28 Games found
Regarding the topic, this is one of the most original games ever. It belongs to the once almost nonexistant and now completely deceased genre of politic simulations. While most representatives of this limit themselves to foreign affairs, Hidden Agenda concentrates mainly on domestic policy and its effect on international relationships.
One day, in the middle of 2000, I bought several magazines with demo cds on a computer fair. On one of those cds, I found the demo for "Majesty: the fantasy kingdom sim" and, mildly interested, decided to give it a try. The second I started playing the demo I was hooked, and the game hasn't left my harddrive since.

Lucasfilm Games 1987
Genre: Adventure
Rating: 5.5/6
Language: English, Deutsch
Licence: Commercial
System: C64
This is it - the game which started it all. The game which revolutionized Adventure games by finally throwing out the text parser completely. The game which put Lucasfilm's games division into the limelight, where they stayed for almost ten years. And even when they stopped producing these great Adventure games, nobody else was there to take their place. But I'm disgressing.
Master of Orion - just a poor copy of Civilization or an independent game? The opinions differ extremely. There is hardly anyone who thinks it is mediocre. Either you hate it or you love it. As everbody can assume, I belong to the second group (else it would be in a different category). I'll explain why.

Lucas Arts 1992
Genre: Adventure
Rating: 5.5/6
Language: English, Deutsch, Castellano
Licence: Commercial
System: Amiga
Guybrush Threepwood, the slayer of ghost pirate Le Chuck is back! He's currently visiting Scabb Island, but unfortunately, his fame is starting to fade quite a bit - his companions are sick of hearing the same story all over again, his books about his adventure have ceased to sell, most people don't even recognize him anymore when he says his name. That is when even Guybrush notices it can't go on like that forever. To renew his fame and to have a new tale to tell, he wants to fulfill another heroic adventure, something many brave and strong men failed to do before him: find the legendary treasure Big Whoop!
A classic of turn-based strategy games which became the basis for a long series of similar games. But none of them could match the quality of the original.
You can surely question to take World War II as the background for a game but that´s not going to be discussed in this review. Instead let´s move on o the game itself: The player, a high-ranking general, takes control either of the Allied or Axis forces. There are single scenarios and whole campaigns which mostly are based on historical battles.
You can surely question to take World War II as the background for a game but that´s not going to be discussed in this review. Instead let´s move on o the game itself: The player, a high-ranking general, takes control either of the Allied or Axis forces. There are single scenarios and whole campaigns which mostly are based on historical battles.

Microprose 1990
Genre: Strategy, Action
Rating: 6/6
Language: English
Licence: Commercial
System: Amiga
Arr, Jim-boy! After three years, the vicious pirates have finally found their way to the prosperous shores of the Amiga. But instead of the ageing, sea-worn face of the original, we get a completely new and streamlined version - all the wealth which has been amassed in the meantime shows!

Microprose 1994
Genre: Strategy, Action
Rating: 6/6
Language: English
Licence: Commercial
System: Amiga
First of all, all comparisons are referring to the original Pirates! and the PC version of Pirates! Gold. Read the first review for a detailed covering of the gameplay itself. It is almost identical in this version.
Red Storm Rising is based on a novel by Tom Clancy creating the background for this submarine simulation by the outbreak of a conflict during the last phase of the Cold War. The player as the commander of an US attack submarine has to fulfill various missions whose success may influence the outcome of the war.
This is, in my opinion, THE best game ever made for the SNES. It has almost everything:
-A good storyline, with 6 different beginnings (one for each of the 6 characters) and 3 different final areas. It will keep you in front of your screen for many hours, with the occasional unexpected event, and then, just when you think you've almost finished the game, you find out that you're only at about one third of the game! (Yep, it's WAAAAY longer than Secret of Mana 1) and that's just with one party, with 119 other possible parties still waiting to be tried, or, if you have too little time for that, 2 other game endings...
-A good storyline, with 6 different beginnings (one for each of the 6 characters) and 3 different final areas. It will keep you in front of your screen for many hours, with the occasional unexpected event, and then, just when you think you've almost finished the game, you find out that you're only at about one third of the game! (Yep, it's WAAAAY longer than Secret of Mana 1) and that's just with one party, with 119 other possible parties still waiting to be tried, or, if you have too little time for that, 2 other game endings...





