154 Games found

Rainbow Arts 1989
Genre: Puzzle, Action
Rating: 5/6
Language: Deutsch
Licence: Commercial
System: Amiga
Time to clean up your mouse again, because a small speck of dust is lethal in Rock'n Roll. Without any try at a backstory or an explanation about the situation, you have to control a little ball trapped in a maze. Your only goal is to escape and by that reach the next level where everything starts again.

Durell Software 1986
Genre: Action
Rating: 5/6
Language: English
Licence: Commercial
System: ZX Spectrum
Of all Spectrum games, Saboteur was one of the most unique and entertaining ones. Unlike most Spectrum games, it was neither pure action, nor a text adventure, and not even an arcade. The game was a blend of action and puzzle; quick thinking was more important than quick fingers, and keeping your cool was they key to success. Good memory or at least decent mapping skills were not useless, either.
Alternate Names: "Worlds of Ultima"
On earth, an experiment with the moonstone the Avatar got on his last adventure goes awry and carries him, along a professor and a reporter, to the lost Valley of Eodon, where dinosaurs and humans live together.
When I started playing this game, I got hooked immediately. It just has...something that makes it addictive. What that is, I can't say.
For its time, it has very good graphics, almost as good as its successor, but it doesn't have great music to go along with it (except for a few major exceptions). The sound effects, however, are good, the combat system is great (Real-Time, with special attacks, throws with the glove weapon, numbers that indicate damage which are bigger if the hit is more severe, critical hits (i.e. Rabite gets whacked) while the enemies can also make criticals, you can move and swing/thrust/hit in all directions, and opponents actually fly back and fall to the ground because of the force of your hits. Plus, it just looks good ;)
For its time, it has very good graphics, almost as good as its successor, but it doesn't have great music to go along with it (except for a few major exceptions). The sound effects, however, are good, the combat system is great (Real-Time, with special attacks, throws with the glove weapon, numbers that indicate damage which are bigger if the hit is more severe, critical hits (i.e. Rabite gets whacked) while the enemies can also make criticals, you can move and swing/thrust/hit in all directions, and opponents actually fly back and fall to the ground because of the force of your hits. Plus, it just looks good ;)
This game is one of the first real flight sims I played on the PC and despite its age it's a game I still play nowadays because it just has everything you can expect from a serious flight simulation game. But on to the details...

Infogrames 1993
Genre: Adventure
Rating: 5/6
Language: Francais, English, Deutsch
Licence: Commercial
System: PC
The village of Illsmouth. A town hall, a post office, a tiny harbour and a few houses. Nothing special really, it's like the epitome of a comfortable hood, none of the modern-world related problems occur here.

Dataeast 1993
Genre: RPG, Action
Rating: 5/6
Language: English / German
Licence: Commercial
System: SNES
He wakes up in the mortuary. He doesn't know where he is. He doesn't know who he is. The only clue is a small, torn piece of paper in his pockets, telling him the address of a bar...
Well, that's the interesting beginning of an uncommon game. Shadowrun is one of the few adventures which are really unique concerning their feeling. During the game, you are drawn into the atmosphere of this gloomy piece of fiction. A world of powerful companies and powerless countries. You are right in the middle of it. Without identity. Everywhere you are threatened by violent mercenaries, but you don't know why they chase you.
Well, that's the interesting beginning of an uncommon game. Shadowrun is one of the few adventures which are really unique concerning their feeling. During the game, you are drawn into the atmosphere of this gloomy piece of fiction. A world of powerful companies and powerless countries. You are right in the middle of it. Without identity. Everywhere you are threatened by violent mercenaries, but you don't know why they chase you.
Siege & Ambush At Sorinor & Walls Of Rome: A series of games very similar to each other. The screenshots look almost identical. And all the games are quite similar in fact They're all pioneers of the RTS genre. That means much action is in them. But in contrast to current titles, the strategy- component is stressed. This becomes clear when you discover that you can give orders to your army when the game is paused.

Microprose 1990
Genre: Simulation, Strategy
Rating: 5/6
Language: English
Licence: Commercial
System: Amiga
A very mature Amiga game. Looking at its theme, it's obviously not aimed at the same target audience as the endless flood of Jump'n'Runs, but on the other hand, it's also not some ultra-realistic simulation which would scare most people off.

Maxis / Infogrames 1991
Genre: Strategy
Rating: 5/6
Language: English
Licence: Commercial
System: Amiga
A game which needs no introduction, because every single person on this planet has already played it or at least one of the hundreds of sequels and offshoots it spawned. This is the original game which started the 'Sim' craze. Ironically, it actually isn't a simulation game, but virtually the epitome of the non-war strategy genre, but its influence can be seen even today when people call pure strategy games 'simulations'.



