190 Game(s) Found
Page 7 of 19
Page 7 of 19

New World Computing 1993
Genre: Strategy
Rating: 4/6
Language: English
Licence: Commercial
System: PC
Empire inspired a whole generation of programmers to do similar games. The concept is simple, yet addicting: Start with one city, build up an army and conquer the whole (unknown) world. That's it. Plain and simple. Maybe you've had this many times before, but certainly not often that well done!

Infogrames 1992
Genre: Adventure, Action
Rating: 4/6
Language: Francais, English, Deutsch
Licence: Commercial
System: PC
Planet Eternam, year 2815. You've been looking forward to this holiday for a very long time now. This huge fun park is famous for bringing past times alive as if it was real! And it's expensive enough. You've decided this should be the holiday of your lifetime. And it will be! Only in a slightly different way than you planned maybe...
'Face off!' is a great hockey game for its time but suffers quite a bit compared to EA's NHL series. Nevertheless is has a lot of things you can expect from a good hockey game. Exhibition and league games, several coaching options and nice extras like fights and a goalie cam.

Melbourne House 1988
Genre: Action, Sport
Rating: 4/6
Language: English
Licence: Commercial
System: C64
The Way of the Exploding Fist was good. International Karate surpassed it, though. Fist 2 was absolutely awful. IK+ carried on the original legacy and intelligently extended the gameplay. Time to strike back!

Microprose 1993
Genre: Sport, Simulation
Rating: 4/6
Language: English, Deutsch, Francais
Licence: Commercial
System: PC
This was IMHO the first racing game which came up with great graphics, sound and decent realism concerning car handling and setup. Although quite a number of the tracks in the game are not in today's race calendar or have been modified this game is still a lot of fun due to the lots of options.
There's lots of prejudice against Sierra's Adventure games floating around. Weak game design, embarrasingly childish wannabe-humor and often also (talking about the 'classics') graphics worse than any amateur could do. As much as I support this kind of prejudice, there are exceptions.

Legend Entertainment 1992
Genre: Adventure
Rating: 4/6
Language: English
Licence: Freeware
System: PC
Aeons ago, a technologically advanced alien race called the 'Heechee' had already mastered the secret of faster than light spacetravel. They explored several planets and constructed space stations. Then, they just disappeared.
Alternate Name(s): "Vollgas"

Lucas Arts 1995
Genre: Adventure
Rating: 4/6
Language: English, Deutsch, Français, Italiano, Castellano
Licence: Commercial
System: PC
To get this off my chest right from the start: I'm neither a teenager, nor in any sort of midlife crisis. Not the best prerequisites to enjoy a game about middle-aged, burly (and apparantely a little simple) men whose life consists of driving around on comical, impractical vehicles. At the risk of being beaten to pulp to bald guys with beer bellies: bikers are not cool!
Okay... first off, this game is in swedish... or norwegian - you can switch between these languages... and it's completely irrelevant. This game is a Coloris/Columns clone - and a very good one! Concept is simple - get 3 gems in a row, vertical, horizontal, diagonal - and they vanish. The original was usually referred to as a "Tetrislike game" although that kind of reduces the concept to less than it is. Coloris (or Columns ...or gemline) requires a different set of tactics and strategy. You cannot make long term plans as you can (try to) do in Tetris, you have to build and let vanish fast - you CAN prepare a larger collapse, but the game doesn't let you this room, you'll run out of space faster than in Tetris. Some might argue it's not as challenging as Tetris - maybe it's not, but it requires a different kind of thinking, not necessarily easier or harder...

Coktel Vision 1992
Genre: Puzzle, Adventure
Rating: 4/6
Language: English, Deutsch, Francais, Castellano, Italiano
Licence: Commercial
System: Amiga
Take the Adventure genre. Strip all story from it. Add different characters with different abilities. Limit the free movement of these characters to one screen at a time. What you get is Gobliiins.
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