219 Games found
Now this game truly deserves to be called 'Real-Time-Strategy'! But if I called it like that, most of you (the readers) would get a completely wrong idea of what it is like because this term is being completely misused in my opinion. Games like the Command & Conquer or Age of Empires series don't require much thinking. It's all about speed! And even if it was different, the word 'strategy' would still be wrong because it would mostly be tactics then!

Microstyle 1988
Genre: Sport, Simulation
Rating: 4/6
Language: English
Licence: Commercial
System: Amiga
Before he began to make "serious" racing sims like Formula 1 Grand Prix, Geoff Crammond created this Amiga classic. It is set in a fictional (or let's say I hope it is fictional) Stunt Car league. There are four divisions and the player of course starts in the fourth. In each division there are two courses on which all three drivers (of the division) have to race against each other in head-to-head duels. Points are awarded for the best lap and the winner. At the end of the season, the best driver of each division gets to the higher division, while the last one is relegated.
Yeehaw, cowboy!
You are one of four bounty hunters in the old Wild West, hoping to earn a decent living by shootin' some bad guys. Well, you're going to get your chance...
This game is a conversion from an old arcade game re-done for the SNES. That more or less says everything about the good and bad sides:
You are one of four bounty hunters in the old Wild West, hoping to earn a decent living by shootin' some bad guys. Well, you're going to get your chance...
This game is a conversion from an old arcade game re-done for the SNES. That more or less says everything about the good and bad sides:

Magnetic Fields / Gremlin Graphics 1990
Genre: Sport, Action
Rating: 4/6
Language: English
Licence: Commercial
System: Amiga
Racing games weren't always in pseudo 3D. For instance, there were Sprint and Super Sprint (which was never ported to the Amiga, but that's a story for another day). Super Cars is a home-computer-original variant of the same idea, and quite a good one.
Besides Tetris, Super Mario Land likely belonged to the basic repertoire of most Game Boy players. The main character is the trade mark of the Nintendo corporation, distinctively the "plumber" Mario, who is on a quest for the kidnapped princess Daisy in order to free her. Obviously, the designers rather concentrated on tradition than on innovation when they constructed this background story.
Definitely a true classic - it's the one and only fighting game. I decided to review this part of the series because somehow it brought the 2D-fighting game to perfection. Some years after the quite amateurish slot-machine game 'Streetfighter' the second part appeared for every existing computer system, even for the then already aged C64. After a short time the 'Turbo'-version came out and also the 'SuperStreetfighter II'-version, which I?m going to review here.

Tokyo Shoseki / Nintendo 1991
Genre: Sport
Rating: 4/6
Language: English
Licence: Commercial
System: SNES
One thing before: I am, presumably like 99, 997% of humanity, not a tennis fan. Actually I detest tennis. Now the reader asks: "Why the hell does this guy write a review of a tennis game?" I am an employee at a public service und therefore working in several offices from time to time. There you have - you can easily imagine - a lot of time to fritter away. What are you doing then? That's right! Gaming! But what? Everyone who has ever spent eight hours playing Minesweeper or Solitaire knows that there are more refreshing games. Other games like Counterstrike that enforce themselves in huge network (2000 computers) are unsuitable either, if you don't want to surprise your boss with sudden "Yeah!!! Head shot!!!" interjections...

Capcom 1989
Genre: RPG, Adventure
Rating: 4/6
Language: Japanese, English (unofficial)
Licence: Commercial
System: NES
Mamiya Ichirou created a series of frescos that attracted many people to her abandoned and lost in the middle of the forest house. A place that obviously is damned and owned by her victim searching ghost.

Gremlin Graphics 1985
Genre: Action
Rating: 4/6
Language: English
Licence: Commercial
System: Plus/4
Back in the Eighties, Sword Of Destiny was one of the first computer games I played. After putting the cassette into the slightly damaged drive, you had to push down the play button and the cap all the time to avoid a crash during the process of loading. The longer the screen glimmered like a rainbow gone mad, the more the excitement grew. Finally it began: Down into the catacombs!
"Ah yes, my young fellows, I still remember when I first climbed down the stairs into this vile dungeon. All I had was the sword of my father and no clue how to use it. And then they came! Zombies, Skeletons, Orcs! I fought them all - barely made it out alive with the few coins I was able to find in the corners of the tunnels. Bandaging my wounds I made it to this very tavern and spent the night. But when the morning sun rose I knew I had to go back in there. I could not leave that dungeon unconquered. And so I travelled deeper. My skills got better, I got faster - soon I was starting to fight of demons and dragons - and the deeper I ventured into the caverns the deadlier they got!




