309 Game(s) Found
Page 21 of 31
Page 21 of 31

Microprose 1993
Genre: Strategy, Action
Rating: 6/6
Language: English, Deutsch, Francais
Licence: Commercial
System: PC
As gameplay is basically the same to the original version of 'Pirates!' I won´t get into detail about that. Have a look at the review of 'Pirates' instead.
So, what has changed since then?
So, what has changed since then?
Alternate Name(s): "Pizza Tycoon"

Software 2000 1994
Genre: Strategy
Rating: 5/6
Language: Deutsch, English
Licence: Commercial
System: PC
Pizza Tycoon is not only the original tycoon game that started a whole niche, but also one of the best ones. It had all: a relatively simple concept, a mix of several gaming styles, money and property management and cartoonish graphics. Add to it tacky music, several amusing sub-games and several ways to make money, and you have something that should be hardly bearable to a hardcore gamer. However, include a very deep business strategy, mix it all together, and suddenly you have a very decent game that everybody would like.
If you're looking for a realistic and strategic pool simulation don't bother reading on because this game is more like an arcade game. But nevertheless it's great fun and it's freeware so there are no legal doubts ;)
Maybe one of the first true real-time-strategy games Populous quickly became one of the most famous games of its time and today is a deserved classic. As the god of your people your goal is to defeat another god with his respective people. To achieve this you can alter the landscape and send plagues upon your enemy.
Populous 2 is a brilliant successor to the first Populous game which evolves the innovative game concept even further. Again you're a god leading your people to victory by changing landscape and casting various spells but this time you're not just any god but rather a son/daughter of the Greek godfather Zeus. Your final goal is to beat him in the 1000-level (yup!) conquest game.

Klein & Ulrich 1994
Genre: Simulation, Strategy
Rating: 4/6
Language: Deutsch, English
Licence: Commercial
System: PC
'Ports of Call' is an early business simulation classic which especially on the Amiga found lots of fans. You're in control of a fleet of tramp ships which means that you don´t actually buy and sell goods yourself but rather look for charters to deliver.

Gremlin Graphics 1992
Genre: Sport, Strategy
Rating: 5/6
Language: English
Licence: Commercial
System: PC
Released roughly at the same time as the first Championship Manager, Premier Manager was different enough to attract its own crowd of fans. This game has started a battle that, in a sense, rages until today: a battle between two styles of soccer management games. Where Championship Manager was heavy on different statistics and on putting together to optimal squad for each match, Premier Manager by Gremlin, and later its spiritual successors ? Premier League Manager and Total Club Manager series by EA ? took on a more user-friendly approach and mixed in the business and training aspects of managing a soccer team.
Premier Manager 2 is a nice football manager game with many different features. Up to two players can select a team which is always starting in Englands lowest division, the Conference League. From here you have to battle your way up or you could also choose to coach another, higher placed team.
The third part of this series is very much similar to the second part so I just want to point out the major differences. For a more thorough description of the game concept itself have a look at the review of Premier Manager 2 on this site.

Infogrames 1995
Genre: Adventure
Rating: 3/6
Language: Francais, English, Deutsch
Licence: Commercial
System: PC
Prisoner of Ice holds a special place in my heart, because it's one of the last three games I've ever bought for 'full price'. I ordered it immediately after it came out. So quickly that there weren't any walkthroughs for it. Remember those were the days when Internet access was unthinkable, and even if I had had it, I probably wouldn't have found any cheat sites/newsgroups/mailboxes. The only way to get solutions for games was with next month's computer magazine. That one wouldn't arrive before three weeks. I was on my own to successfully play the game. Not that I usually use walkthroughs to finish Adventures, but it gives a good feeling of security to have one lying around...
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