309 Game(s) Found
Page 10 of 31
Page 10 of 31

Electronic Arts / Gremlin 1992
Genre: Action
Rating: 5/6
Language: English
Licence: Commercial
System: PC
In Desert Strike you are the pilot of a chopper in the Middle East, your main objective being to take out a madman trying to take over the world. You accomplish this by achieving your mission goals, which are laid out prior to each mission and vary from destroying buildings and vehicles to capturing enemies to escorting other vehicles. Not only do you have to worry about being shot down, you can also lose ammo or run out of fuel, both of which can be corrected by collecting ammo crates and gas drums, respectively.

Florian Born 2000
Genre: Adventure, Action
Rating: 5/6
Language: Deutsch
Licence: Freeware
System: PC
As Kiarthan, a medieval lad with an almost finished schooling in magic, you creep into a wizard's castle in order to find a mysterious crystal which is supposed to heal your lady's disease.
I thought long about which category to add this game to - either action or sport because it's a blending of these two: action-packed but also with reasonable competitive elements. So what is it all about?
Money and political power are often closely related. The family referenced in the title is one of the best known historical examples of this phenomenon. The members of that family don't actually appear in the game, though. It takes place a few levels below that instead. On a regional level, i.e. a member state of the former 'Holy Roman Empire', the player tries to gain political influence - just like the big idols.
Alternate Name(s): "Dr. Drago's Madcap Chase"

Blue Byte 1995
Genre: Strategy
Rating: 4/6
Language: Deutsch, English
Licence: Commercial
System: PC
Whenever something claims to be 'crazy' (meaning 'funny' or 'wacky') in the title, you should be careful. It usually means the product won't be crazy at all, but rather lame. Simple reason: They try too hard, it all gets too obvious. Die total verrückte Rallye (literal translation: the totally crazy rallye) fortunately only stumbles into this trap partly, keeping the lameness factor at a bearable minimum (if only there weren't this 'announcer' with his GDR / Berlin accent...).
This is a conversion of a tabletop. As one of 7 Powers in a Europe divided in regions on the dawn of the 20th century you try to conquer as much as possible with your allies' help.
The rules have been adopted completely. The main point of them is that nothing happens by accident but everything can be calculated logically before. That means that nobody can use the excuse of luck/bad luck. Instead of that the attacking armies are compared to the defending ones. The one who has more wins. But more than one unit per area is impossible. In order to build a front line neighbouring countries have to support others.
The rules have been adopted completely. The main point of them is that nothing happens by accident but everything can be calculated logically before. That means that nobody can use the excuse of luck/bad luck. Instead of that the attacking armies are compared to the defending ones. The one who has more wins. But more than one unit per area is impossible. In order to build a front line neighbouring countries have to support others.
An old mansion, a lost grandfather and plenty of monsters in what at firsts looks like another dungeon crawler, but that hide within a few things which make it different. But don't get your hopes high.
Ah yeah, I remember the Double Dragon series from my Amiga. We played those games for hours. Now I digged up a PC version of one of those games and happily I started it up. Hm... now what's this? I guess my memory isn't that good anymore. Your fighting options are somewhat limited, kicking, punching and jumping - aaaalright. Let me tell you - forget about the other options, you get along best with only using your kickjump. Mysteriously your player takes off for one of those and then you can let it kick left and right without him landing - although that proved useful I have never EVER seen someone doing this in real life ;)

Icom Simulations / Viacom New Media 1993
Genre: Adventure
Rating: 4/6
Language: English
Licence: Commercial
System: PC
Ten years have passed since Dracula was killed. Alexander Morris, brother of Quincey Morris (a victim of the chase after the vampire), has come to London. His brother's connections make it easy for him to get into the society: he's invited into the illustrious Hades Club.
On board of a dragon you will engage in aerial fights with your lance and your dragon's breath as weapons over three-dimensional, polygonal landscapes.
This, albeit its problems, is one of the few original D&D games, to this helps that there aren't statistics and tedious development levels that are the label's trademark. But, as usual, the main lack is the simplistic story. The game is based in the Dragonlance books, so you will be fighting along the good guys, called in a stroke of originality the good dragons army, against the bad guys, named, surprisingly, the evil dragons.
This, albeit its problems, is one of the few original D&D games, to this helps that there aren't statistics and tedious development levels that are the label's trademark. But, as usual, the main lack is the simplistic story. The game is based in the Dragonlance books, so you will be fighting along the good guys, called in a stroke of originality the good dragons army, against the bad guys, named, surprisingly, the evil dragons.
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