79 Games found

ShadowBit Interactive 2004
Genre: Sport, Action
Rating: 3/6
Language: English
Licence: Freeware
System: PC
Gremlin's classic arcade game Hustle remains one of the most played classics today, although you might not know it under that name and it has mostly lost its place on desktop computers. It has moved to smaller devices like mobile phones, and it's usually called Snake.
How should I categorize this game? It was a very close call between action and sports and the only reason I put it here is, that it's supposed to be racing. But a very action-based racer!
First of all, I should point out that this is not a commercial game! It was made by Bullfrog when they were working on High Octane, so Tube is most likely some kind of study object. It has been published in Germany by the well-known magazine PC Player (there are even their logos appearing in the game!). So the gameplay is a very early version of High Octane.
First of all, I should point out that this is not a commercial game! It was made by Bullfrog when they were working on High Octane, so Tube is most likely some kind of study object. It has been published in Germany by the well-known magazine PC Player (there are even their logos appearing in the game!). So the gameplay is a very early version of High Octane.
Welcome to this evening's match - Indiana against the famous Keep Allstars. The Keepians get into the match fast taking the lead with Elwood scoring the first goal. But Indiana's not to be underestimated - they soon catch up and take over the lead. Coach Keepmaster gets out his best man Skree and when everything seemed to be lost just seconds before the end of the first quarter with Indiana leading 23:19 Stacy scores a 3-pointer as well as getting a free shot for being fouled. And there it is! 23:23 - the Keep Allstars get a tie!

Lankhor 1994
Genre: Sport, Action
Rating: 2/6
Language: Francais, English
Licence: Commercial
System: PC
That's the way it happens sometimes: you're told by another gamer how great (or in this case at least good) a game is and how you should really try it. You do and get bored after a few minutes. You wonder if you just haven't found the good part so far, so you continue playing. But nothing happens! It just stays boring. Because that is what the game really is: boring.

Teque / Millenium 1994
Genre: Sport, Action
Rating: 2/6
Language: English
Licence: Commercial
System: Amiga
To us Europeans, American Football is just a big slaughter anyway. So when we play Brutal Sports Football, we don't even notice much of a difference to what's offered in the NFL. Who cares if a few weapons have been added? Don't those suits make living weapons out of the players anyway (dramatic pause...)?
Darts... ever heard of that? Those pointy thingies you throw at that round thingy hanging on the wall? Yeah right - that's it. This is Darts... 501 to be precise. The rules of it are simple - the points you score are subtracted from 501 till you reach 0. However you got to reach this by hitting a "double" field. Bit of mathematics involved here. ;) The player first reaching 0 wins (of course). Easy concept and great to be played in a pub. Well - and also on a computer. I found the game to be best playable with a joystick - it's a lot of fun then. If you want to try your luck with the keyboard go ahead. It's a lot more difficult, but still playable. The controls rely on a system I'd like to call 'system of the unsure hand troubled by gravity' - basically you give the hand holding the dart a push to one side and it always goes a little too far, which is by concept. After a while you get the hang of it though and learn to calculate those motions.

System Three Software / Epyx 1986
Genre: Action, Sport
Rating: 3.5/6
Language: English
Licence: Commercial
System: C64
A well-known classic from the arcade from 1986. Business as usual: Fight against your opponents who become more stronger from round to round and try to collect as many point as possible...
WWF Wrestlemania - The name says it all. The official license has both its advantages and disadvantages for the game designers. Much room for creativity concerning character design and playing modes does not remain, but these are of course advantages, either. Because well-known fighter "personalities" already exist to whom the followers of this "sport" connect different cliché attributes, the typically ridiculous plot of an average fighting game can fortunately not be found. Another point is that potential weaknesses of the playability will be easier looked over by the players because of the disciples' emotional link to their idols. The designers could therefore put all their efforts in a conversion as "realistic" as possible.

Imagine / Konami 1985
Genre: Action, Sport
Rating: 4/6
Language: English
Licence: Commercial
System: C64
Aspiring youngster Oolong wants to become Grand Master of Kung-Fu. To achieve this, he has to defeat ten opponents (one after another, not all at the same time).
Nothing special so far, the mid-80s had their fair share of beat 'em ups (and many good ones). What sets Yie Ar Kung-Fu (I'll drop the capitalization seen on the title screen here) apart is the opponents. In the seminal hits of the time (Karate Champ and all), the player mostly faced faceless enemies who were identical to each other and also to the player. In Yie Ar (to shorten this even further), each opponent has his or her own sprite, his or her own moves and even his or her own weapon (!).
Nothing special so far, the mid-80s had their fair share of beat 'em ups (and many good ones). What sets Yie Ar Kung-Fu (I'll drop the capitalization seen on the title screen here) apart is the opponents. In the seminal hits of the time (Karate Champ and all), the player mostly faced faceless enemies who were identical to each other and also to the player. In Yie Ar (to shorten this even further), each opponent has his or her own sprite, his or her own moves and even his or her own weapon (!).



