42 Game(s) Found
Page 4 of 5
Page 4 of 5

Maxis / Infogrames 1991
Genre: Strategy
Rating: 5/6
Language: English
Licence: Commercial
System: Amiga
A game which needs no introduction, because every single person on this planet has already played it or at least one of the hundreds of sequels and offshoots it spawned. This is the original game which started the 'Sim' craze. Ironically, it actually isn't a simulation game, but virtually the epitome of the non-war strategy genre, but its influence can be seen even today when people call pure strategy games 'simulations'.

Tokyo Shoseki / Nintendo 1991
Genre: Sport
Rating: 4/6
Language: English
Licence: Commercial
System: SNES
One thing before: I am, presumably like 99, 997% of humanity, not a tennis fan. Actually I detest tennis. Now the reader asks: "Why the hell does this guy write a review of a tennis game?" I am an employee at a public service und therefore working in several offices from time to time. There you have - you can easily imagine - a lot of time to fritter away. What are you doing then? That's right! Gaming! But what? Everyone who has ever spent eight hours playing Minesweeper or Solitaire knows that there are more refreshing games. Other games like Counterstrike that enforce themselves in huge network (2000 computers) are unsuitable either, if you don't want to surprise your boss with sudden "Yeah!!! Head shot!!!" interjections...

Ocean 1991
Genre: Action
Rating: 3/6
Language: English, Deutsch, Francais
Licence: Commercial
System: Game Boy
Talking about games that deal with films or series, sooner or later the phrase "licence crap" will come up. Many more or less common titles, for example almost every Simpsons game, do give reasons for this: The brand name itself is selling most of the copies, so why spend money on a complex production? Quickly design some sprites, that remind of the original characters and warm up some old games idea and the way into the shelves is paved.
It's been many years since you've last heard from your old war buddy Bronson Barnard. You two had been flying together over France in 1917, you even saved his life there once. After the war, your lives drifted apart. He became a successful industrialist, you joined the police first, and became a private detective later.

Electronic Arts 1991
Genre: Adventure, RPG
Rating: 5/6
Language: English
Licence: Commercial
System: PC
Inside the dungeon below the ruins of an ancient city your old master, Mordamir the immortal, is imprisoned and seeking help. Traps and denizens of the underground will be on your way. Only your skills and spells will be on your side as you venture to the deepest cave.

White Wolf Productions 1991
Genre: Strategy
Rating: 5/6
Language: English
Licence: Commercial
System: Amiga
The early 90s made the previously hardcore genre of hex-based wargames accessable to a much broader audience. The rules got simpler, the controls easier and the graphics less cryptic. The prime example of this trend is of course Battle Isle by Blue Byte. To a lesser extent, The Perfect General contributed there, too.

Lucasfilm Games 1991
Genre: Adventure
Rating: 6/6
Language: English, Deutsch, Francais
Licence: Commercial
System: Amiga
My name is Guybrush Threepwood. I want to be a pirate. What, you don't know what I'm talking about? Where have you been since 1990? The only excuse I will accept is this: searching treasure on a cut-off island with vegetarian cannibals, a hermit waiting to be rescued even though he has already built a boat and a giant monkey head!

Legend Entertainment 1991
Genre: Adventure
Rating: 6/6
Language: English
Licence: Commercial
System: PC
Time certainly flies by... when I first started this site in the last millenium, Legend's Adventure games were pretty common on sites like this one. Not as common as the ones by Sierra, of course, but they could easily be found. These days (2006), you'll probably find a few of the later point & click style ones (Death Gate, Shannara,...) and if you're very persistent, you might stumble across the odd site which mentions the Spellcasting games. I blame this lack on the lack of actual collectors among the webmasters. If the only source you have for games to put on your own site are other websites, it's an automatic downward spiral concerning diversity.
I tend to dislike card games. My father loved them, and he was much better at them than I ever will be. There is one notable exception to this rule, however: TriPeaks. It's a very simple card game. You enter your name, and a deck of cards pop up, shaped like a mountain with three peaks, with all lowest cards revealed. You get the rest of the 52 cards in the deck, all turned over, except one. Say, you get a 5. You must pick a card from the mountain that's either one higher or lower than your current card, so in this example 4 or 6. Then that card becomes your next card, and you have to pick a card one lower or higher than that one. The idea is to make series, or streaks, of cards. Why? Money. You start the game broke. First card in a streak nets you $1, the next $2, the next $3 and so on. Having to buy another card loses you $5. The object of the game is to get filthy rich. It's more difficult than it sounds, however. I rarely get over $200 no matter how long I play. My father easily got $3500 in a single game.
Druid in its third round. War rages again in Belorn - how original. Lone magician (this time not called 'druid', but 'warlock') battles his way through and ends the threat.
After the relatively fresh and original Enlightenment, Warlock is a complete turn towards the original again. No more complicated spell management and also no non-linear levels anymore. In fact, the best description is this: New levels for the original Druid.
After the relatively fresh and original Enlightenment, Warlock is a complete turn towards the original again. No more complicated spell management and also no non-linear levels anymore. In fact, the best description is this: New levels for the original Druid.
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