190 Game(s) Found
Page 8 of 19
Page 8 of 19

Coktel Vision 1994
Genre: Puzzle, Adventure
Rating: 4/6
Language: English, Francais
Licence: Commercial
System: Amiga
The third installment of Coktel's successful series. Officially, also the last one. Depending on personal definition, Woodruff and The Schnibble of Azimuth could as well be called Goblns 4 (sic!). That however, is another story.
It's about time to offer our younger visitors something with educational value. I'll do it with 'Goof Troop' and I also admit that I played it although I?m not 8 any more (didn't you guess that?). How embarassing, but I'll try hard to justify it with this test.
Great Naval Battles IV: Burning Steel is the last part of the quite interesting GNB series by SSI. It covers naval warfare in World War II with a focus on artillery battles rather than aerial attacks (similar to Task Force 1942 by Microprose).

Starbyte 1993
Genre: Strategy
Rating: 4/6
Language: Deutsch, English
Licence: Commercial
System: Amiga
A German strategy game with decent graphics and intuitive controls? What a novel idea! Ok, there are exceptions - think of Battle Isle and The Settlers. Hannibal can't quite reach that high level, but it comes close enough...

Ozark Softscape 1985
Genre: Strategy, Adventure
Rating: 4.3/6
Language: English, Deutsch
Licence: Commercial
System: C64
[dregenrocks] The player has to explore the continent of africa in search for a valuable tomb containing the so called "Heart Of Africa". You start in Cairo or another main african city at the coast and buy some basic equipment like a canoe, weapons, tools, food and gifts. With this stuff you start to explore the inner land, by canoeing down rivers or just by walking through the deserts, jungles and wide steppes of the continent. On the way you discover famous landmarks to earn some money and meet villagers, to earn some valueable informations about hidden crates and treasures (i.e. gold, silber, ivory). For this you have to give other treasures or a lot of gifts instead to the village-chiefs, who tell you about those secrets. You will also trade for food and may need to get back to one of the harbour-towns to refresh (save game), get money and new equpment. This will become a "treasure-trade-circle" until some chief may tell you about the "Heart Of Africa", your goal to get riches of your ancestor...

Gremlin 1991
Genre: RPG
Rating: 4/6
Language: English, Deutsch, Francais, Castellano, Italiano
Licence: Commercial
System: Amiga
Ah, Hero Quest... We all spent countless hours playing the board game! I still remember the christmas in Hotel Dorint in Hameln when my brother got it. We spent half of our time there playing it. Of course we were genious enough to use the blank map to create our own quest with a permanent and water resistant pen. And the rest of the time we played.... ummmmm...... hockey in the corridor! But back to Hero Quest.
Alternate Name(s): "The Great War 1914-1918"

Blue Byte 1992
Genre: Strategy
Rating: 4/6
Language: Deutsch, English
Licence: Commercial
System: PC
This was most likely supposed to be the start of a series of historical games based on the Battle Isle engine. At least the subheading "1914-1918" points to that. Because there were no sequels, History Line as a bridge between Battle Isle 1 and 2 was forgotten quickly. Wrongly as I think. After all it is still an independent (good) game because of its peculiarities.
Finally. Finally I have the guts to put this up. My childhood love. My introduction to the Interactive Fiction world. Aah.
Based upon a world famous series of books by world renowned Science Fiction author Douglas Adams (who also wrote Starship Titanic, great game, it has the very best in sarcastic game humour you'll ever see), this game sets you as the loser Arthur Dent in one hell of a mess.
Based upon a world famous series of books by world renowned Science Fiction author Douglas Adams (who also wrote Starship Titanic, great game, it has the very best in sarcastic game humour you'll ever see), this game sets you as the loser Arthur Dent in one hell of a mess.
Well, who ever wasn't angry about watching a highly praised movie in the cinema which turned out to be quite bad? I guess everyone so with this game you have the chance to make movies with your own imagination. From the script up to the costumes you have all things in your hands.
Back in the 90s, 'action toys' were the market. The leading company was Mattel with their action figures ('Barbie for boys'). And there were these toy cars. Completely unlike the car models which existed before and served only 'museum values', these little metal (or plastic if it had to be cheap) vehicles were actually designed for children playing with them! I, for example, held 'ramming contests': causing two cars to crash frontally and the one which falls upside down loses.
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