59 Game(s) Found
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Page 5 of 6
Now this game truly deserves to be called 'Real-Time-Strategy'! But if I called it like that, most of you (the readers) would get a completely wrong idea of what it is like because this term is being completely misused in my opinion. Games like the Command & Conquer or Age of Empires series don't require much thinking. It's all about speed! And even if it was different, the word 'strategy' would still be wrong because it would mostly be tactics then!
Alternate Name(s): "Stranded Kids"

Konami 1999
Genre: RPG
Rating: 5/6
Language: English, Francais, Deutsch, Japanese
Licence: Commercial
System: Game Boy
You wake up in a deserted isle, during a storm the ship where you was sank and now that you are alone and lost you should learn how to survive.
Survival games usually have two main points, getting food and water and making tools, both here are key points of the game.
Survival games usually have two main points, getting food and water and making tools, both here are key points of the game.

Capcom 1989
Genre: RPG, Adventure
Rating: 4/6
Language: Japanese, English (unofficial)
Licence: Commercial
System: NES
Mamiya Ichirou created a series of frescos that attracted many people to her abandoned and lost in the middle of the forest house. A place that obviously is damned and owned by her victim searching ghost.

Interplay / Electronic Arts 1987
Genre: RPG
Rating: 5/6
Language: English
Licence: Commercial
System: PC
Tales of the Unknown: The Bard's Tale, as this game was originally called, is one of the most important games in the history of computer gaming. In addition to bringing role-playing to the masses with its flashy graphics, simplified character development and relatively good story, never before and never again did a game development team include so many great talents. In fact, this game has launched the careers of several biggest names in the gaming industry, including Lawrence Holland, Joe Ybarra and Brian Fargo.
"Ah yes, my young fellows, I still remember when I first climbed down the stairs into this vile dungeon. All I had was the sword of my father and no clue how to use it. And then they came! Zombies, Skeletons, Orcs! I fought them all - barely made it out alive with the few coins I was able to find in the corners of the tunnels. Bandaging my wounds I made it to this very tavern and spent the night. But when the morning sun rose I knew I had to go back in there. I could not leave that dungeon unconquered. And so I travelled deeper. My skills got better, I got faster - soon I was starting to fight of demons and dragons - and the deeper I ventured into the caverns the deadlier they got!

Electronic Arts 1991
Genre: Adventure, RPG
Rating: 5/6
Language: English
Licence: Commercial
System: PC
Inside the dungeon below the ruins of an ancient city your old master, Mordamir the immortal, is imprisoned and seeking help. Traps and denizens of the underground will be on your way. Only your skills and spells will be on your side as you venture to the deepest cave.
For me (and, I guess, not only for me), the Ultima games are the ultimate experience in RPGs. Featuring a great depht in gameplay, and a fantastic blend of story and unfolding things, Ultima games (and especially Ultima V and VII) are true master-pieces of computer gaming.
The three ages of darkness have finished, now a golden one starts and with it a new way of living through philosophy and virtue. A call is sent to summon a new kind of hero, one that does not triumph through the sword, one that can become a spiritual guide and help others to walk the path, an avatar of the virtues.
After the events of Ultima VII, the Guardian takes a last chance action, imprisoning Britannia's Castle in a blackrock dome. But this powerful magic disrupts the fabric of reality and opens a gate to other worlds.
© 2000 - 2008 The Good Old Days (all texts are © by their respective authors)





