219 Games found

Bluemoon Software 1993
Genre: Sport, Action
Rating: 4.5/6
Language: English
Licence: Freeware
System: PC
One of the most addictive games I have ever played, Skyroads is a unique blend of puzzle, action and racing. The game was written in 1993 by the Estonian company Bluemoon Software (currently Bluemoon Interactive), and enjoyed a moderate success as a shareware title. Bluemoon has built up a sizable distribution network with this game, and so the game was worth more than the money it earned: it opened the doors for later Bluemoon games and applications to be sold.

Krisalis 1993
Genre: Action, Sport
Rating: 4/6
Language: English, Deutsch, Francais, Italiano
Licence: Commercial
System: Amiga
It's 1994, the year of the world cup! All the teams of course want to win it. But there's also another creature who wants to own the cup: The evil alien 'Scab'! He's searching the galaxy for trophies to add to his collection. So he steals this one. But when he tries to beam it up to his ship, it collides with a rock and is smashed into five pieces which all fall back to earth but land on completely different continents! It would be a sad final without the ultimate trophy, so 'Soccer Kid' (What kind of name is that? His parents must have been high or something!) decides to find the missing pieces.

ASCii Corporation / Spectrum Holobyte 1984
Genre: Puzzle
Rating: 4/6
Language: English
Licence: Commercial
System: PC
Sokoban was created by Hiroyuki Imabayashi in 1980, and won the first prize on a computer games contest. Two years later, Thinking Rabit, Mr. Imabayashi's company has released the first commercial version of Sokoban. The game has often been reproduced, and remains as addictive today as ever.
Aliens have captured your ship and it now lays in pieces all around the galaxy, so if you want to get it back you will have to travel from planet to planet, exploring inside a capsule. A tough work, as they are not the most manoeuvrable things, nor the best for fighting back.
Released only a few months after Space Quest I, the sequel, named Vohaul's Revenge has brought little new. In fact, if I felt nasty and unthankful, I'd say that the game was one of the first cash cows in the history of PC gaming. By today's standards I'd be right - inept puzzles, the same graphics, lack of the same humor I remembered from the first part and a very short gameplay would automatically qualify a game as a rip-off. At least in my eyes; in fact such games seem to be very successful and highly regarded by certain gaming magazines. Back in the days, however, we were happy for the little we got and paid for it accordingly.
Back in the mid-1980s, computer games were created by their fans. It so happened that two guys, Mark Crowe and Scott Murphy decided that they would like to play King's Quest in a science fiction setting. After being initially rejected by Ken Williams who ran Sierra at the time, they created a small demo to show him they could pull it off. They got the job...

Accolade 1990
Genre: Action, Strategy
Rating: 4.5/6
Language: English
Licence: Commercial
System: PC
This is a mix of strategy and space shooter, a well-balanced and with variety, albeit somewhat small, game where you try to conquer a region of space, attacking with real-time dogfights.
Street Fighter II - the game which ruled the arcades. One of the first examples of tweaking the modern kind of fighting to its perfection. One of the first to incorporate flashy special moves for its characters, thus making them really unique. The two-player sensation. Also a huge hit on the SNES.

California Dreams 1990
Genre: Sport, Action
Rating: 4/6
Language: English
Licence: Commercial
System: Amiga
It's the early 60s. You're one of those 'cool rebels' who spend all day in their garage with your car. Tuning the motor, polishing it and in more intimate moments, probably even stroking it. However, what's the worth of a beautiful girlfriend which nobody else knows about? Exactly. That's why you're taking part in illegal road races.
Shooters have a tendency to lack story or at least a bit of depth, consisting in nothing more than pressing a button and moving forward. Yet a few like this one shine and reach a higher mark than the many which try only to be a copy of the famed game from where Strife takes its engine, Doom.




