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154 Games found
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Powermonger (+ WW1 Edition)
Title Screen
Bullfrog 1990
Genre: Strategy
Rating: 5/6
Language: English
Licence: Commercial
System: Amiga
Bullfrog entered the market relatively late - their first own development was Populous in 1989, before, they had just done some conversions of existing games. Surprisingly enough, Peter Molyneux still managed to become a kind of 'cult-designer' even though the industrialization (and thus non-personification) of gaming was already dawning. Must have been because of the pure originality and quality of his design! Between the first two (and only worthy) parts of the famous first god-series, Molyneux designed a somewhat similar, but still again groundbreaking game: Powermonger.

Premier Manager
Title Screen
Gremlin Graphics 1992
Genre: Sport, Strategy
Rating: 5/6
Language: English
Licence: Commercial
System: PC
Released roughly at the same time as the first Championship Manager, Premier Manager was different enough to attract its own crowd of fans. This game has started a battle that, in a sense, rages until today: a battle between two styles of soccer management games. Where Championship Manager was heavy on different statistics and on putting together to optimal squad for each match, Premier Manager by Gremlin, and later its spiritual successors ? Premier League Manager and Total Club Manager series by EA ? took on a more user-friendly approach and mixed in the business and training aspects of managing a soccer team.

Privateer
Alternate Names: "Wing Commander: Privateer"
Title Screen
Origin 1993
Genre: Action, Simulation
Rating: 5/6
Language: English
Licence: Commercial
System: PC
Right. What can I write about such an immensely popular game which hasn't already been said. Obviously not much. Also, what should I describe it for - everybody already knows it! Then again, maybe not really everybody. So, a brief introduction.

Projectyle
Title Screen
Electronic Arts 1990
Genre: Sport, Action
Rating: 5/6
Language: English
Licence: Commercial
System: Amiga
Team sports are all more or less the same: two opposing teams on some field trying to score more than the other. The method of scoring might differ a bit, but that's it. Relatively innovative computer sports games like for example Speedball started their changes at the same aspect: the way of scoring. Just looking at this, Projectyle goes the most conservative of all possible ways: 'players' have to 'shoot' a 'ball' into a 'goal'.

Proliferation
Title Screen
Silicon Commander 2000
Genre: Strategy
Rating: 5/6
Language: English
Licence: Freeware
System: PC
The "Treaty on the non-proliferation of nuclear weapons" was signed in 1968. It was the attempt to stop all the small countries from gaining access to nuclear weapons. Only the five major 'official' powers were allowed to own atomics: the USA, Great Britain, France, the USSR and China. So this treaty secured the monopoly of these countries to nuclear weapons!

R.A.F.
Title Screen
Meisters 1986
Genre: Strategy
Rating: 5/6
Language: Deutsch
Licence: Freeware
System: C64
Tired of all these modern 'anti-terror' - games? Hunting evil guys of whom you have no idea what kind of evil they've done gets boring? You're fed up with working for an anonymous 'government' with more than questionable ideals? Then choose the other side: become a terrorist!

Raid on Bungeling Bay
Alternate Names: "Angriff auf den Archipel"
Title Screen
Will Wright / Broderbund 1984
Genre: Action
Rating: 5/6
Language: English
Licence: Commercial
System: C64
It may seem unbelievable in these days, now that every computer game seems to be about war, spurting blood and severed limbs, but in the 80s, it was pretty much agreed on in the gaming press (here in Germany at least) that 'realistic' war themes are morally questionable and detract from the enjoyment of a game. So, the more otherworldly the story and the freakier the setting of a game about some sort of fighting, the better the ratings.

Railroad Tycoon
Title Screen
Microprose 1990
Genre: Strategy
Rating: 5/6
Language: English
Licence: Commercial
System: PC
Most people already know this classic. Because it was a huge success. And it deserved it! Inspired by Sim City, Sid Meier wanted to do a real-time building game. This was the product.
The most significant thing about the game is, that there's no real goal. Just like in Sim City you just build and build. You can't really win the game, only climb the highscore list. You just try to build up a huge railroad company.

Red Baron
Title Screen
Dynamix 1990
Genre: Simulation
Rating: 5/6
Language: English
Licence: Commercial
System: PC
Red Baron is kind of a predecessor of Dynamix' Aces series. This time it's about World War I and featuring its respective planes. All known features can be found in this game: single missions, a career mode and the possibility to record your most glorious deeds.

Rex Nebular and the Cosmic Gender-Bender
Title Screen
Microprose 1992
Genre: Adventure
Rating: 5/6
Language: English
Licence: Commercial
System: PC
Rex Nebular, cosmic adventurer, delivers the valuable vase he was sent to retrieve to his employer Col. Stone. Walking into the office, he demands his payment. Gruffly, Stone asks how the mission has gone. Rex begins to tell his story...

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