315 Game(s) Found
Page 25 of 32
Page 25 of 32

Krisalis 1993
Genre: Action, Sport
Rating: 4/6
Language: English, Deutsch, Francais, Italiano
Licence: Commercial
System: Amiga
It's 1994, the year of the world cup! All the teams of course want to win it. But there's also another creature who wants to own the cup: The evil alien 'Scab'! He's searching the galaxy for trophies to add to his collection. So he steals this one. But when he tries to beam it up to his ship, it collides with a rock and is smashed into five pieces which all fall back to earth but land on completely different continents! It would be a sad final without the ultimate trophy, so 'Soccer Kid' (What kind of name is that? His parents must have been high or something!) decides to find the missing pieces.
Spacewar (or SpaceWar, Space War or Spacewar!) is one of the first computer games ever. Some say the very first, but even though the line between funny tinkering and actual games is of course blurry in those early days, that's not entirely true, because Oscilloscopes had already been 'misused' for simple 'tennis' games back in the 1950s. Stephen Russell wrote Spacewar for the PDP-1 in 1962 - more than 40 years ago! The PDP-1 was a luxurious computer for its time: it used a cathode ray tube as display and could be used pretty much like the PCs we know today (compared to the earlier IBM computers at least).

Bitmap Brothers 1988
Genre: Sport, Action
Rating: 5/6
Language: English
Licence: Commercial
System: Amiga
Although there were quite a lot "simulations" of real team sports like soccer in the Amiga's days, it seemed to be nearly impossible to port such tactical games with so many players to the computer. Most companies simply didn't care and published almost unplayable sports games. But there were also the smart ones like the Bitmap Brothers who thought a bit about different concepts! The result was Speedball, the summit of team sports games.

Bitmap Brothers 1990
Genre: Sport
Rating: 5/6
Language: English
Licence: Commercial
System: Atari ST
The successor to the best sports game of the 80s (see the Amiga section for the first part) - published on the Atari first! A few years after Speedball 1. Corruption and violence have driven the sport underground. At least that is what the intro says. There's not really much more violence, but at least the corruption has obviously been eliminated (no bribing the officials anymore ;). Anyway, you're the manager of a team called 'Brutal Deluxe' (what a sound name!) which is a member of the second league. And now guess what you have to do...

Legend Entertainment 1990
Genre: Adventure
Rating: 5/6
Language: English
Licence: Commercial
System: PC
Whenever Steve Meretzky is listed as designer of a game, you can be fairly sure it'll involve girls. In some cases more, in some cases less. In Spellcasting, it's definitely 'more'. Much more.

Legend Entertainment 1991
Genre: Adventure
Rating: 4/6
Language: English
Licence: Commercial
System: PC
Earnie Eaglebeak, the first game's geeky hero, is back at Sorcerer University for his second year. His goal this time: studying very hard. Just kidding - he wants to join a fraternity and to be accepted, he has to go through a number of initiation rituals. In addition, SU president Tickingclock asks him to solve the riddles the Sorcerer's Appliance (a mystic piece of machinery which played a vital part in the predecessor) holds.
Spiderman - the first superhero who was a teenager. He was just a normal shy geeky teenager who wanted to attract girls, but didn't know how to start a conversation with them. He had his problems at home with his aunt. He didn't know what to do with his life. Basically just the usual problems of growing up - something the readers could directly identify with.
Some games are so weird that you can't help wondering what kind of drugs the designers have been taking when they came up with this. Spidertronic is such a game.
You control some kind of futuristic 'bio-mechanical' spider which - for whatever reason - is walking over isometric platforms somewhere in outer space (?). Some of the squares have a different colour than the usual blue. These have to be picked up and can be used to repair (?) the way to the next level. Only one coloured square can be carried at the same time, and the order of the colours is important.
You control some kind of futuristic 'bio-mechanical' spider which - for whatever reason - is walking over isometric platforms somewhere in outer space (?). Some of the squares have a different colour than the usual blue. These have to be picked up and can be used to repair (?) the way to the next level. Only one coloured square can be carried at the same time, and the order of the colours is important.
The first game I not only started, but also 'finished': the perfect simulation of an one-armed bandit.
Written in Quick Basic 4.5 after I had started to learn it at school shortly before.
Written in Quick Basic 4.5 after I had started to learn it at school shortly before.
Street Fighter II - the game which ruled the arcades. One of the first examples of tweaking the modern kind of fighting to its perfection. One of the first to incorporate flashy special moves for its characters, thus making them really unique. The two-player sensation. Also a huge hit on the SNES.
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