511 Game(s) Found
Page 13 of 52
Page 13 of 52
Alternate Name(s): "Dr. Drago's Madcap Chase"

Blue Byte 1995
Genre: Strategy
Rating: 4/6
Language: Deutsch, English
Licence: Commercial
System: PC
Whenever something claims to be 'crazy' (meaning 'funny' or 'wacky') in the title, you should be careful. It usually means the product won't be crazy at all, but rather lame. Simple reason: They try too hard, it all gets too obvious. Die total verrückte Rallye (literal translation: the totally crazy rallye) fortunately only stumbles into this trap partly, keeping the lameness factor at a bearable minimum (if only there weren't this 'announcer' with his GDR / Berlin accent...).
Dingsda was a popular quiz show on German television running from the mid-80s to the end of the last millenium (in fact, it was only popular until the mid-90s, but it ran for another five years after that). The basic premise: two teams of TV 'celebrities' would compete in guessing words which were explained by kindergarten children.
This is a conversion of a tabletop. As one of 7 Powers in a Europe divided in regions on the dawn of the 20th century you try to conquer as much as possible with your allies' help.
The rules have been adopted completely. The main point of them is that nothing happens by accident but everything can be calculated logically before. That means that nobody can use the excuse of luck/bad luck. Instead of that the attacking armies are compared to the defending ones. The one who has more wins. But more than one unit per area is impossible. In order to build a front line neighbouring countries have to support others.
The rules have been adopted completely. The main point of them is that nothing happens by accident but everything can be calculated logically before. That means that nobody can use the excuse of luck/bad luck. Instead of that the attacking armies are compared to the defending ones. The one who has more wins. But more than one unit per area is impossible. In order to build a front line neighbouring countries have to support others.

Virgin Mastertronic 1990
Genre: Strategy
Rating: 5/6
Language: English
Licence: Commercial
System: C64
Diplomacy is a '[board-] game of international intrigue' which was developed in the 1950s. It takes place in the Europe of 1901. Seven major military powers are locked in a deadly power struggle. Each one is trying to achieve world domination, but neither can do it on its own.

Impressions 1991
Genre: Strategy
Rating: 4/6
Language: English, Deutsch, Francais, Castellano, Italiano
Licence: Commercial
System: Amiga
Impressions never had the best reputation with the mainstream gamers. They mainly produced quite inaccessible (granted) strategy titles. Caesar and Cohort are maybe their widest known classic titles. The vast majority of their games completely disappeared though.
Steve Bak had already ported both Commando and Ikari Warriors to the Amiga for Elite, and apparantely building on that experience, he followed that up with his original creation Dogs of War. The use of 'original' in the previous sentence being limited to the meaning of 'not being a conversion', because Dogs follows Commando's footprints very closely, but it has become a minor classic on its own right.
An old mansion, a lost grandfather and plenty of monsters in what at firsts looks like another dungeon crawler, but that hide within a few things which make it different. But don't get your hopes high.
Donkey Kong is the signature game of NES. While originally developed as an arcade game by Nintendo and later ported to every single console available at that time, NES has been the flagship product of Nintendo, and so it's only natural that it was here that the game was most visible. This game not only started the most successful game franchise of all times, it also transformed a 90-years old game cards company into an electronic entertainment behemoth and in the process set one of the most important legal precedents for the gaming industry.
Ah yeah, I remember the Double Dragon series from my Amiga. We played those games for hours. Now I digged up a PC version of one of those games and happily I started it up. Hm... now what's this? I guess my memory isn't that good anymore. Your fighting options are somewhat limited, kicking, punching and jumping - aaaalright. Let me tell you - forget about the other options, you get along best with only using your kickjump. Mysteriously your player takes off for one of those and then you can let it kick left and right without him landing - although that proved useful I have never EVER seen someone doing this in real life ;)
Alternate Name(s): "River City Ransom
", "Street Gangs"

Technos Japan 1989
Genre: Action
Rating: 4/6
Language: Japanese, English
Licence: Commercial
System: NES
Your girl has been kidnapped, and obviously it is up to you rescue her, punching, kicking and throwing anybody who gets in your way, while building up for the final match.
This is a fighting game, a side-scrolling one where you advance while a series of enemies comes towards you to be beaten to a pulp, and you do not need to do this alone, as a friend can be with you, adding fun, and danger as you can hit each other. But it is not in the fighting itself where the novelty lies. You techniques are just punching, kicking, grabing unconscious enemies or weapons and jumping, all of this while finding more powerful enemies as you advance. All this is as usual.
This is a fighting game, a side-scrolling one where you advance while a series of enemies comes towards you to be beaten to a pulp, and you do not need to do this alone, as a friend can be with you, adding fun, and danger as you can hit each other. But it is not in the fighting itself where the novelty lies. You techniques are just punching, kicking, grabing unconscious enemies or weapons and jumping, all of this while finding more powerful enemies as you advance. All this is as usual.
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