134 Game(s) Found
Page 14 of 14
Page 14 of 14

Teque / Millenium 1994
Genre: Sport, Action
Rating: 2/6
Language: English
Licence: Commercial
System: Amiga
To us Europeans, American Football is just a big slaughter anyway. So when we play Brutal Sports Football, we don't even notice much of a difference to what's offered in the NFL. Who cares if a few weapons have been added? Don't those suits make living weapons out of the players anyway (dramatic pause...)?
What a mediocre game! Walking from left to right and beating up evil guys. There's also some kind of 'story' behind it, but I have to confess I don't know it exactly. When playing it again for the review, I couldn't find the intro, no matter how hard I tried!

Binary Asylum / Empire Software 1994
Genre: Action
Rating: 4/6
Language: English
Licence: Commercial
System: Amiga
If a new company starts producing games for a system after it has become clear it's going to die is a sure sign of dedication. Binary Asylum had been founded by former employees of games magazines - after Commodore's bancruptcy. After this game (and its sequel), they never got any other release out again. Yet, the company showed that the Amiga was still there to deliver a good blast.

Binary Asylum / Pinnacle 1995
Genre: Action
Rating: 5/6
Language: English
Licence: Commercial
System: Amiga
Do the changes warrant a release as a standalone sequel, or is it just a data disk with new levels? One of the eternal questions of the gaming industry. Almost always answered to the customer's disadvantage. The question is also very valid for Zeewolf 2 (not going to repeat the nonsensical subtitle).
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