314 Game(s) Found
Page 7 of 32
Page 7 of 32

Cyberdreams 1992
Genre: Adventure
Rating: 4/6
Language: English, Francais, Castellano, Deutsch
Licence: Commercial
System: Amiga
One of the better known Adventures from the early 90s, Darkseed features classic horror with the help of well-known Swiss artist H.R. Giger who also designed the monsters for 'Alien' (the movie). Your alter ego has just moved in an old villa in a small village. It was a real bargain! Suddenly, he gets this strange headache which is unbearable without the help of a lot of pills and from the first night in the house on, he gets weird nightmares about..... alien-like creatures.
After Mike Dawson saved the world from the 'Ancients' in Dark Seed, he had a nervous breakdown (somehow understandable considering what he went through). To recover, he moved back to his mother who still lives in his old home town where he spent his childhood. A year has passed, and Mike still isn't feeling too well. One day, his ex-girlfriend Rita is murdered. Mike's the prime suspect, and he can't remember a thing of what happened that night...
Every sport has been converted into a computer game already. Football, basketball, ice hockey and so on. Then there are some 'sports' which aren't really sports at all! Like for example motor racing, fishing, chess or...... darts. All these have one thing in common: no athletic ability is needed. So why call them sports then? Well, maybe so that the people doing it can proudly say I'm doing sports ;)
Egypt in 1920. A mysterious artifact found on the black market. Inside: a scroll containing a mysterious prophecy. The perfect prerequisites for the followup of the excellent Hound of Shadow? Yes. A worthy followup? No.
Alternate Name(s): "Der Tag des Tentakels"

Lucas Arts 1993
Genre: Adventure
Rating: 5/6
Language: English, Deutsch, Français, Castellano, Italiano
Licence: Commercial
System: PC
Look, behind you, a three-headed monkey! Wrong game, wood-lover. Anyway, you know, in spite of Monkey Island, it was Maniac Mansion which catapulted Lucasfilm Games to fame. Fast forward a few years. The company is now called Lucas Arts, and the lead designer of Maniac Mansion (as well as Monkey Island) has left. Time for the long-awaited sequel.
Industrialist Marshall Robner has been found dead in his library. The room had been locked from the inside, and an overdose of the anti-depressants he had been taking has been found in his blood. A clear case of suicide? The responsible inspector seems to think so. The deceased's lawyer provides you with an interesting piece of informaton: Only days earlier, Robner said he wanted to change his will. It never came to that. How does that fit into the suicide theory? You're asked to investigate once again to see if your colleague was right about what he found.

Legend Entertainment 1994
Genre: Adventure
Rating: 6/6
Language: English
Licence: Commercial
System: PC
The Fantasy genre. Not exactly a haven for innovation. Ever since Tolkien's Lord of the Rings has been released in 1954, most authors have tried to imitate his style. Standards are set, the fans can't seem to get enough of these stereotype stories and characters.
There are only so many ways to make a game belonging to the hack'n'slash genre interesting. Deathbringer actually tries to bring in some welcome innovation.
The player takes control of some muscle-heavy barbarian armed with an oversized sword cutting his way through hordes of ugly monsters (or, basically, everything in his path). So far, so non-innovative. The sword actually has a name, because it has a life of its own (actually, it's a wizard who has transformed himself into a sword, but let's not get further into this...). The catch: The sword demands to be 'fed' with blood. So you have to keep killing, because if the piece of metal remains dry for too long, it'll start feeding on the player's character, draining his own life away. Very good idea.
The player takes control of some muscle-heavy barbarian armed with an oversized sword cutting his way through hordes of ugly monsters (or, basically, everything in his path). So far, so non-innovative. The sword actually has a name, because it has a life of its own (actually, it's a wizard who has transformed himself into a sword, but let's not get further into this...). The catch: The sword demands to be 'fed' with blood. So you have to keep killing, because if the piece of metal remains dry for too long, it'll start feeding on the player's character, draining his own life away. Very good idea.

Icom Simulations 1989
Genre: Adventure
Rating: 5/6
Language: English
Licence: Commercial
System: Amiga
This time, the player indeed gets a deja vu: This sequel is so similar to its predecessor that it's hard not to get some flashbacks. You're even going to visit some of the old locations and meet some of the old people again! That doesn't mean it's a useless game only to make profit off its 'good name', but without anything new. It is just a sequel in a very strict sense: it picks up right after the first part.

Icom Simulations 1986
Genre: Adventure
Rating: 5/6
Language: English
Licence: Commercial
System: Amiga
Interactive Fiction made more accessable: add graphics, add a mouse-driven user interface and use the capabilities of a modern 'windowed' operating system. But in spite of that all: don't forget about your target audience!
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