259 Game(s) Found
Page 9 of 26
Page 9 of 26

Infogrames 1992
Genre: Adventure, Action
Rating: 4/6
Language: Francais, English, Deutsch
Licence: Commercial
System: PC
Planet Eternam, year 2815. You've been looking forward to this holiday for a very long time now. This huge fun park is famous for bringing past times alive as if it was real! And it's expensive enough. You've decided this should be the holiday of your lifetime. And it will be! Only in a slightly different way than you planned maybe...
ENIX-Always a company that was willing to make games that were...well, non-standard. Not that that's a bad thing. Certainly not in this case. EVO is one of those one-of-a-kind games that are fun to play, hard to categorize. And yes, I may be biased because biologists generally like tinkering with animals :)
Yes folks - this is good ol' Tapper. The old game you might remember from your C64 - or maybe even from your old XT.
The concept is still the same - you're a barkeep' and have to serve beer to your customers who get angry and start moving towards you till they finally get their beloved beer. If they get it early enough they will just leave - if not they will slide their glass back and want more beer. Do not break any glasses or you are out!
The concept is still the same - you're a barkeep' and have to serve beer to your customers who get angry and start moving towards you till they finally get their beloved beer. If they get it early enough they will just leave - if not they will slide their glass back and want more beer. Do not break any glasses or you are out!
Cyber- & Fantasy Empires: These two games are so similar that it's almost impossible to write separate reviews for them. In both games the objective is to conquer the whole world. Up to four opponents try to do the same. You command your army on a strategic map in a turn-based way. You can build fortresses in order to improve your defense and different kinds of 'factories' (in Fantasy Empires they're barracks) to produce more units. With those you conquer more territories and so on. Then there are some other options like simple diplomacy and spying.

Creative Materials / U.S. Gold 1991
Genre: Action
Rating: 2/6
Language: English
Licence: Commercial
System: Amiga
Metro City's new mayor, the former Street Fighter champion Haggar, has vouched to rid the city off crime. The Mad Gears (a local gang) aren't too thrilled by that prospect, so they've kidnapped Haggar's daugther Jessica to blackmail him. As either Haggar himself, Jessica's boyfriend or another random guy who happened to be hanging around at the gym, the player has to fights his way through the hordes of the Mad Gears to free her again. No real risk there, because for some reason, the evil guys won't kill her even when they're attacked...
Fire is spreading in a warehouse. Just a warehouse, no big deal, so just one single firefighter is sent to take care of it. Actually, all the other firefighters are drunk at the moment. And the one which does come is most likely drunk as well, but he lost some silly drinking game and thus had to go. Then the shock: There's a man trapped on one of the upper floors, running around in panic! The player has to save him from being roasted alive.
Being better than your opponent. It's one of life's basic struggles, repeating itself over and over again. The fight to be the best, to gain glory and have the loser hang his head in shame and admit bitter defeat.

Melbourne House 1988
Genre: Action, Sport
Rating: 4/6
Language: English
Licence: Commercial
System: C64
The Way of the Exploding Fist was good. International Karate surpassed it, though. Fist 2 was absolutely awful. IK+ carried on the original legacy and intelligently extended the gameplay. Time to strike back!
Karate Champ, The Way of the Exploding Fist, International Karate - how can anyone manage to drive these great games into the ground? Is it even possible? Unfortunately, the answer is yes.
Fist 2 mixes the fighting style of the mentioned games with a more 'freestyle' approach (which would later become Double Dragon). Instead of duelling, the protagonist walks around freely in a landscape. From time to time, he meets an enemy whom he then beats up.
Fist 2 mixes the fighting style of the mentioned games with a more 'freestyle' approach (which would later become Double Dragon). Instead of duelling, the protagonist walks around freely in a landscape. From time to time, he meets an enemy whom he then beats up.
With a gun and no memory you end doing what anybody in your situation would do: living an action filled sci-fi adventure through alien worlds. Sounds typical, yet it is quite a different platforms game.
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