310 Games found
A real classic by the late designer legend Dani (formerly Dan) Bunten! The games's basic concept is quite simple: You start with a city (or in the scenarios with many) and have to conquer the earth (other preset or random maps do not exist). There is always exactly one enemy.

Microprose 1990
Genre: Action, Strategy
Rating: 5/6
Language: English
Licence: Commercial
System: PC
Putting this game into a genre is impossible! It's a mixture of everythin you can think of. But it's this point that makes the game so special!
You are Max (or Maxine) Remington, agent at the CIA. Your boss calls you to his office to give you a mission. He introduces you to the basic problem and the available information. Then you're on your own! Well, not really. There are CIA-analysts who support you. They collect all the data and filter out the important stuff.
You are Max (or Maxine) Remington, agent at the CIA. Your boss calls you to his office to give you a mission. He introduces you to the basic problem and the available information. Then you're on your own! Well, not really. There are CIA-analysts who support you. They collect all the data and filter out the important stuff.
Evil mutant spiders are invading your house. These monsters are crawling up the wall, trying to enter by the windows. You're the world's last chance, and the weapon of choice is, of course, potted petunias. You throw them down, trying to hit the uglies before they reach the windows. Now, if only everyone's favourite award-winning actor William 'Captain Kirk' Shatner had thought of that in the philosophically subtle and thoughtful Kingdom of the Spiders...
Alternate Names: "Cruise for a Corpse"

Delphine Software 1991
Genre: Adventure
Rating: 4/6
Language: Francais, English, Deutsch, Castellano
Licence: Commercial
System: Amiga
Taking one of the most thrilling concepts of an old genre and combine it with the modern attributes of current computers. That is how Cruise for a Corpse can be described best. The conclusion at the beginning of a review? Well, I thought I could do it a bit differently than normal sometimes ;)

Sunflowers 1994
Genre: Sport, Action
Rating: 4/6
Language: Deutsch
Licence: Commercial
System: Amiga
Before certain endlessly running series by a certain publisher on a certain system became common, the popular sports games originated on the Amiga. Just think of Kick Off or Sensible Soccer!
Surprisingly shortly after the the release of Crusader: No Remorse, this sequel came out. However, once one actually plays the game, the surprise is gone. No Regret looks the same, plays the same and feels the same as its predecessor. This review will just cover the few differences, for general information about the gameplay, please refer to the review of the first game.
In the late 22nd century, the world has fallen into a dark age. Huge worldwide corporations are ruling with an iron fist. Personal freedom has been more or less abolished, order is kept by heavily armed military units roaming the streets. The protagonist is a member of an elite unit called 'Silencers'. After botching the assignment to kill a few unarmed civilians, they are ambushed a combat robot belonging to their own forces. Everybody but the protagonist is killed. Opening his eyes to the horrors of this regime, he joins the resistence.
1992. Sierra had left the Amiga market (only to return silently later again, but that's another story), other companies tried to fill the gap. Core Design (these days known as the makers of horrible action games featuring big breasts) did it most successfully - they almost perfectly took Sierra's place with their Adventures! Not so much in serial output, but certainly concerning the quality of their products. Does that mean they made great classics with intriguing stories and witty puzzles which stood the test of time? Well, not exactly.
Cyber- & Fantasy Empires: These two games are so similar that it's almost impossible to write separate reviews for them. In both games the objective is to conquer the whole world. Up to four opponents try to do the same. You command your army on a strategic map in a turn-based way. You can build fortresses in order to improve your defense and different kinds of 'factories' (in Fantasy Empires they're barracks) to produce more units. With those you conquer more territories and so on. Then there are some other options like simple diplomacy and spying.
The 21st Century (hint: this is meant to be the future ;). Interplanetary travel has become normal. Many planets in the nearby solar systems have been colonized. Nations have grown to the size of whole planets.






