220 Games found
Fighting games are all the same. As soon as you've found out how to activate the killer-special-mega-move of the character you've chosen, you're practically unbeatable. To still make the 'playability' last a bit, these special moves are usually either completely impossible to figure out (because they are undocumented on purpose) or impossible to activate (because they usually require the player to hit the 8 fire buttons in a certain combination and order along with movements of the joystick/joypad into certain directions - never less than 10 complicated steps). Usually both.
Silmarils could not find a worse time to release Ishar III. 1994 was a year when highly anticipated sequels were battling surprise hits, and Ishar III was neither. On one side you've had games like Ultima VII, which was so massive that Origin split it in several parts, Dungeon Master II, one of the most anticipated RPGs of all times, Might and Magic: World of Xeen, arguably the best M&M game, and Wizardry VI, with a new graphics engine. On the other side, you've had several surprise hits, which became cult games by now: Lands of Lore: Throne of Chaos and System Shock. Somewhere in the middle, there were the underdogs: Ishar III and Realms of Arkania II. Both games were the sequels of rather obscure series, published by rather obscure companies. Silmarils is a French company, which had a moderate success in Europe, but is unknown in the US. Sir-Tech, while well known, based its Realms of Arkania series on the Das Schwarze Auge German role-playing series (editor's note: that series was made by Attic and only published by Sir-Tech in the USA -Mr Creosote). It comes like a surprise that among such an exquisite company, Ishar III is still alive. In fact, it is shining.
You walk from left to right and kill a few enemies. Sounds like Super Mario World? Maybe, but it's not! And it's not even something similar! It's Ivanhoe!
The 'story' is quite simple: King Richard has been captured by the French and you have to rescue him. Alone. You start your quest in England. There you have to get to the port. Unfortunately, a forest full of villains lies in the way. So you have no other choice but to fight your way through. You draw your sword and show them what you're made of! These weak peasants are no match for you! Some hits with your blade and they fall to the ground dead. Also those cowards hiding in the trees won't escape you!
The 'story' is quite simple: King Richard has been captured by the French and you have to rescue him. Alone. You start your quest in England. There you have to get to the port. Unfortunately, a forest full of villains lies in the way. So you have no other choice but to fight your way through. You draw your sword and show them what you're made of! These weak peasants are no match for you! Some hits with your blade and they fall to the ground dead. Also those cowards hiding in the trees won't escape you!
James Pond is as fast as Sonic and as smart as Mario. But he's even more! He's a secret agent on a mission. The evil Dr Maybe captured all the penguins of the antarctic and all the christmas toys! James 'Robocod' Pond has to rescue the penguins and defeat Dr Maybe.
Again the free world needs you and your american technology. The Arabic madman's son joined forces with a South American druglord and you are sent to the jungle where his plans must be reduced to smoking ruins with your helpful Comanche, and a bunch of new vehicles.

Hal Laboratory / Nintendo 1992
Genre: Action
Rating: 4/6
Language: English
Licence: Commercial
System: Game Boy
Kirby is a small bubble that can breath in air or small creatures and then blow it out at speeds that kill whatever is in its way. It can jump and fly, and it's got a mortal enemy it needs to dispose of. Welcome to Kirby's Dreamland, one of the easier platformers, which has become hugely popular with the not-so-adept-with-the-controls crowd. The game is fairly straight-forward: you proceed through four lands, each of which has its own architecture and monsters, and each of which has three stages. You fight a boss at the end of each stage, only to fight the main level boss at the end of each level. After finishing all stages, you fight the main bosses again, after which you meet the final boss. While clearing your way through the usual monsters requires nothing more than blowing air at them, most bosses throw things at you you've got to inhale and spit back at them. Yet, because you can fly and because you can always shoot, the game is much easier than, let's say, Mario platformers.
Alternate Names: "Chamber of the Sci-Mutant Priestess"

Exxodus 1989
Genre: Adventure
Rating: 4/6
Language: Francais, English, Deutsch
Licence: Commercial
System: Amiga
In the far future. After a nuclear war, part of the human race has mutated and now form two new races: the Tuners who look human, but have PSI powers (reading other people's thoughts, telekinetic powers,...), and the Protozorqs, humans with lizardlike heads. The latter live in huge temples which inspire fear into passers-by. There are rumors about humans and Tuners disappearing into these without leaving a trace.
A man was murdered on the abbey, and it is fray Francisco, a monk who has just arrived, the one in charge of discovering the culprit. And he must hurry, because in a few days inquisitor Bernardo Gui will arrive, and it will be better for everybody if he doesn't get mixed in all of this.

Kingsoft 1992
Genre: Puzzle
Rating: 4/6
Language: Deutsch, English
Licence: Commercial
System: Amiga
Which game would fit the description 'digital model railroad' best? Most people would say Railroad Tycoon. It doesn't quite fit, though, because of the economic aspects. For Märklin fans, it's mostly about controlling forks and setting routes. The perfectly fitting game: Locomotion.






