31 Games found
A man was murdered on the abbey, and it is fray Francisco, a monk who has just arrived, the one in charge of discovering the culprit. And he must hurry, because in a few days inquisitor Bernardo Gui will arrive, and it will be better for everybody if he doesn't get mixed in all of this.

Lucasfilm Games 1987
Genre: Adventure
Rating: 5.5/6
Language: English, Deutsch
Licence: Commercial
System: C64
This is it - the game which started it all. The game which revolutionized Adventure games by finally throwing out the text parser completely. The game which put Lucasfilm's games division into the limelight, where they stayed for almost ten years. And even when they stopped producing these great Adventure games, nobody else was there to take their place. But I'm disgressing.
Might and Magic was created by a small group of people, led by Jon Van Caneghem in 1987, as the first game of the highly acclaimed New World Computing. The story behind releasing the game sounds almost like a fairy tale. After Might and Magic was finished, Jon Van Caneghem approached numerous publishers, only to be rejected time and time again. He decided to publish the game himself, from his apartment, and it turned to be a surprise hit, selling 5,000 copies the first month. After that, he managed to land a sweet deal with Activision, which enabled New World Computing to remain the publisher, and Activision only handled the logistics.
Alternate Names: "Tower Toppler"
Nebulus is one of the most addictive puzzle arcades I have ever played. First encountered on my Spectrum, the game has followed me ever since, and still graces my hard drive. Created by the same people who released the hellish Impossaball, Hewson, the game is a little simpler, but even more addictive.
Real-time strategies are one of the most popular genres these days, thanks to the addictive combination of resource gathering, unit building and tactical combat. However, very few people know that the beginnings of RTS gaming lie with the Spectrum. You may have heard of Herzog Zwei, a Sega Genesis game, which all Dune 2 bashers use with great pleasure to point out that the "first" RTS was not Dune 2. Herzog Zwei hit the shelves in 1989, three years before Dune 2. However, what most people don't know is that the first true RTS game came two years earlier, in 1987, on Spectrum. Its name was Nether Earth (a quick note: The Ancient Art of War by the Murry brothers was released in 1984, but while it featured real-time tactical combat, it lacked all the other aspects of RTS gaming).

Microprose 1987
Genre: Strategy, Action
Rating: 5/6
Language: English
Licence: Commercial
System: PC
'Pirates!' is surely one of the most well known computer games of all times. Almost every gamer who had a Commodore C64 will sigh when hearing the name. How many time have I spent in front of my home computer playing it? Months, I guess. How many ships have I sunk? Thousands maybe. I could continue this list even further.
The shortest running of the common Sierra Adventures. Does that say anything about its quality? Come on, we're talking about Sierra! As if these sillyheads had ever cared about consumer wishes or producing quality products!

Icom Simulations 1987
Genre: Adventure
Rating: 2/6
Language: English
Licence: Commercial
System: Amiga
It seems there is no fantasy world in which people can live happily and undisturbed by huge threats. This one is no exception. An evil Warlock is trying to summon a mystical monster - the Behemoth. You impersonate the good hero who has to stop him.
Released only a few months after Space Quest I, the sequel, named Vohaul's Revenge has brought little new. In fact, if I felt nasty and unthankful, I'd say that the game was one of the first cash cows in the history of PC gaming. By today's standards I'd be right - inept puzzles, the same graphics, lack of the same humor I remembered from the first part and a very short gameplay would automatically qualify a game as a rip-off. At least in my eyes; in fact such games seem to be very successful and highly regarded by certain gaming magazines. Back in the days, however, we were happy for the little we got and paid for it accordingly.
Back in the mid-1980s, computer games were created by their fans. It so happened that two guys, Mark Crowe and Scott Murphy decided that they would like to play King's Quest in a science fiction setting. After being initially rejected by Ken Williams who ran Sierra at the time, they created a small demo to show him they could pull it off. They got the job...






