation
Rating: 4/6
Language: English
Licence: Commercial
System: Amiga
Before he began to make "serious" racing sims like Formula 1 Grand Prix, Geoff Crammond created this Amiga classic. It is set in a fictional (or let's say I hope it is fictional) Stunt Car league. There are four divisions and the player of course starts in the fourth. In each division there are two courses on which all three drivers (of the division) have to race against each other in head-to-head duels. Points are awarded for the best lap and the winner. At the end of the season, the best driver of each division gets to the higher division, while the last one is relegated.

Disney 1992
Genre: Simulation, Action
Rating: 5/6
Language: English, Deutsch
Licence: Commercial
System: PC
Stunt Island is one of the most original games in existence! To write a comprehensive text about it would be completely impossible because of the sheer mass of features and the fact that they are all cross-linked. So I'll just describe the individual parts. Basically, you're working in the film business. Your main job is stunt pilot. Hollywood owns a complete island to shoot these scenes: Stunt Island. Here you can find different scenarios ranging from a farm to a metropolis and from desert to mountains. Even some sites like the Golden Gate Bridge and Alcatraz have been imitated! Depending on which surroundings are needed for the particular movie, the stunts are shot in another corner.

Magnetic Fields / Gremlin Graphics 1990
Genre: Sport, Action
Rating: 4/6
Language: English
Licence: Commercial
System: Amiga
Racing games weren't always in pseudo 3D. For instance, there were Sprint and Super Sprint (which was never ported to the Amiga, but that's a story for another day). Super Cars is a home-computer-original variant of the same idea, and quite a good one.

Atari Games / Electric Dreams 1986
Genre: Sport, Action
Rating: 3/6
Language: English
Licence: Commercial
System: Atari ST
Finally - the classic when it comes to top-down racers. You'll find exactly the same elements as in the later imitations. Namely: Fast and simple racing round courses which stretch exactly across the screen and randomly appearing power-ups which can be picked up by driving over them. In this case, the latter consist of bonus points and wrenches. Wrenches can be used to tune your car (motor, tires, you name it) - another standard feature.




