2/6

System
All
Amiga
Atari 2600
Atari ST
C64
Game Boy
NES
PC
Plus/4
SNES
Vectrex
ZX Spectrum

Genre
All
Action
Adventure
Puzzle
RPG
Simulation
Sport
Strategy

Year
All
Pre-1982
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
Post-1996

Letter
All
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z

Rating
All
0
1
2
3
4
5
6

Reviewer
All
Mr Creosote
Tapuak
Jeff
dregenrocks
Johann67
Little Boy
Vohaul
Vemperor
Adhoc
PhotoTropic
Elwood
Gesh
Eff10
Hoffe
NetDanzr
Dizzy the Egg
Dr. Ramesch
Guzzardo
std
Incise-66
J. Durr
ardell
Wandrell
Looger
Pietoro
Smitle
Zork
Cypherswipe
fretz
sandy21
Jumpman Junior

Licence
All
Commercial
Shareware
Freeware

Company

Game Name

Main Page

Systeminfo

Apps

FAQ

Editorials

Crew

Help Us

Links

Forum


Support:

Abandoned Places
The highly unofficial Abandonware Ring
RSS-Feed
Mozilla Search Plugin

eXTReMe Tracker
Ancients II: Approaching Evil

Farrware 1993
Genre: RPG
Language: English
Licence: Shareware
System: PC

Rating:
?

NetDanzr:
2/6
Overall:
2/6


Review it Download Review
Review by NetDanzr (published 2006-05-15, last updated 2007-09-01):
It is very unusual for a relatively unsuccessful game like Ancients I to have a sequel. Ancients II: Approaching Evil simply increases the scope of the original game, but offers little else.

Ancients II is a shareware first-person roleplaying game, where you take charge of a group of adventurers and travel the land, vanquishing the monsters. As is the case with the first part, I could not find a coherent story or the ultimate goal in this game. It is as if the designers were creating only a demo for a game engine and forgot to fill in a story. Or maybe the engine did not allow a quest system. Either way, the lack of the story makes the game very repetitive and boring.

As in the first game, you start out in a town with the usual amenities - a temple, an inn, a few shops and a casino. The graphics are largely the same - a mixture of the Bard's Tale screen layout and Might and Magic I-like environment. As in the previous game, monsters simply pop up in front of you, and their graphics (as well as the graphics of your characters) are funny in their ugliness.

The only major improvement in the game is the ability to venture outside of the town. That is not as easy as it sounds, though, as there are no town gates, and the only exit is hidden among one of the many uniform doors lining the streets. As it was the case with Might and Magic I, towns take up only one square on the outside, but unlike Might and Magic, the town in Ancients are not located in dead ends. Thus, finding your way back is much harder than in Might and Magic, as you can walk a square away from the town and never notice.

Ancients II is an all but forgotten game. It never caused a stir when released, and disappeared soon afterwards. As bad as the game was, it is still a shame that not even its designers thought to preserve the memory of the game.



Your options: Add CommentReview itTechnical Help

This page has been viewed 26751 times.

««« Back to Listing