303 Games found

Microprose 1994
Genre: Strategy
Rating: 5/6
Language: English, Deutsch
Licence: Commercial
System: PC
Master of Magic is the sequel to Master of Orion. If you had read my review about that (I know you didn't...), you'd know MOO is my favourite game ever. Of course I had huge expectations. But the game didn't fulfill them all.
Master of Orion - just a poor copy of Civilization or an independent game? The opinions differ extremely. There is hardly anyone who thinks it is mediocre. Either you hate it or you love it. As everbody can assume, I belong to the second group (else it would be in a different category). I'll explain why.

Mindscape 1994
Genre: Strategy, Action
Rating: 4/6
Language: English, Deutsch
Licence: Commercial
System: PC
Windows 3.1 has never been a gaming platform. It was simply too slow and instable. There were of course exceptions. Most of them were turn-based games requiring much thinking. And there was Win-Doom as an action game. But that's it. Almost. One game which showed one possible way to work with Windows is almost always forgotten: Metal Marines!
Microsoft Entertainment Package is a pack of 29 games, which were originally released for Windows 3.1. Over the time, some games disappeared, others are still to be found. Few of the games are original. Yet, they compose a fairly entertaining mix no office computer should be without. And home computers will bennefit from this package as well - some of the games are fun and addictive. Let us take a closer look what this package offers:

subLOGIC / Microsoft 1988
Genre: Simulation
Rating: 4/6
Language: English
Licence: Commercial
System: PC
In the 1980s, Microsoft was not known for gaming. At that time, the still fledging company tried to persuade the world that MS-DOS was the best thing since sliced bread, and that their VisiCalc software could take on Lotus 1-2-3 any day. There was one exception, though: Microsoft was the pioneer in civilian aviation simulators. Let me correct myself: Microsoft was the publisher of one such pioneer, Bruce Artwick, and his company, subLOGIC.
Might and Magic II was a huge improvement over the first game of the series. The Graphics were pushed to their limits, the gameplay enhanced by a new skill and NPC system and the world even bigger than in the original game. It took me over three months of intense gaming to finish this one; something that can be compared only to later Might and Magic and Wizardry series. I keep playing the game until today. While I rarely finish it, I still enjoy the early stages of character buildup.
A wizard appeared from nowhere and now declared itself Lord of Xeen. And your party should help the king to get rid of him and restore peace to the world through the sword.
It isn't a complex or deep game, it just haves a lot of enemies to dismember while exploring the land, its cities and the dungeons in search of keys that will get you to new places to clean. Few things will give you something that is not directly related to violence, just a few spells for travelling; or the skills, that may allow you to travel through different terrains, activate the automap or give you a natural compass.
It isn't a complex or deep game, it just haves a lot of enemies to dismember while exploring the land, its cities and the dungeons in search of keys that will get you to new places to clean. Few things will give you something that is not directly related to violence, just a few spells for travelling; or the skills, that may allow you to travel through different terrains, activate the automap or give you a natural compass.
Alamar, the powerful wizard and artificial being has declared itself lord of one side of the Xeen world. Now your team will have to get rid of him, but not before saving the queen from the undead life, restoring the castle to our reality and helping the dragon pharaoh, as only him can help you.
Might and Magic was created by a small group of people, led by Jon Van Caneghem in 1987, as the first game of the highly acclaimed New World Computing. The story behind releasing the game sounds almost like a fairy tale. After Might and Magic was finished, Jon Van Caneghem approached numerous publishers, only to be rejected time and time again. He decided to publish the game himself, from his apartment, and it turned to be a surprise hit, selling 5,000 copies the first month. After that, he managed to land a sweet deal with Activision, which enabled New World Computing to remain the publisher, and Activision only handled the logistics.
World of Xeen is the union of Might and Magic 4 and 5, got from copying xeen.cc from MMIV to the MMV directory. The game gives you the two sides of the coin shaped world of Xeen to explore in your quest to wipe the evil out from it, and a third, and short, new adventure.






