59 Game(s) Found
Page 2 of 6
Page 2 of 6
Effectively Ishar 0, Crystals of Arborea introduces the player to the land of Arborea, which has later spawned three Ishar game. The evil god Morgoth has submerged most of the world, save for a small island, where he keeps the enslaved humans, elves, gnomes and others. Only you, the elven prince Jarel and your six companions were not influenced by Morgoth, and now have to defeat him. To do so, you will need to find four crystals and place them on the top of four towers. Morgoth takes you quite seriously, though, sending legions of his followers to stop you or find the crystals first. If everything else fails, he will meet you at the last tower to personally prevent you from placing the last crystal.
Darklands is partially an historic game, but also partially a fantasy game based on the medieval myths of the christianism, of witches and of goblins. With your party of four adventurers you go around the 15th century german empire in search of fame. You will travel around the country, being asked for tasks or asking for them in cities, scorting pilgrims, freeing villages from the pillages of raubritters (robber knights), getting rid of paganic dangers and goblins or even, if you want bigger tasks, looking for the places the sabbats are celebrated and giving an end to them.
Alternate Name(s): "Realms of Arkania: Blade of Destiny"
Das Schwarze Auge (The Dark Eye) is the most popular role playing game in Germany, and everybody even only remotely interested in this topic has heard of it. Controversial (sometimes even borderline funny) magic spells are guaranteed to break the ice and create an athmosphere. The detailed character system offers unequalled opportunities and the lovingly designed game world - the continent of Aventuria (called Arkania in this computer game) under the constant threat of the Orcs, the tough Thorwalians - a people reminding of the Vikings - everything required for a good old-fashioned role-playing game is there.
An old mansion, a lost grandfather and plenty of monsters in what at firsts looks like another dungeon crawler, but that hide within a few things which make it different. But don't get your hopes high.
Sent to a fort in search of a mystical orb, you will kill all that moves while descending levels towards the lower depths of the dungeon. All of it seen in first person through the graphical engine of the Eye of the Beholder trilogy.
If there ever is a list of computer games that changed the world of gaming forever, Dungeon Master would figure prominently on the top, among such classics as Civilization and Doom. Dungeon Master was not the first roleplaying game to be viewed from a first person perspective; that honor goes to Akalabeth by Richard Garriot. It wasn't the most difficult game, either. However, by combining a very unique spell casting system with real-time combat, unprecedented graphics and awesome sound, the game managed to create such an authentic atmosphere that only Ultima Underworld, many years later, was able to match it.

Core Design 1994
Genre: RPG, Adventure
Rating: 3/6
Language: English, Francais, Deutsch, Italiano, Castellano
Licence: Commercial
System: PC
Again Loki is preparing to start the ragnarok, just this time he got the help of some strange monsters which seem to come from nowhere. Your job is finding the way through Yggdrasil, to recover the pieces of an amulet from another world which is the only thing powerful enough to stop him.

Gremlin Graphics 1991
Genre: RPG
Rating: 5/6
Language: English, Deutsch, Francais, Castellano, Italiano
Licence: Commercial
System: PC, Amiga
HeroQuest came into being as the McDonald's version of Dungeons and Dragons. Fast, flashy and without taste, was the motto. Well, not exactly; there was some taste, and it was up to the dungeon master to create it. The original version of HeroQuest involves a big cardboard playing field, lots of plastic monsters, four heroes and 14 levels of fun (later extensions of the game, which was immensely popular in Germany where I've gotten it, added the level total to about 25). The game became incredibly populare. You didn't need to remember all those complicated stats, which dice to throw and how many times to throw them. Instead, everything was laid out for you, including the walls, which you could erect on the board. It comes as little surprise that the board game created a few spin-offs. The only successful one, however, was Space Hulk, which spawned the game of the same name by the same company - Gremlin.
I'm not going to explain who or what 'Sorasil' is, nor am I going to bother you with what the 'legacy' the title speaks of is. You really don't need to know. Seriously - I've never heard so much boring cliché crap at once.
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