511 Game(s) Found
Page 37 of 52
Page 37 of 52
Siege & Ambush At Sorinor & Walls Of Rome: A series of games very similar to each other. The screenshots look almost identical. And all the games are quite similar in fact They're all pioneers of the RTS genre. That means much action is in them. But in contrast to current titles, the strategy- component is stressed. This becomes clear when you discover that you can give orders to your army when the game is paused.

Microprose 1990
Genre: Simulation, Strategy
Rating: 5/6
Language: English
Licence: Commercial
System: Amiga
A very mature Amiga game. Looking at its theme, it's obviously not aimed at the same target audience as the endless flood of Jump'n'Runs, but on the other hand, it's also not some ultra-realistic simulation which would scare most people off.
Silkworm represents a pretty popular genre on the Amiga. There were tons of similar games in which you were either flying, driving, walking or whatever and simply shot everything that came into sight. And this is almost everything that needs to be said about this particular game! The enemies are well done.

Maxis / Infogrames 1991
Genre: Strategy
Rating: 5/6
Language: English
Licence: Commercial
System: Amiga
A game which needs no introduction, because every single person on this planet has already played it or at least one of the hundreds of sequels and offshoots it spawned. This is the original game which started the 'Sim' craze. Ironically, it actually isn't a simulation game, but virtually the epitome of the non-war strategy genre, but its influence can be seen even today when people call pure strategy games 'simulations'.

Adventure Soft 1993
Genre: Adventure
Rating: 4/6
Language: Spanish, Castellano
Licence: Commercial
System: PC
The dog (don’t ask me how did he climb the hand ladder) finds a magical book on the attic. An old, boring and dust covered book, which for no apparent reason opens a magical door when Simon throws it away. A door reaching another world, one filled with parodies of fantasy stories.

CineTech 1998
Genre: Adventure
Rating: 5/6
Language: English, Italiano, Deutsch
Licence: Commercial
System: Amiga
The Amiga family of computers weren't blessed with the gems Day of the Tentacle and Sam & Max. ScummVM was still a few years away. Fortunately, there are always creative people to fill such gaping gaps. Enter Sixth Sense Investigations - the Lucas Arts game not made by Lucas Arts.

Microsphere 1985
Genre: Action, Adventure
Rating: 4/6
Language: English
Licence: Commercial
System: ZX Spectrum
Eric is a normal schoolboy, and this game simulates his normal daily life. Unsurprisingly to those who haven't played it, but probably surprising to those who have, Skool Daze does have a goal. Eric's report card has gotten long. So long, in fact, that he's bound to get thrown out soon. Now there's only one thing to do: Eric has to get the card from the school safe located in the headmaster's office.

Epyx / US Gold 1990
Genre: Action, Simulation
Rating: 3/6
Language: English
Licence: Commercial
System: Atari ST
This is one I spent a lot of time with back in the days. At first glance, it's a simple aerial shooter, but there's more to it than that. Even though it's far from being a realistic simulation, there's a certain feel to the controls and general gameplay that draws you in, and before you know it, you really ARE crack pilot Butch Slayer, codename Fifi.

Krisalis 1993
Genre: Action, Sport
Rating: 4/6
Language: English, Deutsch, Francais, Italiano
Licence: Commercial
System: Amiga
It's 1994, the year of the world cup! All the teams of course want to win it. But there's also another creature who wants to own the cup: The evil alien 'Scab'! He's searching the galaxy for trophies to add to his collection. So he steals this one. But when he tries to beam it up to his ship, it collides with a rock and is smashed into five pieces which all fall back to earth but land on completely different continents! It would be a sad final without the ultimate trophy, so 'Soccer Kid' (What kind of name is that? His parents must have been high or something!) decides to find the missing pieces.

ASCii Corporation / Spectrum Holobyte 1984
Genre: Puzzle
Rating: 4/6
Language: English
Licence: Commercial
System: PC
Sokoban was created by Hiroyuki Imabayashi in 1980, and won the first prize on a computer games contest. Two years later, Thinking Rabit, Mr. Imabayashi's company has released the first commercial version of Sokoban. The game has often been reproduced, and remains as addictive today as ever.
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