259 Game(s) Found
Page 7 of 26
Page 7 of 26

Sunflowers 1994
Genre: Sport, Action
Rating: 4/6
Language: Deutsch
Licence: Commercial
System: Amiga
Before certain endlessly running series by a certain publisher on a certain system became common, the popular sports games originated on the Amiga. Just think of Kick Off or Sensible Soccer!
Surprisingly shortly after the the release of Crusader: No Remorse, this sequel came out. However, once one actually plays the game, the surprise is gone. No Regret looks the same, plays the same and feels the same as its predecessor. This review will just cover the few differences, for general information about the gameplay, please refer to the review of the first game.
In the late 22nd century, the world has fallen into a dark age. Huge worldwide corporations are ruling with an iron fist. Personal freedom has been more or less abolished, order is kept by heavily armed military units roaming the streets. The protagonist is a member of an elite unit called 'Silencers'. After botching the assignment to kill a few unarmed civilians, they are ambushed a combat robot belonging to their own forces. Everybody but the protagonist is killed. Opening his eyes to the horrors of this regime, he joins the resistence.
Cyber- & Fantasy Empires: These two games are so similar that it's almost impossible to write separate reviews for them. In both games the objective is to conquer the whole world. Up to four opponents try to do the same. You command your army on a strategic map in a turn-based way. You can build fortresses in order to improve your defense and different kinds of 'factories' (in Fantasy Empires they're barracks) to produce more units. With those you conquer more territories and so on. Then there are some other options like simple diplomacy and spying.
An urgent job sends you to GenCorp, where a man called Derrida urgently needs a parcel. But something has happened and the place is filled with bio-weapons and security systems through which you will have to find your way.
Dave goes to a haunted mansion for… Well, who cares? You are on a haunted mansion with a shotgun and plenty of monsters to kill. The game promises little, gives not much more and gets close to being fun.
There are only so many ways to make a game belonging to the hack'n'slash genre interesting. Deathbringer actually tries to bring in some welcome innovation.
The player takes control of some muscle-heavy barbarian armed with an oversized sword cutting his way through hordes of ugly monsters (or, basically, everything in his path). So far, so non-innovative. The sword actually has a name, because it has a life of its own (actually, it's a wizard who has transformed himself into a sword, but let's not get further into this...). The catch: The sword demands to be 'fed' with blood. So you have to keep killing, because if the piece of metal remains dry for too long, it'll start feeding on the player's character, draining his own life away. Very good idea.
The player takes control of some muscle-heavy barbarian armed with an oversized sword cutting his way through hordes of ugly monsters (or, basically, everything in his path). So far, so non-innovative. The sword actually has a name, because it has a life of its own (actually, it's a wizard who has transformed himself into a sword, but let's not get further into this...). The catch: The sword demands to be 'fed' with blood. So you have to keep killing, because if the piece of metal remains dry for too long, it'll start feeding on the player's character, draining his own life away. Very good idea.

Cinemaware 1987
Genre: Strategy, Action
Rating: 5/6
Language: English
Licence: Commercial
System: PC
Cinemaware was always known for producing very unique games, merging strategy, adventure and action. One of its first game, Defender of the Crown, has set this trend, which has proven to be the winning combination for years to come. The game was also the first designer work of Kellyn Beck, who while later designing such great games as S.D.I., Rocket Ranger and Centurion, will always be remembered for his best game, Defender of the Crown.

Parallax Software 1994
Genre: Action, Simulation
Rating: 5/6
Language: English
Licence: Shareware
System: PC
"3D shooters" are embarassing in general, this typical German designation alone gets on ones nerves fast. In combination with that pimply teenager who murders at home while mummy is gone shopping, these accumulations of appropriate cliches become almost unplayable.

Electronic Arts / Gremlin 1992
Genre: Action
Rating: 5/6
Language: English
Licence: Commercial
System: PC
In Desert Strike you are the pilot of a chopper in the Middle East, your main objective being to take out a madman trying to take over the world. You accomplish this by achieving your mission goals, which are laid out prior to each mission and vary from destroying buildings and vehicles to capturing enemies to escorting other vehicles. Not only do you have to worry about being shot down, you can also lose ammo or run out of fuel, both of which can be corrected by collecting ammo crates and gas drums, respectively.
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