304 Games found
This game is one of the first real flight sims I played on the PC and despite its age it's a game I still play nowadays because it just has everything you can expect from a serious flight simulation game. But on to the details...

Infogrames 1993
Genre: Adventure
Rating: 5/6
Language: Francais, English, Deutsch
Licence: Commercial
System: PC
The village of Illsmouth. A town hall, a post office, a tiny harbour and a few houses. Nothing special really, it's like the epitome of a comfortable hood, none of the modern-world related problems occur here.

Legend Entertainment 1995
Genre: Adventure
Rating: 3/6
Language: English, Deutsch
Licence: Commercial
System: PC
Legend followed up their excellent Death Gate with a game which is quite similar on the surface. It uses the same game engine, graphics are similar and it is - again - based on a popular branch of fantasy novels: Shannara. The game isn't a direct 'port' of any book, but it takes place between the first two. Some evil warlock called Brona, whom the father of the game's protagonist Jak apparantely killed in the first book, is back. He can only be defeated with the 'Sword of Shannara' which in turn can only be used by offsprings of the Shannara family - namely you and your father.

Icom Simulations 1991
Genre: Puzzle, Adventure
Rating: 3/6
Language: English
Licence: Commercial
System: PC
The game is afoot... Sherlock Holmes is back on the screen of your computer and he looks more realistic than ever.... because he was filmed. This is not only one of the first games to be released on CD at all, but also one of the first to actually use this medium (i.e. it isn't just a disk game copied on a CD). Quite a jump for Icom, who were known for text-based games (Deja Vu, Uninvited, Shadowgate and Deja Vu 2) before.

Icom Simulations 1992
Genre: Puzzle, Adventure
Rating: 3/6
Language: English
Licence: Commercial
System: PC
In spite of its limited gameplay, Sherlock Holmes: Consulting Detective sold reasonably well, considering its status as one of the first CD-ROM exclusive games. A sequel was only a matter of time - and it did appear quickly.

Icom Simulations 1992
Genre: Puzzle, Adventure
Rating: 3/6
Language: English
Licence: Commercial
System: PC
Icom's Sherlock Holmes series goes into its third (and final) round. Not much has happened in the one year since the first volume had been published; the gameplay is still exactly the same: Holmes investigates scenes of crime in London, questions suspects and witnesses and Dr Watson is of course immediately stuck in a rut.
Siege & Ambush At Sorinor & Walls Of Rome: A series of games very similar to each other. The screenshots look almost identical. And all the games are quite similar in fact They're all pioneers of the RTS genre. That means much action is in them. But in contrast to current titles, the strategy- component is stressed. This becomes clear when you discover that you can give orders to your army when the game is paused.

Bluemoon Software 1993
Genre: Sport, Action
Rating: 4.5/6
Language: English
Licence: Freeware
System: PC
One of the most addictive games I have ever played, Skyroads is a unique blend of puzzle, action and racing. The game was written in 1993 by the Estonian company Bluemoon Software (currently Bluemoon Interactive), and enjoyed a moderate success as a shareware title. Bluemoon has built up a sizable distribution network with this game, and so the game was worth more than the money it earned: it opened the doors for later Bluemoon games and applications to be sold.

ASCii Corporation / Spectrum Holobyte 1984
Genre: Puzzle
Rating: 4/6
Language: English
Licence: Commercial
System: PC
Sokoban was created by Hiroyuki Imabayashi in 1980, and won the first prize on a computer games contest. Two years later, Thinking Rabit, Mr. Imabayashi's company has released the first commercial version of Sokoban. The game has often been reproduced, and remains as addictive today as ever.
Many great works were created by accident. Sopwith is one of them. Once upon a time, there was a Canadian software company, called BMP Compuscience. It was developing database and networking software. It was its network software, Imaginet, which is the direct reason why Sopwith was created: the game, which supported multiplayer over the Imaginet network, served as a demo to show the network's capability. Ironically, the game has built up a strong following. The networking software did not.


