310 Games found

Atari Games / Electric Dreams 1986
Genre: Sport, Action
Rating: 3/6
Language: English
Licence: Commercial
System: Atari ST
Finally - the classic when it comes to top-down racers. You'll find exactly the same elements as in the later imitations. Namely: Fast and simple racing round courses which stretch exactly across the screen and randomly appearing power-ups which can be picked up by driving over them. In this case, the latter consist of bonus points and wrenches. Wrenches can be used to tune your car (motor, tires, you name it) - another standard feature.
First there was ping-pong. Then it got more 'official' and was called table tennis. Then nothing happened. And people waited for another evolution. But they really had to wait for a long time! Until the late 20th century to be exact. Then the messiah arrived: Pong! It took the basic ping- pong concept to whole new heights by adding an artificial opponent and making it all digital.
Yet another case of murder in yet another feudal mansion. And yet another time, it's up to you to solve the case before time runs out. Only this time, there's a twist to the usual procedure: You're not the police detective called to the scene of crime, but the main suspect. It all began with an invitation from Veronica Ashcroft to her annual Halloween costume party. What a chance to write an article for your paper about this event of the high society!
A very simple game for quick fun. Its attractiveness is caused by its original theme: As a waiter you have to serve the rushing-in customers.
But they are very impatient. Aparantely they are alcoholics. Their appearance points to that: unkempt beards and hair hidden under (probably) greasy hats. But also their behaviour lets you become suspicious about their addiction. They can't even wait for their beer (the game does not know other drinks) for some seconds. No, they need it immediately! And if you do not serve them at once, they will pull you over the bar.
But they are very impatient. Aparantely they are alcoholics. Their appearance points to that: unkempt beards and hair hidden under (probably) greasy hats. But also their behaviour lets you become suspicious about their addiction. They can't even wait for their beer (the game does not know other drinks) for some seconds. No, they need it immediately! And if you do not serve them at once, they will pull you over the bar.

Telekom / Art Department 1993
Genre: Adventure
Rating: 3/6
Language: Deutsch
Licence: Freeware
System: PC
And "Ron Sommer" said: "Let's pretend to to cool. It'll look as if we actually care for our customers and as if we were a young and modern company." And his disciples went into the wide world to spread his word. One came back with something he called a 'computer game'. And "Ron Sommer" saw it was good. Or at least he thought it was good...

Mike Woodroffe & Others 1985
Genre: Adventure
Rating: 2/6
Language: English
Licence: Commercial
System: C64
By the power of Grayskull.... All the children in the 80s knew this catchphrase. They watched the adventures of He-Man and his friends (and foes) on TV, bought the action figures, read the comics. And of course there were several computer games for the most common systems of the time.
It's been many years since you've last heard from your old war buddy Bronson Barnard. You two had been flying together over France in 1917, you even saved his life there once. After the war, your lives drifted apart. He became a successful industrialist, you joined the police first, and became a private detective later.

Argus Press Software 1986
Genre: Adventure
Rating: 5/6
Language: English
Licence: Commercial
System: C64
The name says it all. End of review. Ok, that would have been a little too unsatisfying. So here's the obvious: In 'The Detective Game', you take the role of a detective. This (very British) detective is called to the residence of millionaire Angus McFungus to investigate the murder of the owner himself. The body's still warm, and the murderer has to be amongst the people currently present. All the clues are scattered around the house, all you have to do is find them, put together the evidence and arrest the right person - and survive.
The Good Old Days' second birthday special - an Adventure walking along the fine line of cheesiness and geeky fan-ideas.
The main technical difference to all my other games is that I didn't use a full-blown sophisticated language anymore. Much too much fuss. Instead, I relied on TADS (Text Adventure Developement System), a free C-like language specialized on IF. The main reason I chose TADS and not Inform or any of the other competitors is that TADS is very easy to learn. It's purely event-based. That means to program a game, all I had to do is define the objects, locations and persons and set routines how they interact with each other. The TADS engine connects it all then with the already great parser which comes with it. Of course I also added to and customized that one. But a big chunk of the work of a real game engine (which none of the older games have) didn't have to be made - I could concentrate on the contents of the game! The source code writte by me is over 2000 lines long. Then add even more for the engine and you get the picture how much work has been put into this.
The main technical difference to all my other games is that I didn't use a full-blown sophisticated language anymore. Much too much fuss. Instead, I relied on TADS (Text Adventure Developement System), a free C-like language specialized on IF. The main reason I chose TADS and not Inform or any of the other competitors is that TADS is very easy to learn. It's purely event-based. That means to program a game, all I had to do is define the objects, locations and persons and set routines how they interact with each other. The TADS engine connects it all then with the already great parser which comes with it. Of course I also added to and customized that one. But a big chunk of the work of a real game engine (which none of the older games have) didn't have to be made - I could concentrate on the contents of the game! The source code writte by me is over 2000 lines long. Then add even more for the engine and you get the picture how much work has been put into this.

Magnetic Scrolls 1987
Genre: Adventure
Rating: 5/6
Language: English
Licence: Commercial
System: Amiga
Magnetic Scrolls send you back to Kerovnia, the location of The Pawn. But instead of a confused stranger, you are an aspired wannabe-member of the famous Guild of Thieves! To be accepted to this illustrious round, you have to prove your abilities. The guild sends you to an island and you have to ransack as many valuables as possible. The castle-like mansion looks like a likely target, but you're already stopped at the entranceby the guards. The nearby bank on the other hand looks like an even harder job...




