60 Games found
King Arthur is dead, and you, sir Constantine, are the only hope of reuniting England and avoiding the arrival of the dark age in which the roman empire has succumbed. Your knight and their deeds will be your tools for this, as your words should be backed up to show yours is the right path.

Accolade 1990
Genre: Action, Strategy
Rating: 4.5/6
Language: English
Licence: Commercial
System: PC
This is a mix of strategy and space shooter, a well-balanced and with variety, albeit somewhat small, game where you try to conquer a region of space, attacking with real-time dogfights.

California Dreams 1990
Genre: Sport, Action
Rating: 4/6
Language: English
Licence: Commercial
System: Amiga
It's the early 60s. You're one of those 'cool rebels' who spend all day in their garage with your car. Tuning the motor, polishing it and in more intimate moments, probably even stroking it. However, what's the worth of a beautiful girlfriend which nobody else knows about? Exactly. That's why you're taking part in illegal road races.
Alternate Names: "4D Sports: Driving"

Mindscape 1990
Genre: Sport, Simulation
Rating: 5/6
Language: English
Licence: Commercial
System: PC
'Stunts' is a great and very action-packed racing simulation. You don't race against a bunch of other drivers but instead your main goal is to survive the numerous stunts each track has to offer, although you can still compete against a computer controlled car.

Magnetic Fields / Gremlin Graphics 1990
Genre: Sport, Action
Rating: 4/6
Language: English
Licence: Commercial
System: Amiga
Racing games weren't always in pseudo 3D. For instance, there were Sprint and Super Sprint (which was never ported to the Amiga, but that's a story for another day). Super Cars is a home-computer-original variant of the same idea, and quite a good one.
Welcome to this evening's match - Indiana against the famous Keep Allstars. The Keepians get into the match fast taking the lead with Elwood scoring the first goal. But Indiana's not to be underestimated - they soon catch up and take over the lead. Coach Keepmaster gets out his best man Skree and when everything seemed to be lost just seconds before the end of the first quarter with Indiana leading 23:19 Stacy scores a 3-pointer as well as getting a free shot for being fouled. And there it is! 23:23 - the Keep Allstars get a tie!
The avatar is summoned back to Britannia, but this time it is a trap set by the gargoyles, demon like creatures that have attacked the kingdom, starting a war that will only end with the death of the one they call the false prophet.
Sometimes them game-programmers really demand a lot of imagination - who would think of a human body and virii looking at this game? In Vaxine you are the last line of defense protecting important cells against agressive virii. Such a virus appears in 3 possible colors and can be eliminated by shooting at it with a little ball of the same color. To make this clear right now - at first you will think you got a cool fast action-game here. You will be frustrated soon because you won't survive very long. The game will just get faster and faster if you want it to and you won't be able to defend your cells since you will always miss the virii you try to shoot. You need to think of some basic strategies. Most important things are the black gates. Just drive through one and everything will freeze for one minute (remember to drive through one again before the minute runs out). Now you can search for the next virus and get into a good shooting position before you shoot at it (which will unfreeze everything). While this is enough for the first level you will need to eliminate the virus-producers (flat cells moving around on the floor) first in the higher levels. You will hear a special sound-effect each time one of them appears and that means you have to find the next black gate fast to have time to search for that little bastard.

Strategic Studies Group 1990
Genre: Strategy
Rating: 5/6
Language: English
Licence: Commercial
System: PC, Amiga
I must admit that Warlords I is my favorite game. Very simple, but still providing for countles hours of playing. The plot is very simple. Without any intro, you select a nation, set the toughness of other nations and start to play. You start with one castle which produces an army every once in a while and a hero. This hero can either lead an army, or simply wander around and search old ruins and libraries. In return, he is either slain, or finds special objects, gold, or mystical creatures as allies.



