307 Game(s) Found
Page 8 of 31
Page 8 of 31
In the late 22nd century, the world has fallen into a dark age. Huge worldwide corporations are ruling with an iron fist. Personal freedom has been more or less abolished, order is kept by heavily armed military units roaming the streets. The protagonist is a member of an elite unit called 'Silencers'. After botching the assignment to kill a few unarmed civilians, they are ambushed a combat robot belonging to their own forces. Everybody but the protagonist is killed. Opening his eyes to the horrors of this regime, he joins the resistence.
Effectively Ishar 0, Crystals of Arborea introduces the player to the land of Arborea, which has later spawned three Ishar game. The evil god Morgoth has submerged most of the world, save for a small island, where he keeps the enslaved humans, elves, gnomes and others. Only you, the elven prince Jarel and your six companions were not influenced by Morgoth, and now have to defeat him. To do so, you will need to find four crystals and place them on the top of four towers. Morgoth takes you quite seriously, though, sending legions of his followers to stop you or find the crystals first. If everything else fails, he will meet you at the last tower to personally prevent you from placing the last crystal.
Cyber- & Fantasy Empires: These two games are so similar that it's almost impossible to write separate reviews for them. In both games the objective is to conquer the whole world. Up to four opponents try to do the same. You command your army on a strategic map in a turn-based way. You can build fortresses in order to improve your defense and different kinds of 'factories' (in Fantasy Empires they're barracks) to produce more units. With those you conquer more territories and so on. Then there are some other options like simple diplomacy and spying.
An urgent job sends you to GenCorp, where a man called Derrida urgently needs a parcel. But something has happened and the place is filled with bio-weapons and security systems through which you will have to find your way.
After Mike Dawson saved the world from the 'Ancients' in Dark Seed, he had a nervous breakdown (somehow understandable considering what he went through). To recover, he moved back to his mother who still lives in his old home town where he spent his childhood. A year has passed, and Mike still isn't feeling too well. One day, his ex-girlfriend Rita is murdered. Mike's the prime suspect, and he can't remember a thing of what happened that night...
Darklands is partially an historic game, but also partially a fantasy game based on the medieval myths of the christianism, of witches and of goblins. With your party of four adventurers you go around the 15th century german empire in search of fame. You will travel around the country, being asked for tasks or asking for them in cities, scorting pilgrims, freeing villages from the pillages of raubritters (robber knights), getting rid of paganic dangers and goblins or even, if you want bigger tasks, looking for the places the sabbats are celebrated and giving an end to them.
Every sport has been converted into a computer game already. Football, basketball, ice hockey and so on. Then there are some 'sports' which aren't really sports at all! Like for example motor racing, fishing, chess or...... darts. All these have one thing in common: no athletic ability is needed. So why call them sports then? Well, maybe so that the people doing it can proudly say I'm doing sports ;)
Unlike the highly realistic 'Aces of the Deep' 'Das Boot' takes more emphasis on action elements then on tactical planning. This becomes obvious in several aspects which are discussed later. Graphics are quite ok for 1990 whereas the sound is minimalistic.
Alternate Name(s): "Realms of Arkania: Blade of Destiny"
Das Schwarze Auge (The Dark Eye) is the most popular role playing game in Germany, and everybody even only remotely interested in this topic has heard of it. Controversial (sometimes even borderline funny) magic spells are guaranteed to break the ice and create an athmosphere. The detailed character system offers unequalled opportunities and the lovingly designed game world - the continent of Aventuria (called Arkania in this computer game) under the constant threat of the Orcs, the tough Thorwalians - a people reminding of the Vikings - everything required for a good old-fashioned role-playing game is there.
Egypt in 1920. A mysterious artifact found on the black market. Inside: a scroll containing a mysterious prophecy. The perfect prerequisites for the followup of the excellent Hound of Shadow? Yes. A worthy followup? No.
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