12 Games found
1 2
This is actually not a game, but only a 'programming excercise' I did for myself. It was intended to mimic the basics of a shooter, but all you can do is move around and shoot, because there are no enemies.
There are only so many ways to make a game belonging to the hack'n'slash genre interesting. Deathbringer actually tries to bring in some welcome innovation.
The player takes control of some muscle-heavy barbarian armed with an oversized sword cutting his way through hordes of ugly monsters (or, basically, everything in his path). So far, so non-innovative. The sword actually has a name, because it has a life of its own (actually, it's a wizard who has transformed himself into a sword, but let's not get further into this...). The catch: The sword demands to be 'fed' with blood. So you have to keep killing, because if the piece of metal remains dry for too long, it'll start feeding on the player's character, draining his own life away. Very good idea.
The player takes control of some muscle-heavy barbarian armed with an oversized sword cutting his way through hordes of ugly monsters (or, basically, everything in his path). So far, so non-innovative. The sword actually has a name, because it has a life of its own (actually, it's a wizard who has transformed himself into a sword, but let's not get further into this...). The catch: The sword demands to be 'fed' with blood. So you have to keep killing, because if the piece of metal remains dry for too long, it'll start feeding on the player's character, draining his own life away. Very good idea.
Made directly following Geh aufs Ganze, this is another TV show. Guess the prices of real products, and be more accurate than the other AI or human players - thrilling!
Tapuak was responsible for entering the prices into the 'database'. The final 'level' is unfortunately missing, because we both couldn't remember the exact rules anymore.
Tapuak was responsible for entering the prices into the 'database'. The final 'level' is unfortunately missing, because we both couldn't remember the exact rules anymore.
Compared to my previous Adventure games, this one offers a vastly improved 'engine' which allows the player to move around freely through the (admittedly few) locations. Puzzles have been included as well this time.
Computer version of a well-known (and extremely stupid) TV show. What I'm especially proud of is the how the 'studio audience' is trying to influence you ;)
Written in Quick Basic 4.5.
Written in Quick Basic 4.5.

Rauser Advertainment 1993
Genre: Simulation, Action
Rating: 0/6
Language: Deutsch
Licence: Freeware
System: Amiga
I've always had a soft spot for promotial games. With some ironic distance, they're mostly very funny: unvoluntarily humor galore. The uncoolest companies trying to get their useless products into the concious of young people. That's of course not easily done. Medicine against rheumatism suddenly turns hip, politicians become MTV-compatible stars. Or the promoted product doesn't turn up at all. Hilarious!
A remake of the C64 classic Imperator.
Written as a school project together with another wannabe programmer in Turbo Pascal. It's not quite as complex as the original, but still quite nice in multiplayer mode. Unfortunately, the second (extended) version never made it past the planning stage.
Written as a school project together with another wannabe programmer in Turbo Pascal. It's not quite as complex as the original, but still quite nice in multiplayer mode. Unfortunately, the second (extended) version never made it past the planning stage.
A whole bunch of unvoluntary humor! This game confirm several cliches at once.
1. A movie conversion
The game has nothing (really nothing) to do with the film. Some very short video excerpts are shown betweenthe levels but that's all. A few characters and settings from the film show up but they are futile.
1. A movie conversion
The game has nothing (really nothing) to do with the film. Some very short video excerpts are shown betweenthe levels but that's all. A few characters and settings from the film show up but they are futile.

Delta 4 Interactive / On-Line 1992
Genre: Adventure
Rating: 0/6
Language: English
Licence: Commercial
System: Amiga
Games have disappeared into obscurity for the oddest reasons. Some faded away because of bad (or lack of) marketing. Some just came at the wrong time (e.g. when the genre they belonged to was already on the decline). Some just don't have the mass appeal, but became favourites in limited circles. And then there are games which are just crap. Like Psycho Killer.
The first game I not only started, but also 'finished': the perfect simulation of an one-armed bandit.
Written in Quick Basic 4.5 after I had started to learn it at school shortly before.
Written in Quick Basic 4.5 after I had started to learn it at school shortly before.
1 2







