190 Game(s) Found
Page 15 of 19
Page 15 of 19
Aliens have captured your ship and it now lays in pieces all around the galaxy, so if you want to get it back you will have to travel from planet to planet, exploring inside a capsule. A tough work, as they are not the most manoeuvrable things, nor the best for fighting back.
Released only a few months after Space Quest I, the sequel, named Vohaul's Revenge has brought little new. In fact, if I felt nasty and unthankful, I'd say that the game was one of the first cash cows in the history of PC gaming. By today's standards I'd be right - inept puzzles, the same graphics, lack of the same humor I remembered from the first part and a very short gameplay would automatically qualify a game as a rip-off. At least in my eyes; in fact such games seem to be very successful and highly regarded by certain gaming magazines. Back in the days, however, we were happy for the little we got and paid for it accordingly.
Back in the mid-1980s, computer games were created by their fans. It so happened that two guys, Mark Crowe and Scott Murphy decided that they would like to play King's Quest in a science fiction setting. After being initially rejected by Ken Williams who ran Sierra at the time, they created a small demo to show him they could pull it off. They got the job...
Street Fighter II - the game which ruled the arcades. One of the first examples of tweaking the modern kind of fighting to its perfection. One of the first to incorporate flashy special moves for its characters, thus making them really unique. The two-player sensation. Also a huge hit on the SNES.

California Dreams 1990
Genre: Sport, Action
Rating: 4/6
Language: English
Licence: Commercial
System: Amiga
It's the early 60s. You're one of those 'cool rebels' who spend all day in their garage with your car. Tuning the motor, polishing it and in more intimate moments, probably even stroking it. However, what's the worth of a beautiful girlfriend which nobody else knows about? Exactly. That's why you're taking part in illegal road races.
Shooters have a tendency to lack story or at least a bit of depth, consisting in nothing more than pressing a button and moving forward. Yet a few like this one shine and reach a higher mark than the many which try only to be a copy of the famed game from where Strife takes its engine, Doom.
Now this game truly deserves to be called 'Real-Time-Strategy'! But if I called it like that, most of you (the readers) would get a completely wrong idea of what it is like because this term is being completely misused in my opinion. Games like the Command & Conquer or Age of Empires series don't require much thinking. It's all about speed! And even if it was different, the word 'strategy' would still be wrong because it would mostly be tactics then!

Microstyle 1988
Genre: Sport, Simulation
Rating: 4/6
Language: English
Licence: Commercial
System: Amiga
Before he began to make "serious" racing sims like Formula 1 Grand Prix, Geoff Crammond created this Amiga classic. It is set in a fictional (or let's say I hope it is fictional) Stunt Car league. There are four divisions and the player of course starts in the fourth. In each division there are two courses on which all three drivers (of the division) have to race against each other in head-to-head duels. Points are awarded for the best lap and the winner. At the end of the season, the best driver of each division gets to the higher division, while the last one is relegated.
Yeehaw, cowboy!
You are one of four bounty hunters in the old Wild West, hoping to earn a decent living by shootin' some bad guys. Well, you're going to get your chance...
This game is a conversion from an old arcade game re-done for the SNES. That more or less says everything about the good and bad sides:
You are one of four bounty hunters in the old Wild West, hoping to earn a decent living by shootin' some bad guys. Well, you're going to get your chance...
This game is a conversion from an old arcade game re-done for the SNES. That more or less says everything about the good and bad sides:

Magnetic Fields / Gremlin Graphics 1990
Genre: Sport, Action
Rating: 4/6
Language: English
Licence: Commercial
System: Amiga
Racing games weren't always in pseudo 3D. For instance, there were Sprint and Super Sprint (which was never ported to the Amiga, but that's a story for another day). Super Cars is a home-computer-original variant of the same idea, and quite a good one.
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