15 Game(s) Found
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Page 1 of 2
The first text adventure I wrote. Story has been ripped off a Mickey Mouse comic with just the character names removed.
Puzzles are virtually nonexistent, the 'parser' only understands commands which have been hardcoded into the game.
Puzzles are virtually nonexistent, the 'parser' only understands commands which have been hardcoded into the game.
This is actually not a game, but only a 'programming excercise' I did for myself. It was intended to mimic the basics of a shooter, but all you can do is move around and shoot, because there are no enemies.
There are only so many ways to make a game belonging to the hack'n'slash genre interesting. Deathbringer actually tries to bring in some welcome innovation.
The player takes control of some muscle-heavy barbarian armed with an oversized sword cutting his way through hordes of ugly monsters (or, basically, everything in his path). So far, so non-innovative. The sword actually has a name, because it has a life of its own (actually, it's a wizard who has transformed himself into a sword, but let's not get further into this...). The catch: The sword demands to be 'fed' with blood. So you have to keep killing, because if the piece of metal remains dry for too long, it'll start feeding on the player's character, draining his own life away. Very good idea.
The player takes control of some muscle-heavy barbarian armed with an oversized sword cutting his way through hordes of ugly monsters (or, basically, everything in his path). So far, so non-innovative. The sword actually has a name, because it has a life of its own (actually, it's a wizard who has transformed himself into a sword, but let's not get further into this...). The catch: The sword demands to be 'fed' with blood. So you have to keep killing, because if the piece of metal remains dry for too long, it'll start feeding on the player's character, draining his own life away. Very good idea.
Made directly following Geh aufs Ganze, this is another TV show. Guess the prices of real products, and be more accurate than the other AI or human players - thrilling!
Tapuak was responsible for entering the prices into the 'database'. The final 'level' is unfortunately missing, because we both couldn't remember the exact rules anymore.
Tapuak was responsible for entering the prices into the 'database'. The final 'level' is unfortunately missing, because we both couldn't remember the exact rules anymore.
Compared to my previous Adventure games, this one offers a vastly improved 'engine' which allows the player to move around freely through the (admittedly few) locations. Puzzles have been included as well this time.
My second text adventure. 'Flight 714 to Sydney' is a Tintin comic, and the game follows it pretty closely... until the second half which is pretty much skipped completely, because I didn't like all that alien stuff.
Computer version of a well-known (and extremely stupid) TV show. What I'm especially proud of is the how the 'studio audience' is trying to influence you ;)
Written in Quick Basic 4.5.
Written in Quick Basic 4.5.

Rauser Advertainment 1993
Genre: Simulation, Action
Rating: 0/6
Language: Deutsch
Licence: Freeware
System: Amiga
I've always had a soft spot for promotial games. With some ironic distance, they're mostly very funny: unvoluntarily humor galore. The uncoolest companies trying to get their useless products into the concious of young people. That's of course not easily done. Medicine against rheumatism suddenly turns hip, politicians become MTV-compatible stars. Or the promoted product doesn't turn up at all. Hilarious!
A remake of the C64 classic Imperator.
Written as a school project together with another wannabe programmer in Turbo Pascal. It's not quite as complex as the original, but still quite nice in multiplayer mode. Unfortunately, the second (extended) version never made it past the planning stage.
Written as a school project together with another wannabe programmer in Turbo Pascal. It's not quite as complex as the original, but still quite nice in multiplayer mode. Unfortunately, the second (extended) version never made it past the planning stage.
You are Sir Graham, noble knight in some medieval kingdom at the court of the old King Whatever. The king apparantely has some magical powers, because he can control when he wants to die! And he has decided to walk over the Styx once he has finally gotten his collection of stereotype king-stuff (magical mirrors, unlimited treasure chests and such) complete. Lil' King is too busy sitting on his throne gazing at the walls to find the last three missing pieces himself, so he gives the job to one of the guys who always hang around in the castle grinning and saying 'yes, my lord': Sir Graham. In return, Graham is promised to inherit the crown.
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