43 Game(s) Found
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Page 2 of 5
When he was coming back from the third crusade Lionhearth has been captured. His brother won't allow the ransom to be paid for the true king, but the kidnap can not be kept a secret and a group of loyal men will try to build up the sum of money to get him back.
Alternate Name(s): "Cruise for a Corpse"

Delphine Software 1991
Genre: Adventure
Rating: 4/6
Language: Francais, English, Deutsch, Castellano
Licence: Commercial
System: Amiga
Taking one of the most thrilling concepts of an old genre and combine it with the modern attributes of current computers. That is how Cruise for a Corpse can be described best. The conclusion at the beginning of a review? Well, I thought I could do it a bit differently than normal sometimes ;)
An urgent job sends you to GenCorp, where a man called Derrida urgently needs a parcel. But something has happened and the place is filled with bio-weapons and security systems through which you will have to find your way.
There are only so many ways to make a game belonging to the hack'n'slash genre interesting. Deathbringer actually tries to bring in some welcome innovation.
The player takes control of some muscle-heavy barbarian armed with an oversized sword cutting his way through hordes of ugly monsters (or, basically, everything in his path). So far, so non-innovative. The sword actually has a name, because it has a life of its own (actually, it's a wizard who has transformed himself into a sword, but let's not get further into this...). The catch: The sword demands to be 'fed' with blood. So you have to keep killing, because if the piece of metal remains dry for too long, it'll start feeding on the player's character, draining his own life away. Very good idea.
The player takes control of some muscle-heavy barbarian armed with an oversized sword cutting his way through hordes of ugly monsters (or, basically, everything in his path). So far, so non-innovative. The sword actually has a name, because it has a life of its own (actually, it's a wizard who has transformed himself into a sword, but let's not get further into this...). The catch: The sword demands to be 'fed' with blood. So you have to keep killing, because if the piece of metal remains dry for too long, it'll start feeding on the player's character, draining his own life away. Very good idea.
Dingsda was a popular quiz show on German television running from the mid-80s to the end of the last millenium (in fact, it was only popular until the mid-90s, but it ran for another five years after that). The basic premise: two teams of TV 'celebrities' would compete in guessing words which were explained by kindergarten children.

Impressions 1991
Genre: Strategy
Rating: 4/6
Language: English, Deutsch, Francais, Castellano, Italiano
Licence: Commercial
System: Amiga
Impressions never had the best reputation with the mainstream gamers. They mainly produced quite inaccessible (granted) strategy titles. Caesar and Cohort are maybe their widest known classic titles. The vast majority of their games completely disappeared though.

Computerpartner T&S GmbH 1991
Genre: Strategy
Rating: 4/6
Language: Deutsch
Licence: Commercial
System: Amiga
Ever wanted to rule a country? This is your chance! Your party has just won the election and now you're Chancellor (that's similar to the British Prime Minister).
Now you have to start working. Many decisions await you! What's your first step? Getting drunk? Giving an interview
Now you have to start working. Many decisions await you! What's your first step? Getting drunk? Giving an interview

Legend Entertainment 1991
Genre: Adventure
Rating: 5/6
Language: English
Licence: Commercial
System: PC
The story is not very original: As a idiotic knight on the king's court, you have to rescue the kidnapped princess. We had that several times before, as well as comedy.
Eric the Unready is more based on allusions to classics of film and gaming than on an intriguing plot. Serious things (Star Trek) are used as well as other satires are quoted (Monkey Island) or carried on (Monty Python and the Holy Grail) without envy. Of course, that is sometimes done better and sometimes worse. The recognition is high is any case. You will notice the most (and in my opinion best) humor only if you step aside from the normal solution. You can try every silly action you want, the game will recognize almost everything and comment it.
Eric the Unready is more based on allusions to classics of film and gaming than on an intriguing plot. Serious things (Star Trek) are used as well as other satires are quoted (Monkey Island) or carried on (Monty Python and the Holy Grail) without envy. Of course, that is sometimes done better and sometimes worse. The recognition is high is any case. You will notice the most (and in my opinion best) humor only if you step aside from the normal solution. You can try every silly action you want, the game will recognize almost everything and comment it.

Creative Materials / U.S. Gold 1991
Genre: Action
Rating: 2/6
Language: English
Licence: Commercial
System: Amiga
Metro City's new mayor, the former Street Fighter champion Haggar, has vouched to rid the city off crime. The Mad Gears (a local gang) aren't too thrilled by that prospect, so they've kidnapped Haggar's daugther Jessica to blackmail him. As either Haggar himself, Jessica's boyfriend or another random guy who happened to be hanging around at the gym, the player has to fights his way through the hordes of the Mad Gears to free her again. No real risk there, because for some reason, the evil guys won't kill her even when they're attacked...

Gremlin Graphics 1991
Genre: RPG
Rating: 5/6
Language: English, Deutsch, Francais, Castellano, Italiano
Licence: Commercial
System: PC
HeroQuest came into being as the McDonald's version of Dungeons and Dragons. Fast, flashy and without taste, was the motto. Well, not exactly; there was some taste, and it was up to the dungeon master to create it. The original version of HeroQuest involves a big cardboard playing field, lots of plastic monsters, four heroes and 14 levels of fun (later extensions of the game, which was immensely popular in Germany where I've gotten it, added the level total to about 25). The game became incredibly populare. You didn't need to remember all those complicated stats, which dice to throw and how many times to throw them. Instead, everything was laid out for you, including the walls, which you could erect on the board. It comes as little surprise that the board game created a few spin-offs. The only successful one, however, was Space Hulk, which spawned the game of the same name by the same company - Gremlin.
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